I am so so glad Meta, or any company continue to invest in AR and VR. Not because I like AR / VR, to the contrary I am not a big fan of wearing a glasses to use it.
But it is the only thing that will move Low Latency Computing forward. Everything in modern computing is slow, we might have increased throughput by 1000 or 10000x over the course of 30+ years. But latency has gone backwards, from Apps to OS UI response. Decent AR/VR experience mimicking the real world would require sub 10ms results. And this should finally force developers to take latency into account.
I think VR would be completely dead by now if Meta weren't continuing to lose billions every quarter on it. Not many companies can endless sink that much money into a product
On the contrary, if Meta didn't acquire Oculus which hadn't poached Valve staff maybe the Steam Frame would have been out years ago.
It wouldn't have been touted at the "metaverse" and a revolution of having business meeting in a virtual room... looking like a boring office and maybe it would "just" be millions of gamers, but to stay we are in a better state because of Meta is questionable.
They did invest a ton and their products (if one can manage to make abstraction why they even exist in the first place) are actually well done but the line their brought on the entire industry created unrealistic expectation.
Is it good, is it bad, I'm not actually sure but I'm rather confident to say it's not obvious.
Meta burned all that money because Zuckerberg had just read something related to Snow Crash, not because he had a good idea for how to develop the sector.
I think for now games are the best use of VR, and Valve actually care about games, and Zuckerberg moving on to the next shiny thing leaves room for Valve to join Sony and Microsoft for the next PlayStation/XBox alternative.
If anything, when the Oculus Quest became the Meta Quest, it started feeling like regression rather than progress, with the games going from "wow!" to "did they port a phone game?".
I am not so sure about that. When it felt like Meta was abandoning the space we saw some resurgence of smaller projects that tried to innovate, but if you have a big player sucking out all the oxygen you can't build smaller scale projects
Worst thing that happened to humanity is the birth of Anduril thanks to Meta buying Occulus.. making that one slightly chipped person go think: "What to do with my Occulus exit.. hmm killing people isn't efficient, let me fix that."
Counterpoint: there are plenty of companies making VR hardware but they all remain niche and struggle because they can’t subsidize their hardware by taking both losses and user data as part of the price. Meta are better at killing competition more than they are at innovating.
Nonsense. VR was and still is sustainable as a profitable niche product for specific use-cases. Zuck spending billions to try and own a new mass market category has nothing to do with that.
The biggest issue with VR adoption currently is not VR hardware. Quest 3, Pico 4 etc are all great headsets which launched with amazing price points. The issue is that these standalone headsets are pretty much useless. Sure you can watch some videos, or play some extremely basic games which remind me of N64 graphics. But that's about it.
To get the most out of these headsets, you need a powerful PC. Driving in Assetto Corsa in VR feels amazing, you get actual realistic car physics and can drive in Tokyo with traffic around you which feels 'real'. VR in Microsoft Flight Simulator allows you to fly in any plane in any part of the world. VR in Elite Dangerous allows you to fly in outer space in a 1:1 scale Milky Way Galaxy. But require a beefy PC to run.
Apple, Meta and other VR companies just keep throwing more and more VR hardware with better lenses and form, but the issue is content. If someone is spending 1200 bucks on this headset and playing/interacting with N64 level content, the novelty wears off pretty fast.
So much to dissect in this post. By “N64 level” content I’m assuming that you refer to low poly geometry with low res textures and baked lights, correct? Well, I don’t know which VR games you are playing because even something as basic as Beat Saber would have been impossible to execute in the N64 era. I also find it interesting that you mention Apple being a VR company when they’ve only released one headset a few years ago and have not announced any major updates or successors in the last two WWDC. Meanwhile you ignore VALVe altogether who are about to release their second VR headset (third if you take the OG HTC Vive into account. And who developed and published what is perhaps one of the most immersive experiences on the medium: Half-Life Alyx. There’s nothing N64 about this game as they really pushed the technology as far as you could possibly do with the hardware limits of that time. No, you are not going to get GTA VI running on an untethered headset anytime soon and perhaps for good reason.
I have a different take on this: I bought a Quest 2 several years ago, spent some money and bought about 10 experiences/games/etc. for it, and it is good enough that I continue using it with no real desire to buy a newer model. My wife was watching me use it last week and she commented “isn’t there an upgrade for that?”
Wonderful toy, even though I only use it about 90 minutes a month it is worthwhile for me to own.
The nice thing for me is I was able to pick up a brand new meta quest 3 still with receipt and warranty for €200 second hand (buyers remorse I guess, there wasn't much they could do with it), and I was able to do all that stuff you mentioned with my beefy pc.
VR has been around for decades, and its always been a really niche nerdy thing, for the same type of people who will build a mock cockpit of a plane in their house for flight sims. I dont think that's gonna change no matter how much cash mega-corps pump into it, it will always be a niche nerdy hobby thing imo.
Wow I disagree with this. Even with Quest 2 the hardware was powerful enough to create interesting VR experiences. I think a bigger limiting factor is the comfort of the headsets and the quality of the source material (in the case of streaming).
Driving sims may not be peak running on a Quest, but I think that is a different realm from what I am talking about. There is plenty to do and see without photorealistic 3D graphics.
Standalone wireless headsets are great for fitness. Almost every game is a cardio workout. You won’t need to have a separate workout from playing video games.
Also the visuals got a big improvement with Quest 3. I’m sure that Steam Frame will also have decent visuals.
I am also very glad for Meta's investment into the future, so second your voice here. In a sense though it's Palmer Luckey who punched the tech into a defensible product. John Carmack surely tried to do the right thing, but I think part of why he left is that it's too difficult for any individual to make significant (risky) design decisions.
Do I have faith in Meta to 'win' in VR or AR commercially? Well... not really, but the technological advancements are real.
Nonsense. Embedded systems, often event driven, improved as did the rest of the computing landscape (perhaps at a tad slower pace). HST has been a major driver on low latency computing in the data center. And then there are of course robotics and military applications ...
VR is at the intersection of low latency, high throughput, high compute, flexibility and affordable prices.
Embedded systems are often not flexible. They are often designed to do just one thing, like driving an engine, and may run the exact same software for their entire life, which may be decades. They are often limited in term of general computing requirements too.
I don't know HST, but it seems to be similar to embedded: single, highly constrained application, maybe more compute, and I would guess that affordability isn't even on the menu.
Meta VR is consumer software, running on consumer hardware, it runs third party apps, with all the flexibility that is asked of PCs. You can't just put your own realtime OS and claim the entire system for your own specific application.
I just got swept up in this mass Threads suspension yesterday, despite not using it. I am locked out of Facebook and Messenger, and my Portal, Oculus, and Glasses are now bricked. I pay them $12 for Instagram a month, mostly to deter username thieves, and that was oddly not suspended, despite being linked, so the "safety" claims ring hollow. Be very careful about giving your money to Meta. They are quick to unperson with no recourse.
This is one of the reasons I would never purchase hardware from Meta. If I need a subscription or account to use my own hardware that will be a hard no.
Coming from Quest 3, everything about it sounds great BUT for that FOV. Even on Quest with 103 x 96, I sometimes feel like I'm looking around through a mask or binoculars. Can't imagine how restrictive it might be on 70 x 66.
Hopefully it's not so bad.
