Generating the P3 Tiling

(k-monk.org)

44 points | by evakhoury 4 days ago ago

8 comments

  • vintagedave 3 days ago ago

    Is Simon Tatham’s site still online? It would not respond when I clicked the link.

    The day Paul Bourke’s site goes offline is the day the internet dies. Only slightly kidding: I read it as a teenager and yet it’s still there providing solid code and answers. https://paulbourke.net/miscellaneous/interpolation/ is still there as I read it in 2001.

  • btbuildem 3 days ago ago

    If you want something truly diabolical, attempt to tile your bathroom with either of those patterns (yes, these tile shapes can be bought).

    • robto 2 days ago ago

      This is something I'm very interested in, and I've actually found it very difficult to buy these shapes. Do you have a link to a supplier? I've even approached ceramic studios about getting them custom made, but without any real interest.

      Bonus points if you have a supplier for einsteins!

      • btbuildem 7 hours ago ago

        Oh it's been a while since I looked, one of the tile stores I used to go to in Montreal had them -- not as a set mind you, but as two different lines of tiles that happened to be the right proportions to reproduce the pattern.

    • vintagedave 3 days ago ago

      Assuming you have a tile cutter for when you hit the walls, why is this diabolical? It sounds enormous fun.

    • purpleflame1257 3 days ago ago

      Famously where Penrose got the idea from in the first place.

  • Panzerschrek 3 days ago ago

    Once I have implemented such tiling using shadertoy. Source code: https://github.com/Panzerschrek/shader_bits/blob/master/penr.... No recursion is really needed (which isn't supported in shaders), but a plain loop with N iterations to achieve tiling of depth N.

  • vintagedave 3 days ago ago

    In Anathem, which Penrose tiling was the Teglon?

    I have, a bit too late, realized there are more tilings than I thought.