33 comments

  • nerdjon a day ago ago

    I am still quite shocked that anyone looked at the side by side images within Nvidia and actually thought this was good and no one would have an issue with this.

    Now I will admit that if you don't compare them, the final image looks ok. Like if I did not know what was happening I likely wouldn't give it a second thought. It looks off but so many video games already look off that I don't think I would have really thought anything other than "well it's a video game".

    But when compared to the original image it is so obvious that the artistry and the original intent is just completely lost.

    They claim that the developers and artists have more control over this, well maybe if that is actually true (because we all know guardrails on AI have been perfect so far...) they should have been involved in using that control for the video showing this off. Otherwise I honestly hope this never ships.

    But even if it does, the power requirements for this make it kinda DOA anyways.

    • lm28469 a day ago ago

      Gaming isn't even a side project for them anymore, last time I checked it was under 3% of their revenues, I wouldn't be surprised if it's under 1% now, I don't think they care much if at all about this domain anymore

    • wtallis a day ago ago

      As demoed, it's obviously very bad. But before giving up on it completely, I'd like to see a version that can remain faithful to the original color grading and tone mapping. Those changes affecting the overall look of the whole frame really distract from comparing the more subtle lighting differences where they might be onto something good.

      But I'm also skeptical about whether they can pull this off in a way that doesn't exacerbate the already-severe issues DLSS has with latency and temporal stability. Enhancements that make for great screenshots often don't translate to great realtime gameplay.

      • hbn a day ago ago

        An issue I haven’t seen anyone bring up: how are they going to keep the randomly generated sexy new AI face for the characters consistent between shots?

        A frame of the character shown 20 hours into the game doesn’t remember the random generated sexy face it gave that character 1 hour into the game.

        Everything about this is so stupid.

    • expedition32 a day ago ago

      It is really tragic because DLSS has been pretty great so far.

      • AuthAuth a day ago ago

        100ms latency to blur the game isnt what i'd consider great

        • archagon 17 hours ago ago

          In my experience I get 2x perf without visual degradation or any notable latency at all. Certainly not 100ms — I can easily notice 16ms.

          • AuthAuth 3 hours ago ago

            The latency is very noticeable I dont know how you can claim to notice 16ms but not notice that you are getting 80-100ms latency.

            • archagon 3 hours ago ago

              Well, because I'm not getting 80-100ms latency. In a first-person shooter, 100ms would be 6 frames and make the game basically unplayable with a mouse. Also there's nothing intrinsically expensive about DLSS to cause such a latency. I suspect something is wrong with your setup?

  • zardo a day ago ago

    That first image looks great, but will it always deepfake Aubrey Plaza's face onto that character, or will she morph between different actresses?

  • IronWolve a day ago ago

    Might be nice on older games that dont have 4k HD texture packs, or even games like Skyrim or replaying older Witcher 1&2. Its upto the user right? Let people play older games with some better looking gfx. Seems like an easy win, use it or dont use it.

  • computerdork 18 hours ago ago

    Am not 100% what's going on and why everyone is ragging on it, but to me, DLSS 5 clearly improves the graphics most of the time. Yeah, almost all the faces look more real, with more realistic skin and shadows instead looking like those CGI faces with poor detail from 12 years ago.

    Personally, think it's just people freaked out that it's being improved on by AI, and therefore apart of the "AI slop" trend. Think if they had done this all with no AI and just polygons, it'd be hailed as a large step forward in graphics.

    ... and btw, am just as freaked out about AI taking over the creative fields as a lot of others (am a musician myself), but have to try to objective, and in my opinion, DLSS 5 is impressive.

    • Fizz43 15 hours ago ago

      They dont look real the lighting is terrible. There is lighting that would suggest two light sources on one part and lighting that would suggest one light source on other parts. Its jarring.

      • computerdork 7 hours ago ago

        Took another look. You're entitled to your opinion, but, yeah, am not seeing the two light source problem you mentioned, not at least in screenshots I looked at. And for me at least, they look more realistic than with dlss 5 turned off. But may be I'm not seeing something you're seeing.

