16 comments

  • pinchydev 2 days ago ago

    Retro turn-by-turn 2 player style naval strategy game.

    https://navalstrike.app

    Procedural generated maps with different game plays (escort, rescue, death match), or historic campaign like search for Bismarck or escort tankers through straights of Hormuz. Browser, works on mobile. No account needed, no Google analytics.

    Claude 4.7

  • franze 2 days ago ago

    Squishy and Friends - https://squishy.franzai.com/ - Claude 5 - Claude Design Opus 4.8

    • hnthrow10282910 2 days ago ago

      Quite fun! And hard

      • franze 2 days ago ago

        Thx, the general idea was 2048 for kids with some adventure elements. turned then into something completely new. explorative ai development.

        • jaredsohn 2 days ago ago

          Reminds me of ZeptoLab (company that made Cut The Rope)'s Pudding Monsters but it adds a lot more variety. (And it combines them together within one square instead of multiple squares and they don't fall off the edge of the screen.)

  • sfmz 2 days ago ago

    Chess on a sphere, its not as fun as it sounds, but it works. Probably was around $100 of prompting.

    https://sphere-chess.replit.app/

    • franze 2 days ago ago

      Honestly really great idea and execution.

  • sharat87 2 days ago ago

    Some mini-games.

    Nothing innovative much, just something I made for myself, and for my kids.

    https://play.sharats.me

    • JMiao a day ago ago

      inexpensive creation and maintenance without having to exploit end users is innovative to me.

      i once made the mistake of raising venture capital to help kids. yes, i was twenty something and full of joy. i died a little when an investor told me i was an idiot for not using exploitive growth tactics to addict kids and spam their families. i wish i hadn't needed their money to pursue those ambitious ideas.

      can you share how much something like this costs to create and maintain?

      • sharat87 43 minutes ago ago

        Indeed.

        This collection costed me around one-month Claude pro subscription around April/May I think. Staggered because of rate-limiting. But it was almost entirely developed on my phone, with Claude Code in the Claude app cloning the github repo, raising PRs, and Netlify giving me previews of the PR's changes for me to see before merging. So I used to have like 3/4 Claudes working on separate games, and review them in the PR previews, discard/approve as I see fit.

        After that, once the original shape, architecture and philosiphy were set in, I now maintain it mostly with Opencode's free models (BigPickle and MiMo), or models from Kimi/Gemma/DeepSeek, via DeepInfra.

        In all, so far it costed ~$30 may be. Totally worth it. :)

  • theropost 2 days ago ago

    Pirate Game - trading/quests/voyages - inspired by KOEI games

    https://ship-voyage-4zn.pages.dev/

    (apologies for any bugs/glitches - still needs polish)

  • horladoyin 2 days ago ago

    LUDO 3D — built for an AI coding 3D Ludo game challenge. I haven't had time to update or repolish it. https://horladoyin.github.io/Ludo-3D/ Claude Opus 4.5

  • franze 2 days ago ago

    Strait Sweeper - https://strait-sweeper.franzai.com/ - Claude Opus 4.x - Refactored ChatGPT 5.5

  • franze 2 days ago ago

    Bello - Unfinished - Crashes on Mobile - https://bello.franzai.com - A local AI put into a Dog - Opus 4.8

  • franze 2 days ago ago

    3D Tik Tak Toe - https://3dttt.franzai.com/ - Opus 4.x

  • aireview_pro 2 days ago ago

    [dead]