Mine's from this game itself, when speaking with Morpheus:
"The individual desires judgment. Without that desire, the cohesion of groups is impossible, and so is civilization. The human being created civilization not because of a willingness but because of a need to be assimilated into higher orders of structure and meaning. God was a dream of good government. You will soon have your God, and you will make it with your own hands."
As a professional game developer who has worked on multiple games affected by this, it's definitely something which bothers me a lot.
I've seen a lot of discussions among fans about why one specific publicly visible person made this or that decision when he was never part of any discussion related to it.
The myth of the solo creator who heroically makes something amazing has a romantic appeal to a lot of people, especially those who dream of doing such a thing themselves someday. In truth, all great things in history have many collaborators and what we think of as the “creator” is often just a person who played the role of bringing together the collaborators, with perhaps a few other direct contributions.
But in the AI era, this solo-creator myth can now become reality, or if you are more cynical, just an even deeper delusion that exploits the non-consensual labor of millions for one’s personal benefit.
There's a lot to cover with the game, so I'm not surprised he doesn't cover the music. But the soundtrack is great! I still listen to it regularly. I like the UNATCO music best. Each track has a regular theme, and switches to variations on the theme for combat and other situations. Pretty unusual in 2000 and even today.
Goodness, the introduction to Hong Kong and the music cast a new vibe on the game at a perfectly timed moment, when you've just about had enough of NYC. And it was seeded with all these little scripted moments you could happen upon. Talks in tea shops, gang fights in tunnels, overhearing convos in bars, the little newspaper boy who relayed threats to a newsstand vendor and leads you to a gang HQ if you follow him (and he even turns around and tells you not to follow him. In a 90s game!).
And the discoverability of all kinds of stuff in the canals. The cityscape building hopping and secret back entrances to the duplicitous Maggie Chow's apartment. It just had everything. You truly felt like you were discovering every inch of it and like it wasn't just on rails or procedurally generated.
Genuinely curious if this ever ships. It was meant to release in January this year, but the devs pulled the launch after it got a terrible reception from fans.
What has been shown so far looks worse than many of the free modded versions out there, and with AI lowering the bar for modifying games every week… As an experiment I asked Claude to take the source code from the browser port of the game that appeared on GitHub recently, add coop multiplayer, 32:9 ultra wide support and as much of the graphical enhancements from the remaster video.
It took about 4 prompts, and I have builds playable on Linux, MacOS and Windows, with coop. Gets well over 300fps on my Mac Mini as uses metal on an a Mac.
It really makes you think how long the business models of companies like Nightdive Studios (specialists in remastering old games for modern systems) can last, when you can “remaster” entire games in very few prompts.
A lot of modern remakes become "demakes". Often a remake focuses on surface level improvements, like graphics, but damages the underlying game systems that made the original beloved in the first place. Another common problem is lazy graphics upscaling that improves the resolution but makes the result look cheap or incongruous with the game's original style (GTA3 remastered is a great example[1]). I think there are a handful of truly great remakes a bunch of mediocre ones and a surprising number of total disasters like Warcraft 3.
But probably the worst trend with modern remakes is taking the original games off of online stores or "upgrading" them to the remake thus making the original unavailable. Combined with the "demakes" trend above and it seems like we're actively destroying many historical games with these "remakes".
Nightdive studio will be fine with their Sony and Nintendo devkits and arrangements with them, store access, publishing deals etc. They'll just use the same AI tools to get things done faster, presumably.
If you love Deus Ex, I think the Dishonored games carried the flag for this kind of game too. Harvey Smith, lead designer on Deus Ex, was heavily involved in making them and while the setting is completely different (magic, steampunk-ish), the “feel” of the games owes a huge amount to Deus Ex.
Dishonored 2’s fictional city of “Karnaca” gave me similar joy to explore and unpack as when I first encountered Hong Kong in Deus Ex.
I picked it up a few months ago for the first time but I've not found the enthusiasm to keep going. Think I was around half way maybe. Does it get better? It's the sort of game I really like on paper but it just feels a bit shallow tbh. Plus I don't find jump scares relaxing after a long day at work. Feels like I'm missing something
The Mooncrash DLC specifically is one of the best pieces of gaming available. It turns the base game mechanics into a Rogue-like where the world resets but some things in the world still stay persistent.
While I like that DLC, I think it loses what makes these games so great to play: the feeling of exploration and slowly uncovering a story. Moon crashes repetition and time limits don't quite do it for me (although I still really recommend it to anyone).
Absolutely agree. Prey is stunning puzzle sandbox and I love so much the atmosphere of the game, from both the artistic and environment design perspective, but also from the outstanding ambiance soundtrack by Mick Gordon.
Unfortunately I have the impression that the final part was rushed, as the story feels incomplete at best. I wish Arkane could dedicate 6 more months to this game.
Until you get a better response, here's my experience: my 7700 gets stable 60 fps in gta5 at 1080p on medium-low. Haven't tried anything more modern, I'm addicted to ancient stuff.
