Wing Commander IV and the FMV future that never quite was

(arstechnica.com)

9 points | by ulrischa 12 hours ago ago

1 comments

  • spankibalt 11 hours ago ago

    > [...] because interactive and non-interactive forms of storytelling have different narrative needs and require different approaches.

    Which can be blended and remixed successfully. The follow-up, Prophecy, is a clear testament to that (while another family member, The Darkening, was a total disaster). The only reason Wing Commander IV feels rough around the edges is because of the still immature emergent multimedia technology, some problematic game mechanics, and related design as well as narrative choices.