Maybe I'm in the minority, but was anyone really excited for Contracts in C++26? When I think about other features that the language has gotten over the years (eg: move semantics, constexpr, reflection, etc), I had a pretty tepid reaction to this one. It seems like it adds a lot of complexity to the language and implementation for minor gains.
Maybe I'm in the minority, but was anyone really excited for Contracts in C++26? When I think about other features that the language has gotten over the years (eg: move semantics, constexpr, reflection, etc), I had a pretty tepid reaction to this one. It seems like it adds a lot of complexity to the language and implementation for minor gains.