80386 Barrel Shifter

(nand2mario.github.io)

84 points | by jamesbowman 6 days ago ago

13 comments

  • rep_lodsb 4 days ago ago

    Implementing rotate through carry like that was a really bad decision IMO - it's almost never by more than one bit left or right at a time, and this could be done much more efficiently than with the constant-time code which is only faster when the count is > 6.

    Is the full microcode available anywhere?

    • ajenner 4 days ago ago

      I haven't published it yet as there are still some rough edges to clear up, but if you email me (andrew@reenigne.org) I'll send you the current work-in-progress (the same one that nand2mario is working from).

    • kjs3 4 days ago ago

      Since the shifter is also used for bit tests, the 'most things are a 1-bit shift' might not be the case. Perhaps they did the analysis and it made sense.

      • rep_lodsb 4 days ago ago

        There are separate opcodes for shift/rotate by 1, by CL, or by an immediate operand. Those are decoded to separate microcode entry points, so they could have at least optimized the "RCL/RCR x,1" case.

        And the microcode for bit test has to be different anyway.

      • undefined 4 days ago ago
        [deleted]
    • cbsmith 2 days ago ago

      Except that there are tremendous advantages to constant-time execution, not the least of which is protection from timing security attacks/information leakage (which admittedly were less of a concern back then). Sure you can get the one instruction executed for the <6 case faster, but the transistor budget for that isn't worth it, particularly if you pipeline the execution into stages. It makes optimization far more complex...

  • cmovq 4 days ago ago

    > For memory operands, there's an additional twist: the bit index is a signed offset that can address bits outside the nominal operand. A bit index of 35 on a dword accesses bit 3 of the next dword in memory.

    I wonder what is the use case for testing a bit outside of the memory address given.

    • rep_lodsb 4 days ago ago

      So you can have bit arrays of any length in memory, rather than just 32 bits in a register.

    • juancn 4 days ago ago

      It was probably easier to just implement it that way, given that the barrel shifter is 64 bits wide.