Prey is extremely good, but boy did I hate the ending. It's not just a disappointing ending, it's one that retroactively cheapens the rest of the game, IMO. Still a great game and worth playing, but that ending will always leave a bitter taste in my mouth.
I would suggest anyone playing it for the first time to give the original with only basic engine fixes (e.g. Deus EXE) a go before playing some random modders take on what the game should be like.
Revision sucked as it had crappy textures on Hong Kong. GMDX it's far ahead, less tacky/broken and with hugely enhanced areas. As early as at Hell's Kitchen you are looking a much more realistic area (city planning, buildings, park benches/objects and whatnot) than before.
One thing that bugs me is the article explains the twin towers missing from the skyline as "rendering engine couldn’t handle any more polygons", but it turns out... it's way more complicated than that https://www.youtube.com/watch?v=wpi5xUXPqok .
While most of the country was all Glass Em! post-9/11, a few of us were sort of amazed that it took so long.
It wasn't just misanthropy on our part.
Zooming out, macrohistorically[1], the amount of destruction that can be controlled by the individual soldier has increased, steadily at first, then exponentially in the modern era. Obviously the extreme example would be something like SADM[2], but this increase also includes the multiplying complex systems of the modern world - bulk ammunition, heavy vehicles, commercial aircraft. As the numbers needed for X level of destruction decreases, the span of viable ideologies increases; it's easier to convince 12 guys of nutty ideas than it is to convince 12,000. So, in the big view, the idea of big cultural icons getting flattened, this is something scifi has been kicking around for a while now. One could argue it's a significant pillar of "cyberpunk" worldbuilding: the persistent presence of the "crazies" wielding the modern tools of fuel, bullets, and nuclear bombs.
[1] Which is definitely the perspective of the Deus Ex creative team.
To save others a few minutes, the more complicated explanation is that (according to Warren Spector) the guy who made the skybox left them out by mistake. :)
> Still, I do understand why it was done this way, and don’t really blame anyone for it: because truly interactive storytelling, especially on a scale like this one, is hard, as decades of experience have taught us all too well.
The Stanley Parable is an exploration of the fact that this sort of "interactive storytelling" is largely impossible. It's not a coincidence that it was made as a mod for Half-Life 2 (and then as a Source game). The different paths represent different attempts by the game designer or the player to either fix or cope with the failure of the game as the Narrator originally envisioned it.
For those who have never played Deus Ex, I'm actually going to do the heretical thing and propose that you start with Deus Ex: Human Revolution (Director's Cut).
It's an amazing game in its own right and holds up really well today. The problem with hopping directly into Deus Ex is that it's really showing its age these days, even with mods.
DX:HR is a prequel, so from a timeline perspective it makes sense to play it first :)
If I am remembering correctly, I felt terrible after completing the first mission but that may have been the point - make you think about what you are doing. It was presented to the player as authentic threat, then when you get to end you are told it was a test but in my playthrough I killed all the “bad guys” on the way, and could have spared their virtual lives by sneaking around and knocking them out.
Postal 2 can be played through without ever hitting anyone, which I've done for fun. Although it's the exact opposite of what you're supposed to do there, which is the joke.
Haven't been able to repeat that in Deus Ex, you can't play through the campaign as a total pacifist, and Carter explains as much right at the beginning.
I vaguely remember doing a self-challenge pacifist run... I think I had to move all the unconscious bodies on the PCRS Wall Cloud up to the dock, because otherwise, I would be indirectly responsible if it sank while they were unable to evacuate.
Sure, I've done at least a dozen of less-violent runs (being addicted to this game and a couple of others), but you still can't get though it without ever killing anyone, at least not without hacks exploiting NPC pathfinding bugs, and the game still treats characters like Anna as dead even if you work around it.
There is not a big difference between unconscious bodies and dead bodies in the game, after all, they never wake up. The real challenge is playing without harming anybody, which is possible up to one or two specific situations.
Or were there unconscious bodies on the ship from before your arrival? I do not remember that anymore.
I remember playing it again and again as a teenager, each time finding something new, some shaft I hadn't explored or a character in some side street I hadn't talked to. I must have played through 15+ times.
Deus Ex: Human Revolution is one of my favorite games of all time (and the game that got me into games). I enjoyed mankind divided a lot as well, though it felt different. I've started the original Deus Ex a few times but never really got into it; maybe I need to give it another shot.
I really really really really missed seeing blogs like this! These blogs always felt like home, like a traveler's notebook, like a cozy warm personal place. And all we are left with is these boring corporate flat garbage.
Such a great game. Afterwards I needed more and ended up finding this other game called Neocron which kinda ran the same vein but was no where near as good.
Finally sat down and played this a few years ago. I didn’t think I’d be able to get into such an old game but it was one of the best gaming experiences I’ve ever had.