Oh BTW they showed a new Beat Saber game, and among the logos I've seen Ace Attorney VR among a few others. Let's see if those come for Quest 3 and maybe even PCVR.
70 is crazy! I was thinking years ago that surely by this point headsets would be standardizing on a baseline of like 140+. Progress has really stagnated and over the past few years new headsets never seem to just be universally better than whatever they are replacing. It always seems to be pull one lever to improve one aspect while regressing somewhere else.
I really wish VR had followed an iPhone like trajectory over the past decade where we got a new Quest/etc every year and it got consistently better across the board every iteration.
It has progressed. The tech is just expensive and heavy and... all sorts of tradeoffs. Meta had a prototype (Boba) with a 180 horizontal and 120 vertical FoV
But it of course is large and heavy like the quest pro and expensive most likely. Things that when you market to consumers don't pan out.
So they are optimizing on the other dimension (weight) which of course trades of many other dimensions.
Pancake optics are really cool, very clear and lightweight without some of the light distortions you get from traditional optics. They are worth the tradeoff. But they don't work out beyond 100-ish degrees. I think the Steam Frame is really pushing the maximum the industry seems to be able to get out of them.
More niche manufacturers like Pimax have accomplished much higher FOVs but people keep returning them because they're expensive, heavy and uncomfortable (I think they're popular among people who lie down in cockpit rigs).
From description I thought this is more 'View on a Virtual TV' rather than a full VR thing, I may be wrong. This is good, because I, honestly, find that a lot of my VR time is sitting or lying down.
I have a Vision Pro since launch and loved it, and it has a much more traditional, much wider FOV. However, when you do watch movies on it, it looks incredible but usually only a fraction of that full FOV is utilized -- you do see the theater, or environment, etc. My one wondering is if they'll somehow really deliver the experience of a virtual screen, non-occlusion of the real world, and make it so that the huge screen on the wall several feet away from you can be fully rendered on only this 70 degree FOV. To be sure this is a killer for this as an all-encompassing VR device, but I hope that maybe we'll be shown that it might just be good enough for more of a MR use. Or maybe its just cause I'm at least excited someone is trying and bringing products in this space and so I want to cheer this on
IMO, FOV is the biggest immersion killer in VR today, and doesn't get nearly enough attention. It's not so bad when you're relatively new to it as the illusion is convincing enough that you don't notice, but once the magic wears off a bit, it's hard to escape that binocular effect. I wish one of the bigger players would tackle that. I'm not willing to take a chance on Pimax.
Microsoft has a patent on a super cheap and easy way to improve FOV, but they cancelled Windows Mixed Reality so this solution will just sit in a vault forever.
TLDR, put LEDs all around the lens. They extend the scene even though they have zero resolution, you perceive the environment as extending to the full angular width you can see.
The default strap it comes with doesn't help either, I switched to a halo band type and have comfortably worn it for 6+ hrs multiple times (yes I have/had an addiction to IL2, flight sims (and racing games) are where it truly shines).
At the timestamp of the video, after the question she goes in length about the [mind boggling] settlement, limiting to 2h/day for under 18 years old is not too bad?
Yes, not too bad for a question the moderator didn't really ask. She's really good at diverting the topic to a less uncomfortable field. No wonder she's in charge of a platform with 3.07 billion monthly active users. Also note the tone and condescending attitude.
meh all of these mega corps do whatever they can to maximise profit. Apple used slave-like labour from China (or still use depending on who you ask) and turned a blind eye until it could no more. Which to me is worse than what Meta did. But they are not Americans so most don't care around these parts.
When you buy an iPhone that was made in sweatshop, you contribute to it. There are alternatives but most people really don’t mind having slave labor build their iPhone.
Same for kids wasting their life on screen, most parents don’t mind as long as it keep them busy and it’s one less thing to care about.
Correct, but that's also whataboutism. I know apathy can easily take over, but when you get laughed in the face just like that it feels really hopeless. No, it's not my first day on the internet and no, it's not the first time I see companies act like this, but something about this feels very wrong.
According to the influencer, the weight is 100 g. I have 25 g (+lenses) glasses I wear often, and even that is right on the upper edge of what's comfortable and needs almost-uncomfortable tight arms to stay steady when my head moves. And, that's all as somebody who's worn glasses all my waking hours since like age 10, complete with nose-indent calluses. Either those Meta glasses are clamping uncomfortably hard on the sides of your head all the time or they'll fall off the first time you lean forward.
What problem does it solve? I see a bunch of potential uses but I don’t see any problems looking to be solved.
Will I like gaming better if I control the games with my hands instead of a controller?
Will I like working in my glasses better than my laptop screen? Or even a dual laptop screen like a ZenBook Duo? Or a cheap second portable display? Do these glasses fit better in a backpack than a laptop and a second portable screen? They can’t collapse flat.
Are these glasses more portable and convenient than a smartphone? What are the benefits to watching an NBA game on this compared to a phone or my TV screen at home?
I can’t believe Meta is blowing their money on this stuff still.
I want a glasses-with-puck style like this with a great fov and resolution good enough for crisp text work and nothing else. for sound I just want it to be small enough to wear with headphones. It would be fantastic if I could run a real OS on it. I just want it for productivity, I dont care about the latest 3d gimmick movie or VR apps.
The closest thing so far is a Bigscreen Beyond 2 w/ a laptop if it wasn't for the fact that you need a base station for the damn thing.
I know my request is a fantasy right now, but I put this our there in case someone that could make it less of a fantasy reads this.
Looks like superb hardware, and contrary to many others the use cases this is designed for look actually worth it. "AVP but lighter and cheaper" or "looks designed for trains or planes" . . . well, obviously.
The key problem is it's Meta. People don't even trust other people near them to use Meta hardware, and the way they dealt with Oculus users was just grimy. From basically any other company this would be a very welcome device. Zuckerberg needs to fix the company first, because there's no such thing as a killer product good enough to overcome this hurdle.
I thought Meta's approach to AR was pivoting towards transparent glasses with displays in the vein of Ray Ban Display and Orion (I realize that "VR" is in the title, but almost all the images show AR use cases). Their original vision for AR was to have people walking around with quest headsets in passthrough mode. But that's just too weird for the vast majority of people. I can't imaging walking around in public and ordering coffee with my eyes totally obscured behind a device. I saw a couple co-workers walking around wearing headsets like this when I worked at Reality Labs, but it was obvious to me and all my teammates that vanishingly few people would actually do that in public.
I guess the approach here is to shrink down the VR glasses and make them look more like normal glasses from a distance. But I still don't think I'd wear one of these walking around the mall or airport. Reduction in FOV is also a big negative. I'm not really sure where one would use this device over a Quest or the Ray Ban Display. It occupies this awkward middle point where it's not a transparent glass display, but it's also makes a lot of compromises compared to the rest of the VR line.
Glad it's using the Meta XR SDK - it's a closed ecosystem but at least it IS an ecosystem.
The Ray-Ban Metas had no ecosystem. No SDK, no app store, just apps made by Meta. They finally announced an SDK in 2026 but why would I support a device that was so anti-developer for years?
I had an Oculus Quest and it was a really great device. After the "Meta" rebrand, the quality rapidly decreased and now it wants me to upload my ID to Meta to keep using it. Absolutely not! Zuckerberg already has way too much information on me, uploading my state issued identification to them is such an insane ask, I will never do it. While this looks like interesting hardware, the company behind it has unacceptable and user-hostile practices, so I'll pass.
