Show HN: Super Dario

(superdario.pawb.de)

378 points | by thepasch 13 hours ago ago

96 comments

  • mrkeen 12 hours ago ago

    This game was so good, it's as if the developer was given a team of PhD-level experts to work on it.

    • Waterluvian 11 hours ago ago

      Haters will suggest AI built this, but I can personally tell there’s at least a kilomolyneux (approx. 55 centikojimas) of PhD-level game dev expertise involved.

  • goldenarm 12 hours ago ago

    Funny idea but wow the gameplay is terrible and full of bugs. Bad hitboxes, shells that bounce in front of holes, bad physics.

    AI still cannot oneshot 2D platformers, the most documented videogame genre with so much source code available.

    • dvt 11 hours ago ago

      One-shotting is a bit of a red herring, imo. Let's say I wanted to build a "Super Dario" meme platformer. I would do some research, find a platformer on Codepen or Github that "feels" good, tweak it to my liking, change the sprites, and voila.

      I constantly have to tell agents to just "look it up online" and "don't hallucinate your own components" because people have already done this a million times. Ironically, being more lazy could make these models more useful.

      • bogwog 10 hours ago ago

        So you're saying that it's not fair to rate a coding model on its ability to code, and instead the best way to use it is to tell it to find existing human-written code online rather than generate actual code on its own?

        • dvt 9 hours ago ago

          If you're testing how good LLMs are at compressing information, then I think that's a fair test. Personally, I don't really think that's where their strength comes from (especially considering how much more useful local models that are orders of magnitude smaller than Claude/OpenAI-tier models have gotten). In other words, we already have a "super-intelligence"—it's called the internet, so just use the darn thing.

        • darkwater 10 hours ago ago

          Isn't part of the human coding that Super Dario tells us LLM are going to replace also made of what you are saying GP is saying?

      • sefrost 10 hours ago ago

        Yes for any slightly non-standard web UI components I either tell the LLM to search the web and find examples or I provide them myself.

        Usually the ones I provide myself are better than the ones they find themselves.

        I'm not super clear how they search the web or what they do and don't have access to. It seems to be quite fast.

      • jimkleiber 10 hours ago ago

        TBH, I wonder how much one-shotting posts are just lying about one-shotting it.

    • input_sh 12 hours ago ago

      On the "bright side", it's impossible to die!

      • miyoji 11 hours ago ago

        This was my favorite bit of meta-commentary: it doesn't matter how poorly you play, you never lose!

        • kridsdale1 10 hours ago ago

          Even survived the Hegseth Bullet Bill attack

      • disillusioned 11 hours ago ago

        That's the power of venture capital!

      • zahlman 10 hours ago ago

        It seems that you do lose a life when hit by an enemy or falling in a pit, but the latter freezes until you click the toggle sound button, and running out of lives resets the counter to 3 and halves your "valuation".

      • thisisit 11 hours ago ago

        More like keeps "extending by 1 more week"

      • mkagenius 10 hours ago ago

        you mean amodei

    • micromacrofoot 11 hours ago ago

      I think that supports the premise more than it defies it

      • boutell 10 hours ago ago

        Strong agree. Very much part of the joke.

    • vunderba 11 hours ago ago

      Yep. Additionally having experimented pretty heavily in this space, I'll state that even with state-of-the-art models (like NB Pro or GPT-Image-2), good luck getting them to generate sprite sheets with consistent frames for animation particularly if you're shooting for a pixel art aesthetic.

      I've made a few sprite-based animations with AI assistance but it still required a fair amount of manual photoshop (or in my case Aseprite) post-processing.

      • nananana9 11 hours ago ago

        If you're not going for pixel art, use the video to video models (the character swap ones that take in a video reference of the animation and a still of the character (the tiktok deepfake models)).

        You can e.g. download a run cycle from Mixamo, use Blender to render a video from whatever angle you wish, and feed that into the model along with your sprite on a green background, it's pretty much perfect.

        • vunderba 9 hours ago ago

          Thanks for the info! I'll give this a shot. Most of my knowledge is from over a year ago, when I would set up OpenPose-style positioning with a controlnet at a high strength to guide an image-to-image workflow in comfyui. But it was pretty tedious and prone to errors.

      • throwthrowuknow 10 hours ago ago

        It’s a tough problem but Retro Diffusion is making some incredible progress

        https://retrodiffusion.ai/

        • vunderba 8 hours ago ago

          Nice. I need to go check them out again. I really liked their original Retro Diffusion models but this a while back in the SDXL days. It felt like it was trained on more natural language, so prompting it was quite nice for that era.

          But if they’ve been working on it specifically for animation, that’s pretty neat.

          • throwthrowuknow 7 hours ago ago

            They have a few different specialized models now and have put a lot of work into generating sprite sheet animations. The latest thing is a pipeline for ensuring pixel perfect results that also look good stylistically.

