Browser-based clients (no native launcher installs)
Local multiplayer for family/home LAN
Persistent worlds/logs via Docker volumes
Optional web admin dashboard (Plan)
Safety-focused setup guidance (LAN-first, no public port exposure)
Important caveat:
Initial build requires internet to fetch server/plugins
After setup, gameplay works on local network without internet
Would love feedback on architecture, security hardening, and reproducibility improvements (pinning/checksum strategy for upstream artifacts).
Not affiliated with Mojang or Microsoft.
I published a guide + repo for running a private EaglercraftX 1.8.8 server at home with Docker:
Blog: https://prolinix.com/blog/eaglercraft-server/ Repo: https://github.com/hackboxguy/eaglercraft-docker What it does:
Browser-based clients (no native launcher installs) Local multiplayer for family/home LAN Persistent worlds/logs via Docker volumes Optional web admin dashboard (Plan) Safety-focused setup guidance (LAN-first, no public port exposure) Important caveat:
Initial build requires internet to fetch server/plugins After setup, gameplay works on local network without internet Would love feedback on architecture, security hardening, and reproducibility improvements (pinning/checksum strategy for upstream artifacts). Not affiliated with Mojang or Microsoft.