I hope one day a version of this becomes mainstream enough that it justifies developing for it. It's the ergonomics that prevent that from happening, and moving toward glasses is one of the most important stepping stones. (though if you saw someone wearing "glasses" like this you would probably say it's stretching the definition of glasses)
When someone gets this right I do think we're all gonna ditch the 2d screens and phones.
It doesn't even matter if it's Meta that instigates this, if money is smelled there will be more consumer friendly alternatives popping up overnight (e.g. see how quickly the industry copied the iPhone).
Some of the key specs cause the page is rather thin on details:
* Display Type: Micro-OLED
* Resolution: 2412 × 2288 pixels per eye
* Angular Resolution: 37 PPD
* Field of View: 70° × 66°
* Chipset: Snapdragon Reality Elite
* Memory & Storage: 12GB RAM with 128GB internal storage (expandable up to 1TB via microSD on the puck)
* Tracking & Sensors: 6DoF positional tracking, depth sensing, autofocus, 4-camera eye tracking, face tracking, and hand tracking
* Passthrough: Color RGB passthrough cameras at 26 PPD
* Price: $ 1300,- USD plus your data
Similar PPD to an AVP at, what I as a former owner of one (alongside a Quest 2 and 3, a Magic Leap, Xreal and Viture) would call is a far more appealing implementation for actual productive work.
Really wish Apple had gone down this route, have the puck incorporate an A series chip rather than shoving a M series one into the headset itself and heck, I could see such a design being doable for them back when they first launched the AVP if they hadn't forced that utterly ridiculous eye display and stupendously heavy metal body.
There is, unless I am mistaken, nothing here that isn't established technology as found in the AVP, all the fancy display and lens experiments from Starburst, over Holocake to Mirror Lake seem to remain in the lab, this seems to be "just" pancake lenses plus Micro-OLED once more.
I can't help but feel like all the tech glasses are basically a way to get more ai training data where they can get like a constant stream of human POV stuff.
If Apple released a product with the same form factor, it would likely be a winner. The issue with Meta is that its brand is tarnished for anyone older than Gen Alpha. I don’t have hard data, but I am guessing the majority of VR users are children under their parents’ meta accounts.
I’m still buying this for myself. I enjoy the private movie theater experience and turning every video game session into a decent cardio workout; I’ve lost 60 lbs with VR to date.
Over the last years, being "online" has become so stressful and toxic that I just don't want to spend much time there anymore. 2016 me would be ecstatic about this product. 2026 me just want to be in the real world.
He's the only one on the couch.
The only one at the sports game.
The only one at the movie theatre.
At the office, it was nice to see him put the glasses down and shake hands with the person who rocked up. If that person had arrived 'in VR' I think I would have been completely turned off.
I guess if you want to be alone, it's a good device -- but the best times for me with modern technology have been when it brings me closer to other people. Online games were better on LAN. Couch co-op as a genre is one of the best console experiences I think. Meeting people in real life, who I spoke to on IRC -- again, a great moment.
I'm not anti-tech, and the device form factor sure looks amazing -- but I can't imagine any moment I would use something like this at home while anyone else in my house was here.
Looking forward to upgrading from a Rift CV1, Its interesting since its spatial computing and media friendly rather than being only gaming focused. More like Samsung X/AVP at a more affordable price point. Hope they release it worldwide.
$1300 for 70° × 66° FOV is pretty awful. Also, I wish they'd stop hyping these devices for productivity when they know the text isn't sharp enough. This will be good for watching stuff and that's about it. Is it good enough at that to justify tethering yourself to a brick? I suspect not for $1300.
I'm in VR a lot, mostly in bigscreen VR, and have had the Quest, Quest 2, and Quest 3. I don't see any reason to upgrade from the latter at all.
I've yet to see the first use case that makes it more than a party trick.
I tried pushing it for 3D configurators during sales, but sales people hate it with reason: you're missing out on the buyer's reaction and it breaks the sales journey.
As long as we can't see the user's eyes etc this will flop.
Still same problem all VR has -- no killer use case. Outside of the problem that it is Meta doing this, the product in and of itself isn't that great. Ask all Quest users if they still use it all the time.... most of the oculus's are just collecting dust.
Some future date we will get there, but this isn't it.
Neat demo video, but I see that gaming was not a focus, which is a shame because the reduced weight would be great in that regard. The reduced FOV, not so much though...
I have a Quest 2, and I only held off on getting a Quest 3 because I don't want to keep giving money to Meta unless they made something game-changing.
Given that rhythm games are the primary purpose of my Quest 2, I think this settles me on the Steam Frame as my next headset. It runs Linux and plays games I already own.
Unfortunately, the "watch movies one inch from your eyeballs", or "block out the world at a coffee shop to check your email", or "emotionlessly watch basketball in the middle of the court" are not good selling points for me.
These finally have enough resolution to comfortably replace regular displays for productivity work, surrounding you with as many monitors as you want. Better PPD than Vision Pro, in a much better form factor. Apparently it supports DisplayPort over USB-C as well. I think they will sell a lot of these.
After the "metaverse" hype of 5 years ago, VR clearly hasn’t really taken off.
I’ve personally always thought the headsets were simply too clunky, which puts off the average person from trying them, due to the hassle (and price).
This new design from Meta is the first I’ve seen that feels like something more people would actually want to try. Perhaps VR isn’t dead — maybe it’s just lurking in the shadows, waiting for the right hardware tech to bring it to the masses.
I really hope they’ll care a little more about using this for productivity. I wish the quest 3s would work offline eg. on a plane as my external monitor for my MacBook.
Spring 2027 is eternity in the future from today. I love the concept they advertise but by then, there will be so many amazing products and releases.
If they could give me this today and worked somewhat like they promise, even though for $500 or so I can get glasses that do what I need them to do today, for more fidelity I would gladly pay 1k+ they are asking.
I am not sure what will happen till Spring or Summer next year.
I get that there are people who are into this stuff, but honestly, I can't think of a single use for myself, unless the movie watching experience is really, really good.
I'm never going to wear a thing like this in public, and at home, I have my laptop and TV. The TV I'm usually watching with someone else, and this is worse than the laptop...so what's my use case?
There's plenty of reason to still be skeptical about the future of VR, or Meta's practices, but shoving all of that aside it does look like a big step toward the level of comfort that's going to be needed for VR to succeed. Not at this price point, but it's incremental progress.
I see Disney+ 3D videos featured pretty heavily on the landing page.
I believe that launched as an Apple exclusive. I wonder if that means the millions of Oculus Quest headsets that have been gathering dust for years will finally have some immersive content worth watching.
you can't touch type without any tactile feedback. you just can't. there's no way to position your hands correctly relative to a keyboard you can't feel. that part of the "productivity" demo drives me bananas.
As long as this is mixed reality and not a clunky VR-only headset like the previous Meta Quest devices, then this far exceeds what ever the Vision Pro hype was and any other XR device in the market.
This is XR for the rest of us and a worthy competitor to the Xreal.
After my experience with the Quest 3's software, I'm not really interested in anything Meta. That's ignoring the privacy issues and other issues with Meta as a company.
I'm not a fan on Meta at all, but so glad that they did this to challenge Apple and hopefully would be able to keep on improving far better than Apple.
1) Blackout. Let me use them as a way to get complete pitch black when i want it
2) Amazing resolution. None of the existing products are good enough to replace my physical screens, but i'd love to.
