Brutal reality of making 500K on Steam as a game dev

(twitter.com)

1 points | by kklisura 10 hours ago ago

3 comments

  • namrog84 10 hours ago ago

    The 30-50% ish publisher seems odd? If its supposed to be a region only publisher? If it was an everywhere publisher I'd think it less odd. But for region only unless almost all the sales are from that region?

    Also including refunds feels off to me? Is it normal practice to take total revenue than subtract returns like that?

  • proc0 10 hours ago ago

    The dev has a co-founder and a publisher, and operating outside the US, so taxes. 30% is bad but would he make it any other way is the question. You can always publish it in multiple stores, I'm assuming.

  • ChrisArchitect 10 hours ago ago