One in four people dies of cancer[^1]. Those are terrible odds as they are, but it gets worse because most people will go through their lives terrified of when it will be their time to enter that Russian roulette of agony, and because everybody will have to see or care for a friend or relative dying that way.
Our therapies and treatments are so pitifully inadequate and yet so damn trying and expensive... We need a true revolution there, a qualitative jump of the kind between calling linear correlation a form of "AI" and calling an LLM a form of "AI".
That's not a solution, but a stopgap measure for the fact we can't do better. A stopgap measure I would prefer for myself though; not arguing the fact that it's the least bad option.
But there's is something I don't understand and I can't ask ChatGPT for fear of them closing my account and reporting me to the police, the health authorities and the Inquisition, but I thought that the repercussions for dying on your own terms came in the form of stigma? Is there anything the law does to your surviving relatives? Also, at least in USA it's legal and relatively simple to own a high caliber weapon, which to me beats all the options legally available in the rest of the world.
If, like me, you were wondering how a 52 year old could have been a developer on a game you remember playing on an NES in the late 80s or early 90s: It looks like Īda's Castlevania involvement started around 2003, working in increasingly senior roles on Castlevania games released since then.
I must have been really intimidating to come on only 6 years after Castlevania: Symphony of the Night and after a run of forgettable entries in the series.
Same... I remember when Super Castlevania IV came out on the SNES our jaw dropped when we saw that the whole level began to rotate. We were already coding back then but probably not old enough to be professional game developers (although some started really young).
Mind-blowing effect (for 1991) begins at 2min 12s:
One in four people dies of cancer[^1]. Those are terrible odds as they are, but it gets worse because most people will go through their lives terrified of when it will be their time to enter that Russian roulette of agony, and because everybody will have to see or care for a friend or relative dying that way.
Our therapies and treatments are so pitifully inadequate and yet so damn trying and expensive... We need a true revolution there, a qualitative jump of the kind between calling linear correlation a form of "AI" and calling an LLM a form of "AI".
[^1]: https://www.cdc.gov/nchs/fastats/leading-causes-of-death.htm
Or a legal reform to die with dignity, in our own terms, and not be forced to endure a terminal illness until organ failure.
That's not a solution, but a stopgap measure for the fact we can't do better. A stopgap measure I would prefer for myself though; not arguing the fact that it's the least bad option.
But there's is something I don't understand and I can't ask ChatGPT for fear of them closing my account and reporting me to the police, the health authorities and the Inquisition, but I thought that the repercussions for dying on your own terms came in the form of stigma? Is there anything the law does to your surviving relatives? Also, at least in USA it's legal and relatively simple to own a high caliber weapon, which to me beats all the options legally available in the rest of the world.
https://en.wikipedia.org/wiki/Assisted_suicide#Legality_by_c...
If, like me, you were wondering how a 52 year old could have been a developer on a game you remember playing on an NES in the late 80s or early 90s: It looks like Īda's Castlevania involvement started around 2003, working in increasingly senior roles on Castlevania games released since then.
I must have been really intimidating to come on only 6 years after Castlevania: Symphony of the Night and after a run of forgettable entries in the series.
Same... I remember when Super Castlevania IV came out on the SNES our jaw dropped when we saw that the whole level began to rotate. We were already coding back then but probably not old enough to be professional game developers (although some started really young).
Mind-blowing effect (for 1991) begins at 2min 12s:
https://www.youtube.com/watch?v=kQvTCzjyWtY
> He was someone who constantly thought about games, approaching development as if it were burning his life away.
I like it, a YOLO variation. Consciousness is at the glowing point on a long fuse. Moments picking the bike shed's color are not refunded.
Phew, way too young. RIP.
Please schedule your colonoscopies.
Or at the very least use the poop-in-a-box service.
Yes some recommendations would be nice
Which??
We lost another one of the greats. RIP