3) Comfortable. Nothing has been comfortable enough to wear long term. Sure maybe an hour or two, but 8-10 hrs a day for work? Not even close.
Meta could have something great, but I fear they will stand in their way. I have the oakley meta glasses, and the quality of the camera and sound is fantastic. But the software is horrible. It's a walled garden where only Meta-friends are allowed to play. So, Spotify yes, Tidal, Deezer or others, No. It supports Garmin, but not Corros, Suunto or Polar.
If they had the courage to open up their plattform for external developers like Apple or Android (not even talking about open APIs), they could have an amazing ecosystem. Currently, it feels like a car with a stuck handbrake.
When Orion was first revealed two years ago people figured they'd be able to reduce the bulk over time and release them in a form approaching regular glasses, like Meta Ray Bans. Now they've somehow become bigger and more VR headset-like? How is this tech going backwards?
I understand this is quite good, but I also have something like 20/12.5 eyesight. To me, using these things feels like looking through a coarse screen door.
E: For reference, I can comfortably count pixels on a 24.5" 1080p screen from a normal seated position.
I've been buying HMDs since the first Oculus, and I promptly sell them to somebody else. 37 PPD is a little more than halfway to "perfect" for someone with 20/20 eyesight
So these are not actually "VR", right? They are the same fixed projected display cinema glasses that you can buy from half a dozen different brands today?
Recently, Meta closed my account, along with access to all my Meta Quest games, because I didn't verify my age in time. Because the account is closed, I can’t even contact support. I received a few emails about age verif. but first, I don’t want to provide my ID everywhere, and second, why automatically close an account with all my purchases on it? Why can't you wait until I log in? Super frustrating / terrible company.
oh man playing halo and jumping off the ship and falling through the sky will feel insane with this i imagine. i just hope people have enough open space around them when enjoying the limitless expansion of VR world. DOnt want people to hurt their knees and heads and knock off their furnitures all the time.
Too bad the software is going to be dogshit. Maybe it'll work in the beginning when they need to show it off to people a lot but will degrade into an absolute dumpster fire later. Like happened with Quest3. Or their sunglasses.
I had Meta Raybans for a while and liked them. Always refusing firmware updates. Everything I needed worked fine, normal headset for listening podcasts on walks, taking occasional picture, that's all I need! In this use case battery lasted a week outside of its case. Until recently it started prompting me with voice to update the glasses urgently every half an hour. And I did (to version 128, hey, even number!) and oh boy, Meta AI this Meta AI that everything is Meta AI can't do anything without it. Battery is drained in less than a day of me not wearing them, bluetooth audio breaks up all the time, connection getting lost. I was perfectly happy with the product and they had to ruin it to shove their AI garbage down my throat.
They recently added Meta AI sidebar to WhatsApp which you can't turn off.
So, hope you like Mark's AI because you'll sure have to use it with these.
Well I can appreciate continued VR development is it good thing in general, you couldn't fucking pay me to use anything from Facebook/Meta at this point. They need to be starved of attention until their doors close for good.
I had the oculus rift, sold it when they made me get a Facebook account (they might have backtracked on that). Bought a quest 2 thinking surely they have learned their lesson by now.
Nope.
Some of the decisions they made around ux are so insane I feel like ripping it off and throwing it across the room. I bet there are some properly talented people at meta, but someone senior is committed to making it suck. Wouldn't be surprised if it's zuck himself. So even though I'm passionate about it, I have no VR in my life because I can't afford another one
Looks fun, but it'll most probably need a Meta account, won't run open firmware, and most importantly wearing it in public instead of using my MacBook will make me look like an idiot. So: meh.
It's essentially a cheaper and lighter AVP without the Apple ecosystem. There's nothing revolutionary about this device.
Every time a major tech company comes out with a new headset, I check one thing: Does it have a light field display? (In this case, no it doesn't.) In 5-10 years, headsets are going to be much better. Your eyes will be able to focus on objects like they do in real space and you won't have to deal with the hassle of an external battery.
I am so so glad Meta, or any company continue to invest in AR and VR. Not because I like AR / VR, to the contrary I am not a big fan of wearing a glasses to use it.
But it is the only thing that will move Low Latency Computing forward. Everything in modern computing is slow, we might have increased throughput by 1000 or 10000x over the course of 30+ years. But latency has gone backwards, from Apps to OS UI response. Decent AR/VR experience mimicking the real world would require sub 10ms results. And this should finally force developers to take latency into account.
I think VR would be completely dead by now if Meta weren't continuing to lose billions every quarter on it. Not many companies can endless sink that much money into a product
On the contrary, if Meta didn't acquire Oculus which hadn't poached Valve staff maybe the Steam Frame would have been out years ago.
It wouldn't have been touted at the "metaverse" and a revolution of having business meeting in a virtual room... looking like a boring office and maybe it would "just" be millions of gamers, but to stay we are in a better state because of Meta is questionable.
They did invest a ton and their products (if one can manage to make abstraction why they even exist in the first place) are actually well done but the line their brought on the entire industry created unrealistic expectation.
Is it good, is it bad, I'm not actually sure but I'm rather confident to say it's not obvious.
Meta burned all that money because Zuckerberg had just read something related to Snow Crash, not because he had a good idea for how to develop the sector.
I think for now games are the best use of VR, and Valve actually care about games, and Zuckerberg moving on to the next shiny thing leaves room for Valve to join Sony and Microsoft for the next PlayStation/XBox alternative.
If anything, when the Oculus Quest became the Meta Quest, it started feeling like regression rather than progress, with the games going from "wow!" to "did they port a phone game?".
I am not so sure about that. When it felt like Meta was abandoning the space we saw some resurgence of smaller projects that tried to innovate, but if you have a big player sucking out all the oxygen you can't build smaller scale projects
Worst thing that happened to humanity is the birth of Anduril thanks to Meta buying Occulus.. making that one slightly chipped person go think: "What to do with my Occulus exit.. hmm killing people isn't efficient, let me fix that."
Counterpoint: there are plenty of companies making VR hardware but they all remain niche and struggle because they can’t subsidize their hardware by taking both losses and user data as part of the price. Meta are better at killing competition more than they are at innovating.
Valve has annual profits in the billions, they invest in the future of VR too.
Nonsense. VR was and still is sustainable as a profitable niche product for specific use-cases. Zuck spending billions to try and own a new mass market category has nothing to do with that.
The biggest issue with VR adoption currently is not VR hardware. Quest 3, Pico 4 etc are all great headsets which launched with amazing price points. The issue is that these standalone headsets are pretty much useless. Sure you can watch some videos, or play some extremely basic games which remind me of N64 graphics. But that's about it. To get the most out of these headsets, you need a powerful PC. Driving in Assetto Corsa in VR feels amazing, you get actual realistic car physics and can drive in Tokyo with traffic around you which feels 'real'. VR in Microsoft Flight Simulator allows you to fly in any plane in any part of the world. VR in Elite Dangerous allows you to fly in outer space in a 1:1 scale Milky Way Galaxy. But require a beefy PC to run.
Apple, Meta and other VR companies just keep throwing more and more VR hardware with better lenses and form, but the issue is content. If someone is spending 1200 bucks on this headset and playing/interacting with N64 level content, the novelty wears off pretty fast.
