Multi-User Dungeon (MUD)

(en.wikipedia.org)

35 points | by reconnecting a day ago ago

23 comments

  • barcoder a day ago ago

    MUDs taught about the real world from the confines of my bedroom. As a teenager I was giving responsibility through my guild and had to negotiate with adults from all around the world.

    My main MUD was Discworld MUD which was started in 1991. I can't describe the excitement I felt on finding a game where the world continued when I was offline. Where I could go to make friends with the thrill of also making enemies.

    It was the perfect place to escape to, which taught me about addiction and many aspects of myself.

    My character is still alive after 20 something years and if I feel like logging in I'm sure there will be friendly faces who remember me.

    • electroglyph a day ago ago

      I played a bit of Discworld, really great game. I love all the Terry Pratchett usenet quotes in the game.

      I also played quite a bit of Ancient Anguish (still around) and Forsaken Lands (still around)

    • lll-o-lll a day ago ago

      Sounded all wholesome and win until this bit:

      > It was the perfect place to escape to, which taught me about addiction and many aspects of myself.

      It surprises me that the world of MUD’s would have been addictive, but I suppose it didn’t limit the amount you could play per day?

      On reflection, this was an unintentional healthy aspect of the BBS; 30 minutes a day and then booted for the next guy.

      • myself248 20 hours ago ago

        Oh, no, it was highly addictive. Socialization and safety at the same time? Interacting with grownups but nobody knows you're a dog? You can actually be good at something and get recognition for it without being judged by your physical age? Massively, massively powerful.

        I managed to keep my IRL grades above failing, but as far as I was concerned they were no longer relevant, the people in the MUD were what mattered.

    • Keyframe a day ago ago

      similar story although I can't remember the name of the MUD anymore. Nor much of the game for that fact. I do remember flee was an important concept and action early on when you started out. What did matter and stay was exactly what you said - there's this living and breathing world even when I'm not in it, live people and what's today knows as NPCs.. you could do something with people online interactively together and it wasn't talk/ytalk or IRC.

    • gregoryl a day ago ago

      You should login and have a wander again. I've done the same recently, and it still has the same community / tone, a small relic of what the internet used to be!

      • praptak a day ago ago

        I think I visited Grimne maybe 10 years ago? Some players were connected but all of them were running on automation scripts, i.e. no actual humans to talk to. There was an occasional admin popping in.

        The feeling was eerie, like walking around an empty museum of your own past :)

    • rockskon a day ago ago

      Oh wow, the Discworld MUD was my mainstay in my early teens.

  • kcaseg 21 hours ago ago

    Is there any good book/documentary/longform article on MUDs you could recommend?

    • mysterydip 19 hours ago ago

      "Designing Virtual Worlds" by Richard Bartle has a good mix of history and design from his perspective, IMHO.

      • atebyagrue 18 hours ago ago

        Great book. This one & "Mud Game Programming" by Ron Penton & the CircleMUD Documentation Project are also very good resources.

  • rascul 5 hours ago ago

    WoTMUD taught me to type fast.

  • electroglyph a day ago ago

    anyone interested in building a MUD today should check out the Evennia engine and come visit us on Discord!

    (https://discord.gg/3ZTt4sJ6)

    • atebyagrue 18 hours ago ago

      Evennia is great. I've been a user & supporter for a couple of years now. I highly recommend taking a look at it to anyone interested in MUDs. One day, I'll actually finish my CircleMUD conversion...

    • praptak 11 hours ago ago

      I would try my hand at building a MUD but I don't have a solution for the hard problem of getting people to play it.

  • Thoreandan 11 hours ago ago

    Harry says: What are you waiting for?

  • chewyfruitloop a day ago ago

    muds were the only way we could get games on the university network back in the 90s the mud of choice back then was https://en.wikipedia.org/wiki/GodWars

  • tjpnz 20 hours ago ago

    I was struggling with first year CS and made the decision to check out for a bit and build something - I decided to build a MUD and used this[0] book for ideas. MUDs expose you to a huge cross section of the CS curriculum (or what we were learning at the time) - simple data structures, sockets, network protocols, threading, parsers and data serialization to name a few. Most of my CS classes were on easy mode from that point.

    I might be screaming into the void here, but if you're new, and contemplating a project to add to your resume, please don't build another React todos app. You're better than that.

    0: https://www.goodreads.com/book/show/927128.MUD_Game_Programm...

  • jgalt212 20 hours ago ago

    MUDs would work great inside WhatsApp. I'm surprised I have not seen any, nor have my friends tried to get me to any (if they exist).

    • praptak 11 hours ago ago

      You need a scriptable client though.

  • skeezyjefferson 19 hours ago ago

    slow news day is it??

  • GreybeardOps 16 hours ago ago

    [dead]

  • reconnecting a day ago ago

    LLM interface. Beginning.