I spent hundreds of hours in the game, if not thousands, over the decades. Your best pick would probably be gmdx as it fixes many bugs and annoyances of the original, improves graphics a lot, while staying very close to it.
Revision is popular and cute, but changes too much. Level design on some levels is so different that you can't recognize them, I still get lost despite playing though it at least ten times, as original levels are burned in my memory.
Although this can be changed in settings, I'd still avoid Revision unless you want to have another go at it after finishing the original.
If I am not mistaken Deus Ex was one of the first game with non-linear gameplay having different story entries and exits. That feature itself was very interesting and unique. Apart from that cyberpunk rpg design was attractive. All in all it was an epic game and It is a game which is memorable for lifetime. Thanks to Ion Storm one more time.
I had a subscription to PC Gamer and saw it was named Game of the Year. I got it from Wal Mart, a beautiful shiny box, and inside was a fake newsletter about events in the game world, I think the paper that Joe Greene, an in-game character, wrote for.
I had no idea what I was in for, and as a 15 year old, I felt twists and surprises, and organic game reactions to things I did that blow my mind even today, and imo still haven't been matched. And leveling and skills truly mattered and were tied into the game. Inventory management and ammo was interesting, the interface was perfect. It also had a kind of intellectual curiosity (characters talking competently about surveillance state and capitalism!) in the dialog that I only ever felt in, say, Alpha Centauri and later, Disco Elysium. It's still the best PC game ever imo.
Edit: I think the most important thing about its legacy now, is that it engaged with conspiracies in a fundamentally different way, more like 90s X-Files style fascination and curiosity than anti-intellectualism of Alex Jones-style rabid misinformation. A critical nuance that gets lost when conspiracy cranks try to claim Deus Ex as theirs.
Edit 2: Respectfully, contra the article, if anything I think there's not enough hagiography surrounding Deus Ex. It's either beloved or not known, and the latter is the crime that needs rebalancing as it represents an example of what's possible in passion project game design that I think is just as important as it ever was. That matters infinitely more to me than sidecar questions of how more or less "living" it's game world was relative to its predecessor System Shock. I also think the analysis is a little bit off to criticize DX's three-choice ending as being too on-rails relative to System Shock, which is a one-stop boss battle that lasts like 15 seconds.
It probably kicked off a minor G.K. Chesterton revival as well. 90s Cyberpunk viewed through post-graduate Philosophy amidst the transition of cyberpunk to eCapitalism, all tied together with cinematic sensibilities and a phenomenally realised OST.
Now if only someone could make a game aping 'The Difference Engine' in the style of Dishonoured... the time is right for a steampunk equivalent!
I've got it for ~5 eur (~$5) back in the day with a gaming magazine in Spain in 2003/2004, I can't remember. Dirt cheap and amazing game running really well on my Athlon with a Geforce2 MX.
On my last replay the game's politics read to me as hyper libertarian. Very anti-UN, anti globalism. Right up Alex Jones' territory
When the game came out though the politics around conspiracy theories was very different. Deus Ex tried to cram in every conspiracy theory circulating at the time. MJ-12, the trilateral commission, Roswell...
I wouldn't say it was anti-UN per se. The UN just happened to be the vehicle that bad guys used. It was ramping up an extrajudicial military force, coordinating with rich elites in the shadows and spreading a plague for political leverage that was the bad stuff (Paul was clearly against, but other characters not so much).
The good guys were trying to coordinate and make sure vaccine was widely distributed, and IIRC the original friends of the main character continue to believe in the value of UNATCO (the agency you work for in the game) and treat it like a good cause that was poisoned rather than a philosophical error.
I can see the libertarian bent, but with the very heavy qualifier that it's like Noam Chomsky 90s anarcho libertarianism than the joke that is today's fascist-friendly memeified online libertarianism. I doubt Tracer Tong and Alex Jones would have much in common if they tried to have a conversation. And it does give you three choices at the end of the day, and seems to mean it, though if you squint I suspect it's most sympathetic to Tracer Tong's preferred outcome.
Nah, dragon sword is the best once you push manual combat to the maximum level. Takes out pretty much everyone in one hit. I played through the game dozens of times and it's my standard pick for 99% of playthrough. Just need a little extra for the bots.
True story: two college friends of mine having a conversation on Friday evening, Friend A (single) asked Friend B (in a relationship) what he was doing on Saturday. B's excited reply was "Deus Ex!"
Deus Ex was an amazing game. My only regret is that the more we see the real world impacts of late stage capitalism and technology enthusiasm, I've spent more time wondering if the Tracer Tong ending was the better choice for the world
Still my favorite game of all time. The difficulty scaling was absolutely ridiculous though. In the first level, you're supposed to be a cyber augmented super soldier, but in the first level, they give you like 2 magazines for your pistol, and if you don't max our your small weapon skill, you have worse aim than a toddler with a nerf gun.
The gameplay and graphics don't hold up but the story was absolutely prescient around AI, billionaire oligarchs, and mass surveillance.