So much to dissect in this post. By “N64 level” content I’m assuming that you refer to low poly geometry with low res textures and baked lights, correct? Well, I don’t know which VR games you are playing because even something as basic as Beat Saber would have been impossible to execute in the N64 era. I also find it interesting that you mention Apple being a VR company when they’ve only released one headset a few years ago and have not announced any major updates or successors in the last two WWDC. Meanwhile you ignore VALVe altogether who are about to release their second VR headset (third if you take the OG HTC Vive into account. And who developed and published what is perhaps one of the most immersive experiences on the medium: Half-Life Alyx. There’s nothing N64 about this game as they really pushed the technology as far as you could possibly do with the hardware limits of that time. No, you are not going to get GTA VI running on an untethered headset anytime soon and perhaps for good reason.
I have a different take on this: I bought a Quest 2 several years ago, spent some money and bought about 10 experiences/games/etc. for it, and it is good enough that I continue using it with no real desire to buy a newer model. My wife was watching me use it last week and she commented “isn’t there an upgrade for that?”
Wonderful toy, even though I only use it about 90 minutes a month it is worthwhile for me to own.
The nice thing for me is I was able to pick up a brand new meta quest 3 still with receipt and warranty for €200 second hand (buyers remorse I guess, there wasn't much they could do with it), and I was able to do all that stuff you mentioned with my beefy pc.
VR has been around for decades, and its always been a really niche nerdy thing, for the same type of people who will build a mock cockpit of a plane in their house for flight sims. I dont think that's gonna change no matter how much cash mega-corps pump into it, it will always be a niche nerdy hobby thing imo.
Wow I disagree with this. Even with Quest 2 the hardware was powerful enough to create interesting VR experiences. I think a bigger limiting factor is the comfort of the headsets and the quality of the source material (in the case of streaming).
Driving sims may not be peak running on a Quest, but I think that is a different realm from what I am talking about. There is plenty to do and see without photorealistic 3D graphics.
Standalone wireless headsets are great for fitness. Almost every game is a cardio workout. You won’t need to have a separate workout from playing video games.
Also the visuals got a big improvement with Quest 3. I’m sure that Steam Frame will also have decent visuals.
I am also very glad for Meta's investment into the future, so second your voice here. In a sense though it's Palmer Luckey who punched the tech into a defensible product. John Carmack surely tried to do the right thing, but I think part of why he left is that it's too difficult for any individual to make significant (risky) design decisions.
Do I have faith in Meta to 'win' in VR or AR commercially? Well... not really, but the technological advancements are real.
agreed. would be nice to see the size of the meta glasses and the reviews first before considering to purchase.
> Everything in modern computing is slow
Nonsense. Embedded systems, often event driven, improved as did the rest of the computing landscape (perhaps at a tad slower pace). HST has been a major driver on low latency computing in the data center. And then there are of course robotics and military applications ...
I have 5 programs open right now - Firefox, Visual Studio, Word, Photoshop and a terminal.
Out of these 5, only Firefox loads faster than it did on a 512MB Windows XP machine 20 years ago, the other 4 are at least a few times slower.
VR is at the intersection of low latency, high throughput, high compute, flexibility and affordable prices.
Embedded systems are often not flexible. They are often designed to do just one thing, like driving an engine, and may run the exact same software for their entire life, which may be decades. They are often limited in term of general computing requirements too.
I don't know HST, but it seems to be similar to embedded: single, highly constrained application, maybe more compute, and I would guess that affordability isn't even on the menu.
Meta VR is consumer software, running on consumer hardware, it runs third party apps, with all the flexibility that is asked of PCs. You can't just put your own realtime OS and claim the entire system for your own specific application.
I'm just glad the era of having to look down all the time will soon be over.
I just got swept up in this mass Threads suspension yesterday, despite not using it. I am locked out of Facebook and Messenger, and my Portal, Oculus, and Glasses are now bricked. I pay them $12 for Instagram a month, mostly to deter username thieves, and that was oddly not suspended, despite being linked, so the "safety" claims ring hollow. Be very careful about giving your money to Meta. They are quick to unperson with no recourse.
https://www.reddit.com/r/ThreadsApp/comments/1wnkje9/my_inst...
Here is the creator of Kobo caught up in the same ban wave, who escaped only by knowing a Meta employee. https://www.threads.com/@mtamblyn/post/DdqEWIGAF1g
This is one of the reasons I would never purchase hardware from Meta. If I need a subscription or account to use my own hardware that will be a hard no.
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Coming from Quest 3, everything about it sounds great BUT for that FOV. Even on Quest with 103 x 96, I sometimes feel like I'm looking around through a mask or binoculars. Can't imagine how restrictive it might be on 70 x 66.
Hopefully it's not so bad.
Oh BTW they showed a new Beat Saber game, and among the logos I've seen Ace Attorney VR among a few others. Let's see if those come for Quest 3 and maybe even PCVR.
70 is crazy! I was thinking years ago that surely by this point headsets would be standardizing on a baseline of like 140+. Progress has really stagnated and over the past few years new headsets never seem to just be universally better than whatever they are replacing. It always seems to be pull one lever to improve one aspect while regressing somewhere else.
I really wish VR had followed an iPhone like trajectory over the past decade where we got a new Quest/etc every year and it got consistently better across the board every iteration.
It has progressed. The tech is just expensive and heavy and... all sorts of tradeoffs. Meta had a prototype (Boba) with a 180 horizontal and 120 vertical FoV
But it of course is large and heavy like the quest pro and expensive most likely. Things that when you market to consumers don't pan out.
So they are optimizing on the other dimension (weight) which of course trades of many other dimensions.
Pancake optics are really cool, very clear and lightweight without some of the light distortions you get from traditional optics. They are worth the tradeoff. But they don't work out beyond 100-ish degrees. I think the Steam Frame is really pushing the maximum the industry seems to be able to get out of them.
More niche manufacturers like Pimax have accomplished much higher FOVs but people keep returning them because they're expensive, heavy and uncomfortable (I think they're popular among people who lie down in cockpit rigs).
> surely by this point headsets would be standardizing on a baseline of like 140+
They would be if they had gotten popular and competition had ramped up. But that didn't happen.
e.g. who's Meta competing with via these VR Glasses?
> I really wish VR had followed an iPhone like trajectory over the past decade where we got a new Quest/etc every year
That didn’t happen because you would need market demand for that. Only Gen Alpha likes VR as a demographic.
It's not a headset, it's glasses.
> Can't imagine how restrictive it might be on 70 x 66.
Ouch, that's a tough sell. Maybe useful for AR type stuff, but I wouldn't want to go from a Quest/Index/Frame/etc to that for VR.
From description I thought this is more 'View on a Virtual TV' rather than a full VR thing, I may be wrong. This is good, because I, honestly, find that a lot of my VR time is sitting or lying down.
So, xreal competitor?
I have a Vision Pro since launch and loved it, and it has a much more traditional, much wider FOV. However, when you do watch movies on it, it looks incredible but usually only a fraction of that full FOV is utilized -- you do see the theater, or environment, etc. My one wondering is if they'll somehow really deliver the experience of a virtual screen, non-occlusion of the real world, and make it so that the huge screen on the wall several feet away from you can be fully rendered on only this 70 degree FOV. To be sure this is a killer for this as an all-encompassing VR device, but I hope that maybe we'll be shown that it might just be good enough for more of a MR use. Or maybe its just cause I'm at least excited someone is trying and bringing products in this space and so I want to cheer this on
IMO, FOV is the biggest immersion killer in VR today, and doesn't get nearly enough attention. It's not so bad when you're relatively new to it as the illusion is convincing enough that you don't notice, but once the magic wears off a bit, it's hard to escape that binocular effect. I wish one of the bigger players would tackle that. I'm not willing to take a chance on Pimax.
