Show HN: Procedural universe generation without N-body loops

(github.com)

2 points | by PJHkorea 11 hours ago ago

1 comments

  • PJHkorea 11 hours ago ago

    I love space. even though I spend far more time looking at a gray office ceiling than at the sky or the stars.

    However physically simulating the cosmos is computationally too heavy. To address this, I translated the mathematics of the universe into computational math by using geometry to replace certain parameters.

    For in depth details, please refer to the docs. for a quick overview you can check out the two code examples provided.

    Thank you.