Tech notes:
- Three.js/WebGL, custom scene/terrain pipeline
- UI in React
- some Authoring tooling is currently gated (dev flag), but I’m considering making the editor more public later
Known limitations:
- Some parts are still work-in-progress (e.g., postprocessing tooling UI is a placeholder)
Tech notes: - Three.js/WebGL, custom scene/terrain pipeline - UI in React - some Authoring tooling is currently gated (dev flag), but I’m considering making the editor more public later
Known limitations: - Some parts are still work-in-progress (e.g., postprocessing tooling UI is a placeholder)