Microsoft has a patent on a super cheap and easy way to improve FOV, but they cancelled Windows Mixed Reality so this solution will just sit in a vault forever.
TLDR, put LEDs all around the lens. They extend the scene even though they have zero resolution, you perceive the environment as extending to the full angular width you can see.
quest 3 is sooo heavy though
The default strap it comes with doesn't help either, I switched to a halo band type and have comfortably worn it for 6+ hrs multiple times (yes I have/had an addiction to IL2, flight sims (and racing games) are where it truly shines).
I'm very interested in Valve's approach, shifting some of the weight to the back.
If you are going to buy one, this is the platform you support:
https://www.youtube.com/watch?t=1618&v=qp2IbgJ5Z-8
I know you probably know that, but this is a new low, even for Meta.
At the timestamp of the video, after the question she goes in length about the [mind boggling] settlement, limiting to 2h/day for under 18 years old is not too bad?
Yes, not too bad for a question the moderator didn't really ask. She's really good at diverting the topic to a less uncomfortable field. No wonder she's in charge of a platform with 3.07 billion monthly active users. Also note the tone and condescending attitude.
meh all of these mega corps do whatever they can to maximise profit. Apple used slave-like labour from China (or still use depending on who you ask) and turned a blind eye until it could no more. Which to me is worse than what Meta did. But they are not Americans so most don't care around these parts.
When you buy an iPhone that was made in sweatshop, you contribute to it. There are alternatives but most people really don’t mind having slave labor build their iPhone.
Same for kids wasting their life on screen, most parents don’t mind as long as it keep them busy and it’s one less thing to care about.
Correct, but that's also whataboutism. I know apathy can easily take over, but when you get laughed in the face just like that it feels really hopeless. No, it's not my first day on the internet and no, it's not the first time I see companies act like this, but something about this feels very wrong.
Youtube video Meta released: https://www.youtube.com/watch?v=xyD_bmMy5nQ
And another random youtube influencer who tried it https://www.youtube.com/watch?v=8J8oIs1GA0o
$1300 price
According to the influencer, the weight is 100 g. I have 25 g (+lenses) glasses I wear often, and even that is right on the upper edge of what's comfortable and needs almost-uncomfortable tight arms to stay steady when my head moves. And, that's all as somebody who's worn glasses all my waking hours since like age 10, complete with nose-indent calluses. Either those Meta glasses are clamping uncomfortably hard on the sides of your head all the time or they'll fall off the first time you lean forward.
Strange complaint. 100 grams is extremely light compared to every other VR headset.
Maybe users will develop a distinctive posture.
It’s HoloLens reinvented I guess.
What problem does it solve? I see a bunch of potential uses but I don’t see any problems looking to be solved.
Will I like gaming better if I control the games with my hands instead of a controller?
Will I like working in my glasses better than my laptop screen? Or even a dual laptop screen like a ZenBook Duo? Or a cheap second portable display? Do these glasses fit better in a backpack than a laptop and a second portable screen? They can’t collapse flat.
Are these glasses more portable and convenient than a smartphone? What are the benefits to watching an NBA game on this compared to a phone or my TV screen at home?
I can’t believe Meta is blowing their money on this stuff still.
I want a glasses-with-puck style like this with a great fov and resolution good enough for crisp text work and nothing else. for sound I just want it to be small enough to wear with headphones. It would be fantastic if I could run a real OS on it. I just want it for productivity, I dont care about the latest 3d gimmick movie or VR apps.
The closest thing so far is a Bigscreen Beyond 2 w/ a laptop if it wasn't for the fact that you need a base station for the damn thing.
I know my request is a fantasy right now, but I put this our there in case someone that could make it less of a fantasy reads this.
Seeing a person at a coffee shop typing with his fingers on a table and moving his invisible mouse would be…interesting.
I can see value on a plane. But I’d rather use my MacBook then look like a crazy person pretending to work.
Looks like superb hardware, and contrary to many others the use cases this is designed for look actually worth it. "AVP but lighter and cheaper" or "looks designed for trains or planes" . . . well, obviously.
The key problem is it's Meta. People don't even trust other people near them to use Meta hardware, and the way they dealt with Oculus users was just grimy. From basically any other company this would be a very welcome device. Zuckerberg needs to fix the company first, because there's no such thing as a killer product good enough to overcome this hurdle.
I thought Meta's approach to AR was pivoting towards transparent glasses with displays in the vein of Ray Ban Display and Orion (I realize that "VR" is in the title, but almost all the images show AR use cases). Their original vision for AR was to have people walking around with quest headsets in passthrough mode. But that's just too weird for the vast majority of people. I can't imaging walking around in public and ordering coffee with my eyes totally obscured behind a device. I saw a couple co-workers walking around wearing headsets like this when I worked at Reality Labs, but it was obvious to me and all my teammates that vanishingly few people would actually do that in public.
I guess the approach here is to shrink down the VR glasses and make them look more like normal glasses from a distance. But I still don't think I'd wear one of these walking around the mall or airport. Reduction in FOV is also a big negative. I'm not really sure where one would use this device over a Quest or the Ray Ban Display. It occupies this awkward middle point where it's not a transparent glass display, but it's also makes a lot of compromises compared to the rest of the VR line.
Glad it's using the Meta XR SDK - it's a closed ecosystem but at least it IS an ecosystem.
The Ray-Ban Metas had no ecosystem. No SDK, no app store, just apps made by Meta. They finally announced an SDK in 2026 but why would I support a device that was so anti-developer for years?
I had an Oculus Quest and it was a really great device. After the "Meta" rebrand, the quality rapidly decreased and now it wants me to upload my ID to Meta to keep using it. Absolutely not! Zuckerberg already has way too much information on me, uploading my state issued identification to them is such an insane ask, I will never do it. While this looks like interesting hardware, the company behind it has unacceptable and user-hostile practices, so I'll pass.
Upside: the Steam Frame's price is actually pretty competitive now.
I hope one day a version of this becomes mainstream enough that it justifies developing for it. It's the ergonomics that prevent that from happening, and moving toward glasses is one of the most important stepping stones. (though if you saw someone wearing "glasses" like this you would probably say it's stretching the definition of glasses)
When someone gets this right I do think we're all gonna ditch the 2d screens and phones.
It doesn't even matter if it's Meta that instigates this, if money is smelled there will be more consumer friendly alternatives popping up overnight (e.g. see how quickly the industry copied the iPhone).
Some of the key specs cause the page is rather thin on details:
* Display Type: Micro-OLED
* Resolution: 2412 × 2288 pixels per eye
* Angular Resolution: 37 PPD
* Field of View: 70° × 66°
* Chipset: Snapdragon Reality Elite
* Memory & Storage: 12GB RAM with 128GB internal storage (expandable up to 1TB via microSD on the puck)
* Tracking & Sensors: 6DoF positional tracking, depth sensing, autofocus, 4-camera eye tracking, face tracking, and hand tracking
* Passthrough: Color RGB passthrough cameras at 26 PPD
* Price: $ 1300,- USD plus your data
Similar PPD to an AVP at, what I as a former owner of one (alongside a Quest 2 and 3, a Magic Leap, Xreal and Viture) would call is a far more appealing implementation for actual productive work.
