How I wrote the fastest Blender exporter and so could you!

(lotusspring.substack.com)

5 points | by tahatorabpour a day ago ago

3 comments

  • klaussilveira a day ago ago

    Been waiting for this post since I saw your tweet on it, Taha. Really impressive work. I'm currently working on a similar setup for U3D, so we can ditch the editor and focus on the engine itself.

    It's a shame Blender doesn't support C++ plugins natively, without having to do a custom build.

    • hal_1337 12 hours ago ago

      > It's a shame Blender doesn't support C++ plugins natively, without having to do a custom build.

      That's a feature, not a bug.

  • DustinEchoes a day ago ago

    Are there any good articles about setting up blender to use as a level editor for your game?