Really cool! I’m curious how Glass Arc handles changes across multiple files — do you validate dependencies or check for side effects before applying fixes?
The multiplayer sync also seems tricky; how do you keep the IDE state consistent when multiple people or agents are editing at once?
Thanks for the question.
For multi-file, Glass Arc does Ripple Effect mapping. It scans your workspace to catch side effects before applying cohesive cross-file fixes.
And for multiplayer, no messy live cursors. It syncs the architectural context so everyone's IDE stays perfectly on the same page
Really cool! I’m curious how Glass Arc handles changes across multiple files — do you validate dependencies or check for side effects before applying fixes? The multiplayer sync also seems tricky; how do you keep the IDE state consistent when multiple people or agents are editing at once?
Thanks for the question. For multi-file, Glass Arc does Ripple Effect mapping. It scans your workspace to catch side effects before applying cohesive cross-file fixes.
And for multiplayer, no messy live cursors. It syncs the architectural context so everyone's IDE stays perfectly on the same page
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