Coding a Brick Tower [video]

(youtube.com)

18 points | by tobr 3 days ago ago

5 comments

  • petermcneeley 2 days ago ago

    https://www.shadertoy.com/view/33GyRV

    It runs at 10fps on my gen12 intel at fullscreen. These techniques are cute but limited.

    • aulit 2 days ago ago

      To be fair you can optimize this a bunch if you put in the effort. Sphere tracing is far from optimal for ray marching.

      edit: see https://hal.science/hal-05308455v1

    • starkrights 2 days ago ago

      Ran at ~15-16 fps on my iPhone 17 air, horizontally (2211x1245) , for about a minute until my phone got ridiculously hot and thermal throttled down to 10-12fps.

    • kg 2 days ago ago

      SDF techniques are widely used in real games, even if a shadertoy put together in an hour or two doesn't run well on low spec hardware.