Show HN: TiltBump, a mobile web game controlled by phone tilt

(tiltbump.com)

2 points | by eropatori 7 hours ago ago

4 comments

  • 40four 6 hours ago ago

    Seems cool, and the motion controls and surprisingly precise & difficulty honestly. You really need a steady hand. I personally don’t mind something with a steep learning curve, but maybe offering an “easy” mode where the controls are dialed down a little in intensity would make sense? I like the UI choice where the play field gets smaller as time elapses, giving a sense of urgency. I also like the “double hits” and “wall hits” concept. Some refinement in the scoring system to account for those would make sense. Meaning, right now it seems to be what “level” you achieved with the minor details underneath. Maybe work out a scoring system that accounts for highest level, double hits, wall hits, etc… and calculates and actual “high score” based off that?

    • eropatori 6 hours ago ago

      Thanks for the feedback. It gets easier the more you try it, just not sure if people will.

      Yes, achievements should count for something, although I'm fond of a simpler scoring system.

      Maybe at least a stats section would make sense where you can see your record in all achievement types?

      Thanks for having tried it out.

  • virtualritz 6 hours ago ago

    Controls feel reversed for me.

    I would add this as a setting.

    • eropatori 6 hours ago ago

      Argh, thanks for reporting it.

      Android, right? What brand/model?

      Ive seen this in the past with some phones (it actually gave me an idea for an advanced level), but I was able to fix it, although it seems the fix was not complete.

      I will need to investigate further into this.