Ball Pit

(codepen.io)

130 points | by memalign 5 hours ago ago

34 comments

  • chrysoprace an hour ago ago

    What a time to be alive. It runs surprisingly smooth on Firefox/Linux and doesn't appear to put much strain on my 9070 XT.

  • verytrivial 4 hours ago ago

    For some context, I think this is by mr.doob of three.js fame.

  • RankingMember 3 hours ago ago

    > The babies look unhappy

    > Add more balls

    Fun simulation. The novelty of stuff like this still hasn't worn off for me in this era where we've got ray tracing in-browser.

  • simlevesque 5 hours ago ago

    Beware: this might totally freeze your computer like it did for me.

    • __turbobrew__ 40 minutes ago ago

      Runs fine on my iphone

    • amelius 5 hours ago ago

      Works fine on my phone, Firefox+GrapheneOS.

    • ivanjermakov 4 hours ago ago

      WebGPU moment (have same issue on Firefox/Linux).

    • daemonologist 3 hours ago ago

      Had to break out Chromium for this one - Firefox+Linux does not like webgpu (my whole DE started flickering).

      • mentalgear 3 hours ago ago

        I was amazed that it run smoothly on Firefox mac without WebGPU.

        • extra88 39 minutes ago ago

          Yeah, it seems fine on my iPhone 13 running Safari 18. It's not warming up.

          Some ball shadows look kind of grainy but moving my finger around moves the balls around.

    • ninju 5 hours ago ago

      definitely needs a lot of computing power

      • wildrhythms an hour ago ago

        Runs smoothly and without crashes on my Pixel phone

  • p1necone 5 hours ago ago

    This runs pretty smoothly on my middling laptop CPU while looking like a typical raytracing demo. I assume there's some smoke and mirrors involved?

    • h4ch1 4 hours ago ago

      No, it's using the newish SSGI and TRAA webgpu nodes. The three team has been making great progress with SSGI and webgpu in general and i'd recommend checking it out if you're interested.

      There's also a denoise node in three (not used in this example), but SSGI still looks kinda blurry.

      Work though is still going on: https://github.com/mrdoob/three.js/issues/31892

      • Sharlin 4 hours ago ago

        Jesus Christ, trying to figure out what TRAA is (presumably an anti-aliasing algorithm) and how it works and it's entirely impossible to google.

        • h4ch1 3 hours ago ago

          TRAA basically works by using a history buffer, for example using the last couple of frames, all jittered a little bit to compute the pixel. There's still ghosting and smearing that can happen though because of this technique, so you have methods to counteract like subpixel correction where u increase temporal alpha when velocity is subpixel, but that can introduce some artifacts as well.

          There's also SMAA T2x which the pmndrs team is planning on integrating into their postprocessing package[0]. This cryengine3 slideshow gives a nice overview of antialiasing methods if you're interested: http://iryoku.com/aacourse/downloads/13-Anti-Aliasing-Method...

          [0] https://github.com/pmndrs/postprocessing

          This paper also provides a decent overview of TRAA: https://fileadmin.cs.lth.se/cs/Education/EDAN35/projects/17C...

        • menno-dot-ai 4 hours ago ago

          Temporal reprojection anti aliasing :)

          https://www.threejs-blocks.com/docs/traaHD

          • Sharlin 4 hours ago ago

            The only thing even remotely related to graphics I found was references to "TrAA" in forum posts from 2006 (yeah) where I believe they referred to NVIDIA "Transparency AA" or something like that. "TRAA", "TRAA meaning", "TRAA graphics", "TRAA 3D" all gave fully irrelevant results :D

            • jldugger 3 hours ago ago

              If you make the assumption that "AA" is some form of antialiasing, it's not too bad: first scholar[1] hit expands the acronym to Temporal Reprojection Anti-Aliasing

                  [1]: https://scholar.google.com/scholar?hl=en&as_sdt=0%2C5&q=traa+anti+aliasing&btnG=
        • nilkn 41 minutes ago ago

          The free Google AI mode got it for me on the first try by just pasting in the comment and asking what TRAA was in that context.

  • hermitcrab 4 hours ago ago

    I'm a C++ programmer and only passingly familiar with web/JS stuff. What libraries/technologies is this using, apart from Javascript and three.js?

    • kurishutofu 2 hours ago ago

      it's the three.js library using the webgpu browser api, you can open view and edit the source directly on the codepen page:)

  • rbosinger 2 hours ago ago

    I opened that on a Pixel 9a and was impressed on how well it worked. There's something neat about this.

  • Rendello 4 hours ago ago

    Beautiful, this must have been an excellent learning experience to make.

    I've done some very basic rendering code in C from a rendering internals course, and at the same time I'm learning about perspective from the drawing/art side. I wonder how much learning one would help the other, in a practical way.

    • akie 4 hours ago ago

      The author is a world renowned expert in 3D graphics.

  • petermcneeley an hour ago ago
  • TacticalCoder 2 hours ago ago

    I have fond memories of visiting a university in the early 90s on a demo day and there was a (physical) sphere in a Cornell box:

    https://en.wikipedia.org/wiki/Cornell_box

    And next to it was a super beefy computer doing a 3D rendering of a similar scene.

    35 years+ later I've got "many spheres in a Cornell box" rendering in my browser, love it : )

  • CodeWriter23 4 hours ago ago

    I was able to get all the balls stuck on the 'ceiling'. Bug or feature?

  • artursapek 2 hours ago ago

    that's amazing. it runs so smoothly on my M4 Pro

  • newobj 5 hours ago ago

    path tracer?

    • newobj 5 hours ago ago

      nevermind i see the ssgi/traa code. looks great!

  • jessepasley 4 hours ago ago

    Is this marketing for the Shape Store? It's cool but I still don't know when my area is getting a Shape Store.