    • slopinthebag 12 hours ago ago

      Not to mention it feels like 30hz on my 120hz monitor. It's actually impressive how it managed to mess that up.

      But yeah guys, AI sure will be writing all the code just give it another 6 months...

      • tavavex 11 hours ago ago

        It feels like each new SOTA model brings the average quality a bit closer to the asymptote of well-made non-vibecoded software but it can't quite cross it.

    • uncivilized 10 hours ago ago

      I don’t know if it’s showcasing that AI is still that bad, or if it’s purposely built to be this bad in a funny type of way.

    • nsxwolf 12 hours ago ago

      Just amazing how right a few people at Nintendo got this in 1985, and its still so easy to get it absolutely wrong.

      • reactordev 11 hours ago ago

        Nintendo wasn’t even trying, it was all their old sprite characters from Japan market that didn’t do well smashed together in a rushed title for an NA launch. It surprised them.

        • nsxwolf 11 hours ago ago

          Shigeru Miyamoto has spoken many times about the process of perfecting the controls for SMB, which is quite the opposite of "wasn't even trying".

          • reactordev 11 hours ago ago

            Oh he absolutely cared about the programming and process of game development, don't get me wrong. It's that Nintendo (corporate) needed something for the NA market and he was eager to fill that gap with already used characters (such as Mario). Anything else is corporate propaganda they have been telling as a creation myth to make it sound more fairytale-like than it was. They were going broke. They needed money. North America was ripe for the picking. The risk paid off.

        • Wowfunhappy 11 hours ago ago

          Huh? This is very much not my understanding of SMB1’s development. Are you maybe thinking of Donkey Kong (made to replace a failed arcade game) and/or the US version of SMB2 (a re-skinned non-Mario Japanese game)?

          • reactordev 10 hours ago ago

            Nope, SMB1 was a smash up. SMB2 was made by folks that had no idea what they were doing so SMB3 went back to basics. I very much remember the sequence of events. Mario Bro's (and Donkey Kong) were games on the Famicom in Japan that were decent. The issue was with Arcade's in Japan making more money than home systems so they introduced the Nintendo VS cabinets. This helped but it wasn't enough and so in 1985 they greenlit the Super Mario Bros proposal while dealing with the NA launch and the NYC event. Shigeru Miyamoto carried the development and he deserves the credit but corporate was throwing shit at the fan and seeing what sticked. He just so happened to have a plan that required less work from creative.

    • reactordev 11 hours ago ago

      You’re absolutely right! /s

  • jake_and_fatman 12 hours ago ago

    Absolute fire. Love how Deepseek tortoise shell can only be slowed, not killed.

    • Pxtl 10 hours ago ago

      You can bounce on them forever for infinite coins. But the coins don't matter. Nothing matters.

    • boutell 10 hours ago ago

      Thank you, I missed that.

  • andrew_ocs 12 hours ago ago

    I think you should try submitting it to anthropic community :)

    https://claude.com/community#:~:text=What,Claude%3F

    • thepasch 12 hours ago ago

      I'll... uh, do it next week!

  • aliasxneo 10 hours ago ago

    Wow, my entire feelings on this series of events summed up in a single game. Extra rich its vibe coded. We need more of this.

  • thepasch 12 hours ago ago

    Okay, so, maker here!

    I was expecting this to drown in the flood of /newest, so seeing so many folks get a chuckle out of this is a very pleasant surprise. The obvious spark for this was yesterday's second last-minute extension of the Fable promotional window (a phrase comprised of two heavily strained words at this point), and an hour or so of back-and-forth with GLM-5.2 and Opus later, here we are.

    The game is, of course, unwinnable on purpose. There is no ending. The flag always escapes, the date always extends, and new GPT releases will continue to wipe your valuation no matter how many coins or funding round power-ups you collect. The win condition is closing the tab because you're tired of it, which I'd argue makes it the most realistic AI-industry simulation currently available on the internet.

    The code is, of course, vibe-slopped, most of the imagery is original human-slop (or sourced from icon libraries). Happy to answer any and all questions and take any and all flak. The bugs are a part of the joke, I swear!

    • solaire_oa 8 hours ago ago

      I'd be interested in seeing your prompts, out of curiosity.

      Either way I had a good laugh when I realized it wasn't going to end and getting the coins/tokens was pointless.

    • frankdenbow 10 hours ago ago

      well done, got a good laugh out of this one.

    • kylehotchkiss 11 hours ago ago

      Level 10 government subsidy invincible mode

      • thepasch 11 hours ago ago

        gotta save some ideas for the sequel

    • humam_alhusaini 11 hours ago ago

      This is great lol

      Can you release a version playable on mobile?

      • thepasch 11 hours ago ago

        Yeah, on it right now! Should be up within the hour.

        edit: It's up!

