13 comments

  • hactually 4 days ago ago

    The architecture was designed for determinism and performance:

    - Go WASM engineowns the scene graph, evaluates timelines, compiles draw commands

    - Canvas2D frontend executes the command buffer (GPU-accelerated by the browser)

    - Go backend handles collaboration, persistence, and video encoding via ffmpeg

    - Operation-based document model - every mutation is an operation that supports undo/redo and real-time sync

    We chose a command buffer architecture (engine emits draw commands, browser rasterizes) over Figma-style pixel rendering in WASM. Canvas2D is already GPU-accelerated, and Go's WASM ecosystem doesn't have a battle-tested software rasterizer. This gives us hardware rendering for free while keeping the engine deterministic.

  • otherflavors a day ago ago

    The BSL is not considered open source, so this is a "source-available 2D animation tool"

    • singpolyma3 a day ago ago

      BSL is eventually open source. Which is not the same as open source now but not quite the same as source available either IMHO

  • hexo 6 hours ago ago

    > - What features would make you switch from your current tool?

    Native software. Certainly not anything browser based. No electron. No react. Software that understands color management. And actual animation tools, not onion strips - it is not 1970 anymore.

    > Try it out, break it, and tell us what you think.

    Sorry i'm not even trying stuff that needs browser. I'm so very tired of it.

  • denismurphy a day ago ago

    Does the engine support 'Merge Drawing' mode (destructive vector editing where overlapping shapes flatten, combine, or cut into each other), or is it strictly object-based?

  • bsimpson a day ago ago

    What's the Business Source License?

    The attached file doesn't have terms, and references an undefined "change date."

    • otherflavors a day ago ago

      The default change date for BSL is " four years after the first publicly available distribution of a specific version"

  • mcphage a day ago ago

    > 2D animation deserves an open-source option that isn't a toy. We've been working with a professional animator to guide feature priorities and ensure we're building something that actually fits real production workflows - not just a tech demo.

    If you want people to understand that it's a real production tool and not a tech demo, your example animation in your readme should show a real production animation. Currently, what you're showing makes it look like a toy.

  • q2dg a day ago ago

    Synfig is a toy?

  • ttdownsite 17 hours ago ago

    wonderful

  • grougnax a day ago ago

    Why not Rust?

    • taklimakan a day ago ago

      Why Rust?

      • mhuffman a day ago ago

        Haven't you heard the good news? Rust is life .. Rust is love .. Rust is all! only partially being sarcastic here, considering how it is glazed and championed.