I was also completely blown away by something I only discovered years after playing the game when the sequel landed.
There's a portion in the game when your brother Paul is sick and he tells you to leave him to fight off enemy goons alone. Apparently you can fight your way through the hotel and he survives all the way to the end of the game!
When the sequel came out, I was like "why the fuck is Paul still alive"
The game implements this in a funny, low-tech way: you enter through Paul's window, and if you exit back through his window, the game treats it as though you've chosen to abandon him, so he dies. In order for him to survive, all you have to do is exit through the front door of the hotel before he is killed by any enemies, which you can do by running as fast as you can past all the enemies.
Indeed he does. There are many of these hidden things.
You can kill Anna on the plane where you're supposed to kill Lebedev; the game accounts for this with voice dialogue and everything. Crazy. At that point in the game there is no reason for you to even try (and she's a tough match) unlike later on --- but you can!
Haha, nice. Which reminds me of my first playthrough as well, and I was very much on-rails brained (just do what the game tells you to do, because most games give you barely any agency). In the plane where Anna goes to kill Lebedev, for whatever reason I tried killing her, it took a few tries but I ended up LAM'ing her and I was confused that the game continued afterward.
Deus Ex and Alice were both games I wanted to play when I was in high school, but they didn't have Mac ports.
I tried playing Alice a couple times when I got Steam in 2023, and I couldn't get into it. Tried another game from that era: Made it about halfway through Half Life 1 on a long flight and couldn't get into it either, even after I'd played Alyx.
It's wild how games that were considered state-of-the-art when we were kids can feel unplayably unpolished today.
Remains one of my favorite games ever, even as current events make it difficult to return to at present (it used to be a yearly replay over my winter holidays).
One thing strikes me however, as perhaps revealing my own naïveté:
> Lurking in the accusations against “wealthy bankers” is the oldest, ugliest conspiratorial trope of all, the idea — stemming from the 1903 forgery “The Protocol of the Elders of Zion” — that a cabal of Jews secretly run the world.
I never made that connection until literally reading this piece. Bankers weren’t all Jews, and not all Jews were Bankers. I had heard the stereotype, sure, but I never read said stereotype into such conspiracies or narratives. It just made logical sense that a newly-emerged global society formed around currency and trade would be manipulated by those people who specialize in said sectors, i.e. bankers and financiers. The fact said individuals continue having outsized import on daily news and current events almost cements the plot point as real prophecy instead of antisemitic nonsense, but I can also see how bad actors would tie hate speech to current events to boost their own platforms.
Old boogeymen in bankers became faang owners in real life some 10-15 years ago and almost nobody complained. Now its ai companies owners.
Compared to those, all bankers of the world even combined are still a minor insignificant player. I wonder if we will ever see 'occupy sillicon valley' movement?
My favourite ever games journalism quote:
"There's a tendency among the press to attribute the creation of a game to a single person," says Warren Spector, creator of Thief and Deus Ex.
Mine's from this game itself, when speaking with Morpheus:
"The individual desires judgment. Without that desire, the cohesion of groups is impossible, and so is civilization. The human being created civilization not because of a willingness but because of a need to be assimilated into higher orders of structure and meaning. God was a dream of good government. You will soon have your God, and you will make it with your own hands."
This was all a prototype for a much larger LLM.
As a professional game developer who has worked on multiple games affected by this, it's definitely something which bothers me a lot.
I've seen a lot of discussions among fans about why one specific publicly visible person made this or that decision when he was never part of any discussion related to it.
The journalist understood the assignment!
This goes beyond just the press really.
The myth of the solo creator who heroically makes something amazing has a romantic appeal to a lot of people, especially those who dream of doing such a thing themselves someday. In truth, all great things in history have many collaborators and what we think of as the “creator” is often just a person who played the role of bringing together the collaborators, with perhaps a few other direct contributions.
But in the AI era, this solo-creator myth can now become reality, or if you are more cynical, just an even deeper delusion that exploits the non-consensual labor of millions for one’s personal benefit.
Similarly, "Steve Jobs invented the ____"
There's a lot to cover with the game, so I'm not surprised he doesn't cover the music. But the soundtrack is great! I still listen to it regularly. I like the UNATCO music best. Each track has a regular theme, and switches to variations on the theme for combat and other situations. Pretty unusual in 2000 and even today.
UNATCO theme is absolutely legendary, and so are many other tracks in the original.
I actually got chills during the surprise post-credits scene in Deus Ex: Human Revolution when the og Deus Ex theme started playing.
One of my favorite pieces of music for programming: https://m.youtube.com/watch?v=OSpsAauvEXU
Same for the DX:HR game that weaves the song in! Before the shine wore off as you play through the whole game.
Hong Kong Streets FTW! I remember having it on a playlist with my kids in the car.
I loved the theme changes on them -- I remember HK Streets had explore, combat and death scene; transitions felt seamless in the game.
