Strange Parodies of Atari 2600 Video Game Box Cover Art (2008)

(mightygodking.com)

47 points | by peter_d_sherman 11 hours ago ago

25 comments

  • gorgoiler 9 hours ago ago

    “Rainbow Tennis” was actually pretty good, if it’s a reference to International 3D Tennis! The games back then gave a frisson of the glamorous international world of the professional tour by changing the court ambience as follows:

    Solid lime green: Wimbledon!

    Hard brick red: Roland Garros!

    Deep blue: the hard court ones!

    Here’s an example of the, at the time in the mid 1980s, some pretty innovative 3D wire rendering in the game: https://m.youtube.com/watch?v=h1JorNBSs4Q

  • vunderba 7 hours ago ago

    These are great.

    Salvador Dalí’s Pinball Thrills could also have been the title of the pinball segment on Sesame Street back in the day.

    Every sport ever in pong form was completely true. Magnavox Odyssey Pong + a crappy blue cellophane transparency overlay == ice hockey!.

    Anyone remember Slalom for the NES?

    https://imgpb.com/hvszd

  • Panzerschrek 8 hours ago ago

    Was it allowed to use such cover art having nothing to do with in-game (pretty-limited) graphics?

    • krapp 8 hours ago ago

      Yes. And it's actually part of the reason the video game market crashed in the 80s, because of how misleading the artwork was.

      This is why the first Nintendo games released in the US had explicit images of the game graphics on the cartridges.

      • Lerc 8 hours ago ago

        It's strange, I learned Forth on the Atari and found that the cover was a surprisingly accurate depiction of how I turned out.

      • vunderba 7 hours ago ago

        Yeah I think the first-party early titles (Excitebike, etc) were definitely more representative of the game play.

        But third parties definitely didn't respect this. I'm sure everyone who grew up in this era remembers the infamous Megaman cart by Capcom [1].

        One of the things that Nintendo learned from Atari was that massive amounts of shovelware did not help their cause.

        As a third party company, you were actually limited to a certain number of games you were allowed to release per year in North America (five I believe). There were ways around that, like Konami forming the subsidiary Ultra.

        Additionally they locked the system behind the 10NES chip that made unauthorized game production difficult (unless you pulled the classic Taiwan voltage snap trick or just blatantly copied the source from the US Copyright Office like Tengen).

        [1] - https://imgur.com/a/5hUUDnM

      • musicale 8 hours ago ago

        > the first Nintendo games released in the US had explicit images of the game graphics on the cartridges

        This is why the ESRB was created.

  • smcin 5 hours ago ago

    "Buzz Aldrin’s Space Rainbow Tennis" just needs a four-fingered sentient alien opponent. The great man would have approved...

  • lelanthran 7 hours ago ago

    Not so different from the usborne series of game books.

    Imagination had to work hard, back then, to see the game in the characters on screen.

  • Triphibian 9 hours ago ago

    This feels like stolen Worth1000 content.

  • sublinear 9 hours ago ago

    For something from 2008, this holds up pretty well. The years blend together and I read them in my head in Mr. Plinkett's voice.

  • adzm 9 hours ago ago

    See also paperback paradise which did sci-fi book cover parodies https://paperbackparadise.bigcartel.com/category/prints you can see the Instagram and x links at the bottom too

    • NetMageSCW 8 hours ago ago

      I guess they were all written by teenagers.

      • smcin 5 hours ago ago

        "Found a Way to Date my Cat" seems to predict romantasy...

  • krapp 10 hours ago ago

    Oh shit, actual human talent!

    • raldi 9 hours ago ago

      These are the original illustrations with just the text changed.

      • krapp 9 hours ago ago

        Yes and nowadays no one would even bother put in that much effort. They would have an AI generate the box art and the jokes. The jokes wouldn't even be funny, but no one would care because "human jokes aren't usually funny."

        • kraquepype 7 hours ago ago

          I wish we were still in the "haha funny" era of AI, and we could laugh at the absurdity it came up with. Fun times.

          One of my favorites: https://www.reddit.com/r/DC_Cinematic/comments/i3kr2z/humor_...

          • WithinReason 6 hours ago ago

            This is obviously human written

            • Cpoll 3 hours ago ago

              Can confirm. I'm pretty sure it's Keaton Patti's writing, "forced a bot to watch 1000 hours of..." is his shtick. It's all hand written to read like an exaggerated, comedic Markov chain output.

        • Lerc 7 hours ago ago

          It depends on what the joke is. I can see people making an image for a joke that they already have in their head. Or they can AI generate an image and think up with a caption to make whatever it generated is funny (partially clips does exactly this with clipart). Sometimes it can be completely AI generated because the humour comes from seeing how the model misconstrued what it was supposed to do. A lot of these require humans to do the work of curation.

          I'd be kind of tempted to give these box art images to an AI and ask it to make the game. I suspect there would be much amusement to be had in seeing how they do at a cursed task like that.

        • cubefox 8 hours ago ago

          Exception: Gwern's AI-assisted cartoons include some funny ones. https://gwern.net/doc/fiction/humor/comics/index (scroll down)

        • Apocryphon 9 hours ago ago

          tbh, there is some novelty when AI first imitates a distinct human style. And then it gets old immediately after not unlike when VC Twitter discovered AI could imitate Studio Ghibli art.

          • krapp 8 hours ago ago

            I've said more than once that no matter how much Ghibli stuff you train an AI on, it's never going to spontaneously come up with a Princess Mononoke or Spirited Away. People don't realize there's an aspect to creativity that dwells within the human brain and the morass of personal visceral human experience that can't be reconstructed and simulated from expression alone - it's a lossy process. And there's more to it than mere randomness and novelty.

            That's why no matter how good AI gets, it's only ever as good as the human effort put into it. It's very good at being very technically mediocre.