15 comments

  • esposito 6 hours ago ago

    A link to the proper game: https://www.myvibe.so/nategu/bullet-garden

    Looks like the author has a similarly-named sound-garden which is linked to at the top level.

  • undefined 6 hours ago ago
    [deleted]
  • CodeCompost 6 hours ago ago

    `myvibe.so` domain. So this is where we're at.

  • Nate007 5 hours ago ago

    Sorry — I pasted the wrong link in the post. The correct link is: https://www.myvibe.so/nategu/bullet-garden

    • esposito 3 hours ago ago

      Fun little game, thank you!

  • Klaster_1 6 hours ago ago

    Wasn't Vampire Survivors originally a browser based game too wrapped in Electron?

    • Nate007 5 hours ago ago

      Yes — the early prototype of Vampire Survivors was built in the browser (Phaser).

      My project is similar in spirit, but with a much tighter constraint: a single self-contained HTML file, no engine, no assets.

      • Klaster_1 4 hours ago ago

        Tried the game and it was pretty good! The polygonal look fits really well, reminds me of games by Introversion.

        A couple of suggestions:

        * Add gamepad support, there's a browser API for that. * Things are way too tiny compared to VS running on same screen. It was often hard to precisely maneuver and distinguish between entities.

        On a side note, I'd definitely play a mix of fl0w/Spore with VS.

        • Nate007 an hour ago ago

          Thanks for the feedback — I’ve just pushed an update with larger entities and better visual scale. It should be live now (a refresh should pick it up).

        • Nate007 3 hours ago ago

          Thanks!

          Gamepad support is a good idea — I’ll look into the standard Gamepad API.

          The small scale is partly a trade-off for mobile + keeping everything very lightweight (single 85KB file), but I agree readability suffers and I should improve sizing / contrast.

          Also +1 on the fl0w / Spore + VS vibe — that’s very close to what I was aiming for visually.

    • kibibu 6 hours ago ago

      Yes, written in Phaser.js

      The engine was rewritten for performance (in C++?), but the designer is fluent enough in Phaser/JavaScript that they continue using the original engine for testing new features.

  • rmi_ 6 hours ago ago

    The link leads to some kind of sound game for me?

  • smusamashah 6 hours ago ago

    I have seen Gemini one shotting Vampire survivor clone on Twitter few months ago. This is clearly made with an LLM, why is this on front page?

    • Nate007 5 hours ago ago

      I did use an LLM as a coding assistant, but this wasn’t one-shot generated.