Goodness, the introduction to Hong Kong and the music cast a new vibe on the game at a perfectly timed moment, when you've just about had enough of NYC. And it was seeded with all these little scripted moments you could happen upon. Talks in tea shops, gang fights in tunnels, overhearing convos in bars, the little newspaper boy who relayed threats to a newsstand vendor and leads you to a gang HQ if you follow him (and he even turns around and tells you not to follow him. In a 90s game!).
And the discoverability of all kinds of stuff in the canals. The cityscape building hopping and secret back entrances to the duplicitous Maggie Chow's apartment. It just had everything. You truly felt like you were discovering every inch of it and like it wasn't just on rails or procedurally generated.
I’m on a metal discord server where the soundtrack regularly shows up in people’s weekly/monthly charts. Amazing music.
I can recommend the HD remix.
If anyone wants to play it again, dont forget the amazing mods available: https://www.moddb.com/games/deus-ex/mods
New renderers, new engines, The Purist Mod, GMDX, The Nameless Mod...
A remaster is apparently in the works.
https://store.steampowered.com/app/3131640/Deus_Ex_Remastere...
Genuinely curious if this ever ships. It was meant to release in January this year, but the devs pulled the launch after it got a terrible reception from fans.
What has been shown so far looks worse than many of the free modded versions out there, and with AI lowering the bar for modifying games every week… As an experiment I asked Claude to take the source code from the browser port of the game that appeared on GitHub recently, add coop multiplayer, 32:9 ultra wide support and as much of the graphical enhancements from the remaster video.
It took about 4 prompts, and I have builds playable on Linux, MacOS and Windows, with coop. Gets well over 300fps on my Mac Mini as uses metal on an a Mac.
It really makes you think how long the business models of companies like Nightdive Studios (specialists in remastering old games for modern systems) can last, when you can “remaster” entire games in very few prompts.
The studio will be fine. They'll use AI but it won't be a buggy vibe coded mess; they'll actually test it and refine it. That's the hard part.
A lot of modern remakes become "demakes". Often a remake focuses on surface level improvements, like graphics, but damages the underlying game systems that made the original beloved in the first place. Another common problem is lazy graphics upscaling that improves the resolution but makes the result look cheap or incongruous with the game's original style (GTA3 remastered is a great example[1]). I think there are a handful of truly great remakes a bunch of mediocre ones and a surprising number of total disasters like Warcraft 3.
But probably the worst trend with modern remakes is taking the original games off of online stores or "upgrading" them to the remake thus making the original unavailable. Combined with the "demakes" trend above and it seems like we're actively destroying many historical games with these "remakes".
[1] https://www.digitalfoundry.net/articles/digitalfoundry-2021-...
Nightdive studio will be fine with their Sony and Nintendo devkits and arrangements with them, store access, publishing deals etc. They'll just use the same AI tools to get things done faster, presumably.
Also, if you haven't, Prey (2017) is the final song of that genre and probably the best of them.
If you love Deus Ex, I think the Dishonored games carried the flag for this kind of game too. Harvey Smith, lead designer on Deus Ex, was heavily involved in making them and while the setting is completely different (magic, steampunk-ish), the “feel” of the games owes a huge amount to Deus Ex.
Dishonored 2’s fictional city of “Karnaca” gave me similar joy to explore and unpack as when I first encountered Hong Kong in Deus Ex.
> https://en.wikipedia.org/wiki/Harvey_Smith_(game_designer)
> https://en.wikipedia.org/wiki/Dishonored_(series)
I picked it up a few months ago for the first time but I've not found the enthusiasm to keep going. Think I was around half way maybe. Does it get better? It's the sort of game I really like on paper but it just feels a bit shallow tbh. Plus I don't find jump scares relaxing after a long day at work. Feels like I'm missing something
The Mooncrash DLC specifically is one of the best pieces of gaming available. It turns the base game mechanics into a Rogue-like where the world resets but some things in the world still stay persistent.
While I like that DLC, I think it loses what makes these games so great to play: the feeling of exploration and slowly uncovering a story. Moon crashes repetition and time limits don't quite do it for me (although I still really recommend it to anyone).
Absolutely agree. Prey is stunning puzzle sandbox and I love so much the atmosphere of the game, from both the artistic and environment design perspective, but also from the outstanding ambiance soundtrack by Mick Gordon.
Unfortunately I have the impression that the final part was rushed, as the story feels incomplete at best. I wish Arkane could dedicate 6 more months to this game.
I've been out of the gaming scene for a while; will the iGPU on my Ryzen 7 9700X be able to handle a 9 year old game?
Until you get a better response, here's my experience: my 7700 gets stable 60 fps in gta5 at 1080p on medium-low. Haven't tried anything more modern, I'm addicted to ancient stuff.
Prey is extremely good, but boy did I hate the ending. It's not just a disappointing ending, it's one that retroactively cheapens the rest of the game, IMO. Still a great game and worth playing, but that ending will always leave a bitter taste in my mouth.