  • neural_thing 11 hours ago ago

    If you like tech-themed games, I made Good Til Canceled for GTC - check it out - https://goodtilcanceled.com/

  • ryandrake 10 hours ago ago

    Desktop Safari 18.6 / Mac: Nice, but none of the text on the signs are readable. Just appears as unreadable dots. Also the music doesn't work on Safari.

    Firefox works great!

    • thepasch 10 hours ago ago

      Agh, sorry about that. I had no Mac around to test this on, though I might be able to get one by proxy. I'll try to get it fixed.

      • kridsdale1 10 hours ago ago

        Same bug in iOS 27 chrome.

  • sajithdilshan 11 hours ago ago

    The game is really cool, but I'm a bit dissapoint by the music. I want the original them song. Also the fact that the game is never ending bothers my OCD

  • m_w_ 12 hours ago ago

    +1 for the claude icon fire bars

  • nico 10 hours ago ago

    Omg, so funny! I can’t believe I played this for like 5 min straight

    Are those little Sam Altmans?!

    Love the power ups: tokenmaxxing, usage reset

  • danielrmay 10 hours ago ago

    For all of the advertising of GPT 5.6 in this charming little game, the chatgpt.com UI has failed to load in the past several hours for me

  • GaggiX 12 hours ago ago

    Someone didn't know how to use the remaining credits.

    • thepasch 12 hours ago ago

      The heavy lifting was done by Opus. I wouldn't burn precious soon-to-be-departing Fable usage on this!

      • andrew_ocs 12 hours ago ago

        I wouldnt be so sure Fable wouldnt just refuse to do this

        • thepasch 12 hours ago ago

          I mean, technically, "I selected Fable for this task" and "Opus did the heavy lifting" aren't mutually exclusive statements...?

  • kaeruct 11 hours ago ago

    Why do the coins spin faster when I move?

    • kridsdale1 10 hours ago ago

      Momentum. And / or Special Relativity.

  • forestingfisher 12 hours ago ago

    Can’t believe this doesn’t already exist.

  • seydor 12 hours ago ago

    The game must be banned for 6 months

  • meken 11 hours ago ago

    The music reminds me of Mappy Land (one of my favorite childhood games).

  • salahadawi 11 hours ago ago

      New Gemini model! Nobody cares.
    
    With the Gemini power-up falling off the screen got a chuckle out of me
    • mchusma 11 hours ago ago

      This was my favorite as well.

  • helloplanets 12 hours ago ago

    Shouldn't the valuation be in Bs instead of Ms?

    • jagged-chisel 12 hours ago ago

      Numbers look bigger when multiplied by one thousand

    • thepasch 12 hours ago ago

      Grab that coin and you'll get there!

  • clutter55561 10 hours ago ago

    This wins the internet this week!

  • thatxliner 12 hours ago ago

    a perfect representation of the situation

  • CrzyLngPwd 11 hours ago ago

    I wonder which model built it :-)

  • pixelpanic 12 hours ago ago
  • geoffbp 10 hours ago ago

    Open source it? :-)

  • slicendice 11 hours ago ago

    Absolutely hilarious

  • Cider9986 11 hours ago ago

    No mobile support.

    • parl_match 11 hours ago ago

      Thanks for your contribution.

    • thepasch 11 hours ago ago

      On-screen controls are live!

      • m132 9 hours ago ago

        Now all that's missing is being able to move and jump at once

  • jdw64 10 hours ago ago

    After playing this game, I think it's time to launch 'vibe game design.' Now that the code is solved, it's time to release 'vibe game design,' 'vibe music design,' and 'vibe control design' for serious game design

  • sherlock-holmes 11 hours ago ago

    incredible

  • einpoklum 12 hours ago ago

    This reminded me of how much I suck at side-scroller arcade games. I keep missing those coins and falling off ledges... :-(

    Good thing I have a day job. Where I don't use AI.

  • starik36 12 hours ago ago

    Nice and clever!

  • _s_a_m_ 11 hours ago ago

    hahaahhahahahahahahahahahah

  • dancemethis 11 hours ago ago

    I mean, Sam should be more of a ghoul with those creepy sunken eyes. And Dario that guy with hair on the sides.

  • dude250711 12 hours ago ago

    Like political satire, only in IT.

  • dhg72 12 hours ago ago

    There are plenty of critiques of the AI labs but it's a bit ironic leveling criticism in a game which was obviously one-shotted by their models and which would never have been made without AI

    • ipsum2 12 hours ago ago

      That's part of the joke.

    • gordon_freeman 12 hours ago ago

      who needs this AI-genrated game for real though? Would not I rather play the real Mario instead? this is clearly part of the joke!

    • androiddrew 12 hours ago ago

      A model harness can launch a bagillion sub agents and we still call it one shotting.

      • zahlman 10 hours ago ago

        ... And why shouldn't we? The system still responded to a single prompt, and we still took its first submitted candidate.

    • croes 12 hours ago ago

      Fighting them with their own weapons isn’t ironic it’s poetic justice