Tried the game and it was pretty good! The polygonal look fits really well, reminds me of games by Introversion.
A couple of suggestions:
* Add gamepad support, there's a browser API for that.
* Things are way too tiny compared to VS running on same screen. It was often hard to precisely maneuver and distinguish between entities.
On a side note, I'd definitely play a mix of fl0w/Spore with VS.
Thanks for the feedback — I’ve just pushed an update with larger entities and better visual scale.
It should be live now (a refresh should pick it up).
Gamepad support is a good idea — I’ll look into the standard Gamepad API.
The small scale is partly a trade-off for mobile + keeping everything very lightweight (single 85KB file), but I agree readability suffers and I should improve sizing / contrast.
Also +1 on the fl0w / Spore + VS vibe — that’s very close to what I was aiming for visually.
The engine was rewritten for performance (in C++?), but the designer is fluent enough in Phaser/JavaScript that they continue using the original engine for testing new features.
A link to the proper game: https://www.myvibe.so/nategu/bullet-garden
Looks like the author has a similarly-named sound-garden which is linked to at the top level.
`myvibe.so` domain. So this is where we're at.
Sorry — I pasted the wrong link in the post. The correct link is: https://www.myvibe.so/nategu/bullet-garden
Fun little game, thank you!
Wasn't Vampire Survivors originally a browser based game too wrapped in Electron?
Yes — the early prototype of Vampire Survivors was built in the browser (Phaser).
My project is similar in spirit, but with a much tighter constraint: a single self-contained HTML file, no engine, no assets.
Tried the game and it was pretty good! The polygonal look fits really well, reminds me of games by Introversion.
A couple of suggestions:
* Add gamepad support, there's a browser API for that. * Things are way too tiny compared to VS running on same screen. It was often hard to precisely maneuver and distinguish between entities.
On a side note, I'd definitely play a mix of fl0w/Spore with VS.
Thanks for the feedback — I’ve just pushed an update with larger entities and better visual scale. It should be live now (a refresh should pick it up).
Thanks!
Gamepad support is a good idea — I’ll look into the standard Gamepad API.
The small scale is partly a trade-off for mobile + keeping everything very lightweight (single 85KB file), but I agree readability suffers and I should improve sizing / contrast.
Also +1 on the fl0w / Spore + VS vibe — that’s very close to what I was aiming for visually.
Yes, written in Phaser.js
The engine was rewritten for performance (in C++?), but the designer is fluent enough in Phaser/JavaScript that they continue using the original engine for testing new features.
The link leads to some kind of sound game for me?
I was able to get to it by just changing the url to this: https://www.myvibe.so/nategu/bullet-garden
I have seen Gemini one shotting Vampire survivor clone on Twitter few months ago. This is clearly made with an LLM, why is this on front page?
I did use an LLM as a coding assistant, but this wasn’t one-shot generated.