I played it for the first time using Deus Ex: Revision. It's very good.
I would suggest anyone playing it for the first time to give the original with only basic engine fixes (e.g. Deus EXE) a go before playing some random modders take on what the game should be like.
If you have a lot of free time, may be. The game is pretty long. I enjoyed Revision though, so I had nothing to complain about.
Revision sucked as it had crappy textures on Hong Kong. GMDX it's far ahead, less tacky/broken and with hugely enhanced areas. As early as at Hell's Kitchen you are looking a much more realistic area (city planning, buildings, park benches/objects and whatnot) than before.
One thing that bugs me is the article explains the twin towers missing from the skyline as "rendering engine couldn’t handle any more polygons", but it turns out... it's way more complicated than that https://www.youtube.com/watch?v=wpi5xUXPqok .
While most of the country was all Glass Em! post-9/11, a few of us were sort of amazed that it took so long.
It wasn't just misanthropy on our part.
Zooming out, macrohistorically[1], the amount of destruction that can be controlled by the individual soldier has increased, steadily at first, then exponentially in the modern era. Obviously the extreme example would be something like SADM[2], but this increase also includes the multiplying complex systems of the modern world - bulk ammunition, heavy vehicles, commercial aircraft. As the numbers needed for X level of destruction decreases, the span of viable ideologies increases; it's easier to convince 12 guys of nutty ideas than it is to convince 12,000. So, in the big view, the idea of big cultural icons getting flattened, this is something scifi has been kicking around for a while now. One could argue it's a significant pillar of "cyberpunk" worldbuilding: the persistent presence of the "crazies" wielding the modern tools of fuel, bullets, and nuclear bombs.
[1] Which is definitely the perspective of the Deus Ex creative team.
[2] https://en.wikipedia.org/wiki/Special_Atomic_Demolition_Muni...
To save others a few minutes, the more complicated explanation is that (according to Warren Spector) the guy who made the skybox left them out by mistake. :)
I guess they got too much heat for all the conspiracy theories in the game...
> Still, I do understand why it was done this way, and don’t really blame anyone for it: because truly interactive storytelling, especially on a scale like this one, is hard, as decades of experience have taught us all too well.
The Stanley Parable is an exploration of the fact that this sort of "interactive storytelling" is largely impossible. It's not a coincidence that it was made as a mod for Half-Life 2 (and then as a Source game). The different paths represent different attempts by the game designer or the player to either fix or cope with the failure of the game as the Narrator originally envisioned it.
For those who have never played Deus Ex, I'm actually going to do the heretical thing and propose that you start with Deus Ex: Human Revolution (Director's Cut).
It's an amazing game in its own right and holds up really well today. The problem with hopping directly into Deus Ex is that it's really showing its age these days, even with mods.
DX:HR is a prequel, so from a timeline perspective it makes sense to play it first :)
If I am remembering correctly, I felt terrible after completing the first mission but that may have been the point - make you think about what you are doing. It was presented to the player as authentic threat, then when you get to end you are told it was a test but in my playthrough I killed all the “bad guys” on the way, and could have spared their virtual lives by sneaking around and knocking them out.
Postal 2 can be played through without ever hitting anyone, which I've done for fun. Although it's the exact opposite of what you're supposed to do there, which is the joke.
Haven't been able to repeat that in Deus Ex, you can't play through the campaign as a total pacifist, and Carter explains as much right at the beginning.
I vaguely remember doing a self-challenge pacifist run... I think I had to move all the unconscious bodies on the PCRS Wall Cloud up to the dock, because otherwise, I would be indirectly responsible if it sank while they were unable to evacuate.
Sure, I've done at least a dozen of less-violent runs (being addicted to this game and a couple of others), but you still can't get though it without ever killing anyone, at least not without hacks exploiting NPC pathfinding bugs, and the game still treats characters like Anna as dead even if you work around it.
100% of regular NPCs can be spared IIRC.
There is not a big difference between unconscious bodies and dead bodies in the game, after all, they never wake up. The real challenge is playing without harming anybody, which is possible up to one or two specific situations.
Or were there unconscious bodies on the ship from before your arrival? I do not remember that anymore.
It’s been years since I played, but I believe they were a real terrorist attack? It was a test of your capabilities, but not a false flag.
Wow, so same. I spent the whole rest of the game (and generally ever since) trying to max stealth and nonlethal gameplay
Deus Ex was a ridiculously elaborate game.
I remember playing it again and again as a teenager, each time finding something new, some shaft I hadn't explored or a character in some side street I hadn't talked to. I must have played through 15+ times.
My favorite quote: "A bomb!" -Joch
Any mention of the original Deus Ex requires mention this old "walkthrough" by DOUG the Eagle called Sunglasses at Night:
https://www.it-he.org/deus.php
Deus Ex: Human Revolution is one of my favorite games of all time (and the game that got me into games). I enjoyed mankind divided a lot as well, though it felt different. I've started the original Deus Ex a few times but never really got into it; maybe I need to give it another shot.
