that was actually a lot of fun. I think it has the potential to grow into a bigger game.
Bug Tux Racer vibes btw! I think adding some music and perhaps snowfall could make it even more immersive
edit: and i think you could easily make it feel more detailed by adding a texture for the snow,and increasing the resolution of nearby terrain by modulating it with some precomputed fractalized perlin noise. So basically "free" detail that only exists in the rendering logic, does not influence the complexity of the heightmap. and perhaps you could replace the trees with sprites that are images of real trees (stylized to the visual style you're going for)
Thanks for giving it a shot, and for the kind words.
I didn't focus much on the realism of the environment, and spent most of my tokens making the drone "feel" right -- responsive but a little sluggish, physical, controllable, etc.
If I spend more time on it I'd probably work on making the skier a little better, since that's what you end up spending the most time looking at. It's basically a placeholder now, and it shows.
But you're right, making the rest of the peripheral view more realistic would also probably have a big impact.
Maybe I'll set up a workflow to deploy PRs to preview environments and encourage folks to send PRs to work on these things. In the meantime, feel free to fork it and make whatever changes you think would make it more fun!
that was actually a lot of fun. I think it has the potential to grow into a bigger game.
Bug Tux Racer vibes btw! I think adding some music and perhaps snowfall could make it even more immersive
edit: and i think you could easily make it feel more detailed by adding a texture for the snow,and increasing the resolution of nearby terrain by modulating it with some precomputed fractalized perlin noise. So basically "free" detail that only exists in the rendering logic, does not influence the complexity of the heightmap. and perhaps you could replace the trees with sprites that are images of real trees (stylized to the visual style you're going for)
Thanks for giving it a shot, and for the kind words.
I didn't focus much on the realism of the environment, and spent most of my tokens making the drone "feel" right -- responsive but a little sluggish, physical, controllable, etc.
If I spend more time on it I'd probably work on making the skier a little better, since that's what you end up spending the most time looking at. It's basically a placeholder now, and it shows.
But you're right, making the rest of the peripheral view more realistic would also probably have a big impact.
Maybe I'll set up a workflow to deploy PRs to preview environments and encourage folks to send PRs to work on these things. In the meantime, feel free to fork it and make whatever changes you think would make it more fun!