        • enragedcacti 3 hours ago ago

          The specular highlights on faces definitely look wrong to me though I struggle to describe why. Shadows and diffuse lighting is a totally different story, though. Look at how it completely deletes the shadow of the steeple on the right hand side[1], or how it completely eliminates the shadows on this guy's face and jacket. Overcast lighting is an easy cheat for hyper-realism[3] and almost every single scene shown has softened or absent shadows and more diffuse light.

          As an aside, I'm starting to wonder if they are modifying engine settings when switching it on and off. There's clearly some amount of accumulation it has to do and its impossible to frame-by-frame a video of a monitor, but in [1] the first frame snaps from a dynamic shadow of the steeple to a generic small blob shadow, then gets entirely eliminated on the next frame.

          [1] https://youtu.be/4ZlwTtgbgVA?t=435, [2] https://youtu.be/4ZlwTtgbgVA?t=326, [3] Cyberpunk hyper-realism mod: https://www.youtube.com/watch?v=_toA8lErAHg

          • computerdork 2 hours ago ago

            Hmm, I do see the shadows being removed in the links you have, and have noticed that the backgrounds do look like their lighted differently from the original, but was wondering if that is just because the AI lights things differently? - they did say that these AI effects are done with the actual 3d assets themselves and is not just some type of filter that run over the existing images, so could see how the lighting could change quite a bit.

            Yeah, may be the fact that they are lighted differently from the original is turning people off. Understandable. For me, still find it impressive, and think the level detail in the faces and clothing is a full step up in capability.

  • nateb2022 a day ago ago

    Previous discussion: https://news.ycombinator.com/item?id=47403044 (1 day ago, 24 comments)

  • kanemcgrath a day ago ago

    I don't like the Netflix CGI slop movie style filter look it gives everything. But that is a more general trend in tv and movies that I just can't stand.

    I do think this will eventually be a major part of the graphics pipeline, but I hope it will be limited and masked to things like hair, which is almost impossible to get right in real-time rendering.

  • sensanaty a day ago ago

    She's not even wearing the same clothes lmao. It literally looks like those gooner AI generated fan edits, what the fuck are we doing here guys?

  • BoredPositron a day ago ago

    What's just a sidenote in the slides is that they used two 5090s in the demo video. One for the conventional rendering and one for the AI pass. That's too much overhead for what's achieved. If they both run at 100% it's 1200W mindboggling.

    • riotnrrd a day ago ago

      It's a tech demo.

      • bigstrat2003 a day ago ago

        Ok, so it's a tech demo. That doesn't change that it looks bad and uses an unreasonable amount of resources to do its thing. Their tech demo has shown that the tech sucks.

      • bravetraveler a day ago ago

        For a (Snapchat?) filter!

      • jplusequalt a day ago ago

        Does that make it above criticism? It looks uncanny.

    • jplusequalt a day ago ago

      Don't you know that to game in 2026 you need 40000+ shader cores?

  • nyxtom a day ago ago

    She’s not even wearing the same clothes. This is dumb

  • misswaterfairy a day ago ago

    Controversial opinion.

    I am really not a fan of this. Artificially changing graphics to make them 'look better' is similar to my feelings around the (awful) Halo Anniversary remaster.

    Summed up nicely by Noodle - https://youtu.be/MyeCb99cb2Q (starts from 2:28)

    • hbn a day ago ago

      “Controversial opinion”

      same take as every other comment

    • bigstrat2003 a day ago ago

      I thought Halo Anniversary was excellent, but it was a remake and not a remaster. They didn't just upscale the textures or run the game at a higher resolution, they made entirely new graphics assets for it (and music, but the new music didn't have a patch on the original soundtrack).

    • Narishma a day ago ago

      > Controversial opinion.

      That is not controversial at all. Everybody is mocking it.

    • NoPicklez 17 hours ago ago

      A controversial opinion would be being a fan of this