I really really really really missed seeing blogs like this! These blogs always felt like home, like a traveler's notebook, like a cozy warm personal place. And all we are left with is these boring corporate flat garbage.
As always, Ross's Game Dungeon on this game is a must watch:
https://www.youtube.com/watch?v=rxOKEsBx4NU
Such a great game. Afterwards I needed more and ended up finding this other game called Neocron which kinda ran the same vein but was no where near as good.
JC: Blackmail of the U.S. government could not possibly escape the notice of the United Nations
Paul Denton: Don't be so quick to trust the UN.
JC: Are you kidding?
JC: The UN's about the only chance we've got these days. If the U.S. spirals into another Civil War...
Paul Denton: A pretext, nothing more.
Paul Denton: The whole project of world government going back to the League of Nations has been funded and manipulated mainly by wealthy bankers.
JC (Jesus Christ): Is that so?
Paul Denton: Remember that the UN itself was built on land donated by John D. Rockefeller
Paul Denton: The wealthy have always been the ones to profit from one-world government
Paul Denton: The United Nations' secret goal... well, this is David Rockefeller's description, from half a century ago:
Paul Denton: "the supernational sovereignty of an intellectual elite and world bankers."
Paul Denton: The UN was founded not to end war but to gradually dissolve national governments and replace them with a Globalist meritocracy.
Paul Denton: Average people never benefit from government and business on a scale they can't even understand
Finally sat down and played this a few years ago. I didn’t think I’d be able to get into such an old game but it was one of the best gaming experiences I’ve ever had.
With mods or vanilla? And if with mods, which?
Wann to try it again since i played it back then to its release, and back then i liked it but was too young to really get what it wants from me.
I spent hundreds of hours in the game, if not thousands, over the decades. Your best pick would probably be gmdx as it fixes many bugs and annoyances of the original, improves graphics a lot, while staying very close to it.
Revision is popular and cute, but changes too much. Level design on some levels is so different that you can't recognize them, I still get lost despite playing though it at least ten times, as original levels are burned in my memory.
Although this can be changed in settings, I'd still avoid Revision unless you want to have another go at it after finishing the original.
I'm working to make open-source the webgl port in a few days! I love this game.
If I am not mistaken Deus Ex was one of the first game with non-linear gameplay having different story entries and exits. That feature itself was very interesting and unique. Apart from that cyberpunk rpg design was attractive. All in all it was an epic game and It is a game which is memorable for lifetime. Thanks to Ion Storm one more time.
Deus Ex has so much to enjoy, but in particular I’m glad to see continued love for the music.
I can’t recommend highly enough the remasters and remixes by Mothership Loudspeakerz.
The one I liked most is the Mairiba cover of nyc streets, https://www.youtube.com/watch?v=tGSuenLGJfM. fittingly used in the trailer for the excellent Lay D Denton mod.
As always, someone has built a browser playable version:
> https://jarmitage99.itch.io/opende
Do you have a single fact to back that up?
What a shame.
How bout some soy food?
Paul... I... I... I thought you were a GEP gun.
— Malkavian Mod
https://www.youtube.com/watch?v=-faAQIjbJZE
Justice for Adam Jensen!!
I had a subscription to PC Gamer and saw it was named Game of the Year. I got it from Wal Mart, a beautiful shiny box, and inside was a fake newsletter about events in the game world, I think the paper that Joe Greene, an in-game character, wrote for.
I had no idea what I was in for, and as a 15 year old, I felt twists and surprises, and organic game reactions to things I did that blow my mind even today, and imo still haven't been matched. And leveling and skills truly mattered and were tied into the game. Inventory management and ammo was interesting, the interface was perfect. It also had a kind of intellectual curiosity (characters talking competently about surveillance state and capitalism!) in the dialog that I only ever felt in, say, Alpha Centauri and later, Disco Elysium. It's still the best PC game ever imo.
Edit: I think the most important thing about its legacy now, is that it engaged with conspiracies in a fundamentally different way, more like 90s X-Files style fascination and curiosity than anti-intellectualism of Alex Jones-style rabid misinformation. A critical nuance that gets lost when conspiracy cranks try to claim Deus Ex as theirs.
Edit 2: Respectfully, contra the article, if anything I think there's not enough hagiography surrounding Deus Ex. It's either beloved or not known, and the latter is the crime that needs rebalancing as it represents an example of what's possible in passion project game design that I think is just as important as it ever was. That matters infinitely more to me than sidecar questions of how more or less "living" it's game world was relative to its predecessor System Shock. I also think the analysis is a little bit off to criticize DX's three-choice ending as being too on-rails relative to System Shock, which is a one-stop boss battle that lasts like 15 seconds.
