CSS-Doodle

(css-doodle.com)

201 points | by dsego 4 days ago ago

19 comments

  • binarygit 4 days ago ago

    Author also has a blog post describing why he created this project and a high overview of what's happening behind the scenes

    https://yuanchuan.dev/an-introduction-to-css-doodle

  • AxiomLab 4 days ago ago

    Always happy to see more tools for web-native generative art.

    While I rely on Python/Cairo for heavier algorithmic brand assets, the immediacy of CSS for interactive patterns is hard to beat. The grid capabilities here look very robust for quick prototyping.

  • gandreani 4 days ago ago

    This is very cool. I have no idea how this one work. I'm guessing most of the magic is in the box shadow?

    https://codepen.io/yuanchuan/pen/OJRqGvz

    • lelandfe 4 days ago ago

      Don't be fooled by the paucity of lines, that Codepen is of course pulling in an entire JS file: https://unpkg.com/css-doodle@0.34.7/css-doodle.min.js

      If you inspect what's getting rendered, there's a sprite map expressed as a data URI that's doing most of the heavy lifting.

    • wiether 4 days ago ago

      Same

      I don't understand how so few lines can produce so much different things.

      And clicking on the background will just create a new random (?) background!

      It seems that the aliases are doing a lot of work

      • gandreani 4 days ago ago

        The aliases we're tripping me up! I almost understand it now. Not sure what the @lp is doing

  • smusamashah 4 days ago ago

    As an aside but still relevant question, why is CSS preferred over JS when these days it can do lots of things like JavaScript and probably uses similar resources.

    • Minor49er 4 days ago ago

      CSS and JavaScript specialize in two very different areas and are commonly used in tandem

    • soperj 4 days ago ago

      You can do layouts with javascript?

      Couldn't imagine ever wanting skip grid and flexbox for whatever has been concocted up for JS.

      • tracker1 4 days ago ago

        multi-window interfaces in the browser... simulating a desktop, or other user navigable environment such as in a game or simulation, where a user my want to customize their environment beyond a grid snap.

        • ReaderOfRunes 3 days ago ago

          The issue then becomes how do you make it accessible to screen readers? It's not impossible, just very tedious and requires cross browser and cross-device testing

          • tracker1 3 days ago ago

            While I understand the concern... Not everything ever made needs to be fully accessible to everyone.

            That said, there are already aria labels for UI contexts such as modal windows. Desktop OSes are already multi-modal.

    • k33n 4 days ago ago

      1. This isn’t CSS. It’s a declarative JS drawing framework with CSS flavor to the syntax

      2. Without actual CSS JavaScript wouldn’t be of much use for drawing much of anything unless you were just going to use canvasses and forego the DOM entirely

    • sublinear 4 days ago ago

      I agree. This seems like it would make more sense as a canvas library unless there's a use case I'm not understanding.

      • Waterluvian 4 days ago ago

        If I understand this, it’s all vector space. So it avoids one of the most irritating issues with working with canvas. I love not having to think about scale or resolution or aliasing.

      • jtokoph 4 days ago ago

        I think there is value in making it a declarative model

  • webXL 4 days ago ago

    Man, CSS looks absolutely nothing like it did when I started out. lol