Really wish Apple had gone down this route, have the puck incorporate an A series chip rather than shoving a M series one into the headset itself and heck, I could see such a design being doable for them back when they first launched the AVP if they hadn't forced that utterly ridiculous eye display and stupendously heavy metal body.
There is, unless I am mistaken, nothing here that isn't established technology as found in the AVP, all the fancy display and lens experiments from Starburst, over Holocake to Mirror Lake seem to remain in the lab, this seems to be "just" pancake lenses plus Micro-OLED once more.
I can't help but feel like all the tech glasses are basically a way to get more ai training data where they can get like a constant stream of human POV stuff.
This is very cool. We finally have something that genuinely looks like glasses.
Now someone just needs to learn how to hack into these glasses remotely…and then we will have the Ghost in the Shell moment.
If Apple released a product with the same form factor, it would likely be a winner. The issue with Meta is that its brand is tarnished for anyone older than Gen Alpha. I don’t have hard data, but I am guessing the majority of VR users are children under their parents’ meta accounts.
I’m still buying this for myself. I enjoy the private movie theater experience and turning every video game session into a decent cardio workout; I’ve lost 60 lbs with VR to date.
Over the last years, being "online" has become so stressful and toxic that I just don't want to spend much time there anymore. 2016 me would be ecstatic about this product. 2026 me just want to be in the real world.
He's the only one on the couch. The only one at the sports game. The only one at the movie theatre.
At the office, it was nice to see him put the glasses down and shake hands with the person who rocked up. If that person had arrived 'in VR' I think I would have been completely turned off.
I guess if you want to be alone, it's a good device -- but the best times for me with modern technology have been when it brings me closer to other people. Online games were better on LAN. Couch co-op as a genre is one of the best console experiences I think. Meeting people in real life, who I spoke to on IRC -- again, a great moment.
I'm not anti-tech, and the device form factor sure looks amazing -- but I can't imagine any moment I would use something like this at home while anyone else in my house was here.
Looking forward to upgrading from a Rift CV1, Its interesting since its spatial computing and media friendly rather than being only gaming focused. More like Samsung X/AVP at a more affordable price point. Hope they release it worldwide.
$1300 for 70° × 66° FOV is pretty awful. Also, I wish they'd stop hyping these devices for productivity when they know the text isn't sharp enough. This will be good for watching stuff and that's about it. Is it good enough at that to justify tethering yourself to a brick? I suspect not for $1300.
I'm in VR a lot, mostly in bigscreen VR, and have had the Quest, Quest 2, and Quest 3. I don't see any reason to upgrade from the latter at all.
These Meta “VR Glasses” seem suspiciously like AR glasses. They even used an image of a game rendered on an AR screen for their “VR” game section.
I know the AVP is flawed - way too heavier - but Apple’s the only company I trust… enough. I’d never consider a product from Meta.
I've been in this space since Oculus DK1.
I've yet to see the first use case that makes it more than a party trick.
I tried pushing it for 3D configurators during sales, but sales people hate it with reason: you're missing out on the buyer's reaction and it breaks the sales journey.
As long as we can't see the user's eyes etc this will flop.
Still same problem all VR has -- no killer use case. Outside of the problem that it is Meta doing this, the product in and of itself isn't that great. Ask all Quest users if they still use it all the time.... most of the oculus's are just collecting dust.
Some future date we will get there, but this isn't it.
Neat demo video, but I see that gaming was not a focus, which is a shame because the reduced weight would be great in that regard. The reduced FOV, not so much though...
I have a Quest 2, and I only held off on getting a Quest 3 because I don't want to keep giving money to Meta unless they made something game-changing.
Given that rhythm games are the primary purpose of my Quest 2, I think this settles me on the Steam Frame as my next headset. It runs Linux and plays games I already own.
Unfortunately, the "watch movies one inch from your eyeballs", or "block out the world at a coffee shop to check your email", or "emotionlessly watch basketball in the middle of the court" are not good selling points for me.
These finally have enough resolution to comfortably replace regular displays for productivity work, surrounding you with as many monitors as you want. Better PPD than Vision Pro, in a much better form factor. Apparently it supports DisplayPort over USB-C as well. I think they will sell a lot of these.
They should sell it to Apple. I wouldn't buy this from Meta, but I would buy it from Apple.
These look like cool technology but coming from Meta is an absolute deal-breaker for me.
What are best competing products? My use cases would be productivity and watching movies; gaming, not so much.
With a 70x66 degree FOV, how is that Rogue One footage not false advertising? https://www.youtube.com/watch?v=xyD_bmMy5nQ
After the "metaverse" hype of 5 years ago, VR clearly hasn’t really taken off.
I’ve personally always thought the headsets were simply too clunky, which puts off the average person from trying them, due to the hassle (and price).
This new design from Meta is the first I’ve seen that feels like something more people would actually want to try. Perhaps VR isn’t dead — maybe it’s just lurking in the shadows, waiting for the right hardware tech to bring it to the masses.
This as a fully open source device or at least from a company worth trusting would be a great product.
SteamFrame it is! As far as I can tell the SteamFrame lets you install a different OS.
I really hope they’ll care a little more about using this for productivity. I wish the quest 3s would work offline eg. on a plane as my external monitor for my MacBook.
Meta? No.
And if you use any Meta thingy close to me, get ready for a fight.
We need to face Meta with the same fear we face Flock. They're equally dangerous.
hmm.. does this mean that the next version of apple vision pro will be spectacular?
Spring 2027 is eternity in the future from today. I love the concept they advertise but by then, there will be so many amazing products and releases.
If they could give me this today and worked somewhat like they promise, even though for $500 or so I can get glasses that do what I need them to do today, for more fidelity I would gladly pay 1k+ they are asking.
I am not sure what will happen till Spring or Summer next year.
I get that there are people who are into this stuff, but honestly, I can't think of a single use for myself, unless the movie watching experience is really, really good.
I'm never going to wear a thing like this in public, and at home, I have my laptop and TV. The TV I'm usually watching with someone else, and this is worse than the laptop...so what's my use case?
I tried VR and, as many others have said, it's a novelty that wears thin quickly.
I'm amazed though at the amount of effort and corporate money that keeps being thrown at VR trying to make it a thing.
It feels like, to the public, it's like some tired The Beverly Hillbillies re-run that keeps popping up from time to time.
There's plenty of reason to still be skeptical about the future of VR, or Meta's practices, but shoving all of that aside it does look like a big step toward the level of comfort that's going to be needed for VR to succeed. Not at this price point, but it's incremental progress.
Blog post: https://about.fb.com/news/2026/09/introducing-meta-vr-glasse...
I see Disney+ 3D videos featured pretty heavily on the landing page.
I believe that launched as an Apple exclusive. I wonder if that means the millions of Oculus Quest headsets that have been gathering dust for years will finally have some immersive content worth watching.
you can't touch type without any tactile feedback. you just can't. there's no way to position your hands correctly relative to a keyboard you can't feel. that part of the "productivity" demo drives me bananas.
As long as this is mixed reality and not a clunky VR-only headset like the previous Meta Quest devices, then this far exceeds what ever the Vision Pro hype was and any other XR device in the market.
This is XR for the rest of us and a worthy competitor to the Xreal.
Shame that it's Meta. Radioactive to all but the most sycophantic.
Steam Frame is the one you want.
It's so sad that Meta of all companies is leading this space.
After my experience with the Quest 3's software, I'm not really interested in anything Meta. That's ignoring the privacy issues and other issues with Meta as a company.
Cool! Can I use them without any meta or facebook account?
That external compute block it comes with looks pretty chonky...
I'm not a fan on Meta at all, but so glad that they did this to challenge Apple and hopefully would be able to keep on improving far better than Apple.
a few things id want from a product like this
1) Blackout. Let me use them as a way to get complete pitch black when i want it 2) Amazing resolution. None of the existing products are good enough to replace my physical screens, but i'd love to. 3) Comfortable. Nothing has been comfortable enough to wear long term. Sure maybe an hour or two, but 8-10 hrs a day for work? Not even close.
Hope they get there someday.
Reminds me of the Immersed team’s Visor vaporware.
I wonder why Apple did not do the same thing?
Shove all of the compute in the external unit, instead of having all of that weight in your face.
Unfortunately the appeal for these glasses has dropped once someone dubbed them, "pervert glasses" and it stuck around.
It looks like a hardware, but I’ll never buy it because it’s associated with Meta. They have lost my privacy trust.
It will be interesting to see how this product is differentiated from the Meta Ray Ban Display. They now have the line up:
Meta Ray Ban Audio
Meta Ray Ban Display
Meta VR Glasses
Meta Quest 3
Anyone know the resolution?
I have Xreal airs. And, while, I like them, they’re rather useless because 1080p just isn’t enough.
Can't wait for a competitor to release a similar product so I can try it out!
Meta could have something great, but I fear they will stand in their way. I have the oakley meta glasses, and the quality of the camera and sound is fantastic. But the software is horrible. It's a walled garden where only Meta-friends are allowed to play. So, Spotify yes, Tidal, Deezer or others, No. It supports Garmin, but not Corros, Suunto or Polar.
If they had the courage to open up their plattform for external developers like Apple or Android (not even talking about open APIs), they could have an amazing ecosystem. Currently, it feels like a car with a stuck handbrake.
Really lacking demo videos from the wearer's PoV.. wonder why.
And still capturing audio where (in my state) you can't record conversations without consent?
$1,299 - is expensive (I am not comparing with Apple vision pro) for a general consumer.
> Stream hundreds of games with XBOX Cloud Gaming
This might be the killer app if latency is low enough.
Suddenly only positive comments in a Meta thread. As Musk would say: Hmm.
I do admire mark's tenacity
When Orion was first revealed two years ago people figured they'd be able to reduce the bulk over time and release them in a form approaching regular glasses, like Meta Ray Bans. Now they've somehow become bigger and more VR headset-like? How is this tech going backwards?
37 PPD is dogshit man.
I understand this is quite good, but I also have something like 20/12.5 eyesight. To me, using these things feels like looking through a coarse screen door.
E: For reference, I can comfortably count pixels on a 24.5" 1080p screen from a normal seated position.
I've been buying HMDs since the first Oculus, and I promptly sell them to somebody else. 37 PPD is a little more than halfway to "perfect" for someone with 20/20 eyesight
The are quite careful from what angle they show the headset
Can't wait for literally any other company to make this!
So these are not actually "VR", right? They are the same fixed projected display cinema glasses that you can buy from half a dozen different brands today?
Would like to have something like this, but will be Meta locked-in and die soon after it turns out only influencers seem to have fun with it
Anyone else notice Zuckerberg say "Super Intelligence" multiple times during the Meta Connect keynote?
Recently, Meta closed my account, along with access to all my Meta Quest games, because I didn't verify my age in time. Because the account is closed, I can’t even contact support. I received a few emails about age verif. but first, I don’t want to provide my ID everywhere, and second, why automatically close an account with all my purchases on it? Why can't you wait until I log in? Super frustrating / terrible company.
oh man playing halo and jumping off the ship and falling through the sky will feel insane with this i imagine. i just hope people have enough open space around them when enjoying the limitless expansion of VR world. DOnt want people to hurt their knees and heads and knock off their furnitures all the time.
I can and do wear my meta glasses in public. There's no way I can ever wear this in public
still worried about how much data this thing will collect about you
Why does every headshot of someone in a VR headset make them look like a dope?
Unfortunately, Meta's horrendous privacy policies precludes me from even considering purchasing one of their headsets.
Now this just makes me sad that Apple gave up on the lighter Vision Pro. I might actually use this... if it had a real OS
Too bad the software is going to be dogshit. Maybe it'll work in the beginning when they need to show it off to people a lot but will degrade into an absolute dumpster fire later. Like happened with Quest3. Or their sunglasses.
I had Meta Raybans for a while and liked them. Always refusing firmware updates. Everything I needed worked fine, normal headset for listening podcasts on walks, taking occasional picture, that's all I need! In this use case battery lasted a week outside of its case. Until recently it started prompting me with voice to update the glasses urgently every half an hour. And I did (to version 128, hey, even number!) and oh boy, Meta AI this Meta AI that everything is Meta AI can't do anything without it. Battery is drained in less than a day of me not wearing them, bluetooth audio breaks up all the time, connection getting lost. I was perfectly happy with the product and they had to ruin it to shove their AI garbage down my throat.
They recently added Meta AI sidebar to WhatsApp which you can't turn off.
So, hope you like Mark's AI because you'll sure have to use it with these.
Well I can appreciate continued VR development is it good thing in general, you couldn't fucking pay me to use anything from Facebook/Meta at this point. They need to be starved of attention until their doors close for good.
I might try it for work if it weren't made by meta.
Meta VR Glasses... and where they will be banned next!
I'm more excited for the new Snap Specs. I want to see devs get on with exploring the possibilities of a decently capable set of AR glasses.
Bonus: No Facebook BS.
I had the oculus rift, sold it when they made me get a Facebook account (they might have backtracked on that). Bought a quest 2 thinking surely they have learned their lesson by now.
Nope.
Some of the decisions they made around ux are so insane I feel like ripping it off and throwing it across the room. I bet there are some properly talented people at meta, but someone senior is committed to making it suck. Wouldn't be surprised if it's zuck himself. So even though I'm passionate about it, I have no VR in my life because I can't afford another one
Very disappointing FOV specs for PCVR simulation fans (70 degrees: a downgrade from Quest 3). Looks like nice hardware though.
We’re upgrading from Pervert Glasses to Pervert Goggles, huh?
I think I am still going to stick with the Steam Frame lmao
Meta is back with another thing no one asked for
Looks fun, but it'll most probably need a Meta account, won't run open firmware, and most importantly wearing it in public instead of using my MacBook will make me look like an idiot. So: meh.
Smoked Metas
Yuck.
i am going to buy this and root the shit (meta) out of it
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I'm sorry, just no. They look ridiculous.
It's essentially a cheaper and lighter AVP without the Apple ecosystem. There's nothing revolutionary about this device.
Every time a major tech company comes out with a new headset, I check one thing: Does it have a light field display? (In this case, no it doesn't.) In 5-10 years, headsets are going to be much better. Your eyes will be able to focus on objects like they do in real space and you won't have to deal with the hassle of an external battery.