It probably kicked off a minor G.K. Chesterton revival as well. 90s Cyberpunk viewed through post-graduate Philosophy amidst the transition of cyberpunk to eCapitalism, all tied together with cinematic sensibilities and a phenomenally realised OST.
Now if only someone could make a game aping 'The Difference Engine' in the style of Dishonoured... the time is right for a steampunk equivalent!
I've got it for ~5 eur (~$5) back in the day with a gaming magazine in Spain in 2003/2004, I can't remember. Dirt cheap and amazing game running really well on my Athlon with a Geforce2 MX.
Now with GMDX it's a must play.
On my last replay the game's politics read to me as hyper libertarian. Very anti-UN, anti globalism. Right up Alex Jones' territory
When the game came out though the politics around conspiracy theories was very different. Deus Ex tried to cram in every conspiracy theory circulating at the time. MJ-12, the trilateral commission, Roswell...
I wouldn't say it was anti-UN per se. The UN just happened to be the vehicle that bad guys used. It was ramping up an extrajudicial military force, coordinating with rich elites in the shadows and spreading a plague for political leverage that was the bad stuff (Paul was clearly against, but other characters not so much).
The good guys were trying to coordinate and make sure vaccine was widely distributed, and IIRC the original friends of the main character continue to believe in the value of UNATCO (the agency you work for in the game) and treat it like a good cause that was poisoned rather than a philosophical error.
I can see the libertarian bent, but with the very heavy qualifier that it's like Noam Chomsky 90s anarcho libertarianism than the joke that is today's fascist-friendly memeified online libertarianism. I doubt Tracer Tong and Alex Jones would have much in common if they tried to have a conversation. And it does give you three choices at the end of the day, and seems to mean it, though if you squint I suspect it's most sympathetic to Tracer Tong's preferred outcome.
Changed my life. Still the best game. Lapautin machine, etched into my mind.
Flatlander Woman
I just specced up basic pistol to the max and enjoyed a lot of sneak & headshot fun. So many options, all good, very replayable. Kind memories.
Nah, dragon sword is the best once you push manual combat to the maximum level. Takes out pretty much everyone in one hit. I played through the game dozens of times and it's my standard pick for 99% of playthrough. Just need a little extra for the bots.
Metal Gear Solid 2 should get a mention if we're talking about prophetic games
The background behind the text makes it hard to read. Getting a bunch of horizontal lines that intersect whole lines of text
True story: two college friends of mine having a conversation on Friday evening, Friend A (single) asked Friend B (in a relationship) what he was doing on Saturday. B's excited reply was "Deus Ex!"
"Oh fuck off" said A.
I'm gonna reinstall it.
Black helicopters. I always knew they exist!
what a great game! *nostalgic tears dropped*
Deus Ex was an amazing game. My only regret is that the more we see the real world impacts of late stage capitalism and technology enthusiasm, I've spent more time wondering if the Tracer Tong ending was the better choice for the world
JC! The net's going black!
Amazing game. I was so disappointed when the sequels didn't live up to it.
Still my favorite game of all time. The difficulty scaling was absolutely ridiculous though. In the first level, you're supposed to be a cyber augmented super soldier, but in the first level, they give you like 2 magazines for your pistol, and if you don't max our your small weapon skill, you have worse aim than a toddler with a nerf gun.
The gameplay and graphics don't hold up but the story was absolutely prescient around AI, billionaire oligarchs, and mass surveillance.
I was also completely blown away by something I only discovered years after playing the game when the sequel landed.
There's a portion in the game when your brother Paul is sick and he tells you to leave him to fight off enemy goons alone. Apparently you can fight your way through the hotel and he survives all the way to the end of the game!
When the sequel came out, I was like "why the fuck is Paul still alive"
The game implements this in a funny, low-tech way: you enter through Paul's window, and if you exit back through his window, the game treats it as though you've chosen to abandon him, so he dies. In order for him to survive, all you have to do is exit through the front door of the hotel before he is killed by any enemies, which you can do by running as fast as you can past all the enemies.
Indeed he does. There are many of these hidden things.
You can kill Anna on the plane where you're supposed to kill Lebedev; the game accounts for this with voice dialogue and everything. Crazy. At that point in the game there is no reason for you to even try (and she's a tough match) unlike later on --- but you can!
Haha, nice. Which reminds me of my first playthrough as well, and I was very much on-rails brained (just do what the game tells you to do, because most games give you barely any agency). In the plane where Anna goes to kill Lebedev, for whatever reason I tried killing her, it took a few tries but I ended up LAM'ing her and I was confused that the game continued afterward.
Deus Ex and Alice were both games I wanted to play when I was in high school, but they didn't have Mac ports.
I tried playing Alice a couple times when I got Steam in 2023, and I couldn't get into it. Tried another game from that era: Made it about halfway through Half Life 1 on a long flight and couldn't get into it either, even after I'd played Alyx.
It's wild how games that were considered state-of-the-art when we were kids can feel unplayably unpolished today.
It is funny to go back and play some classics like that.
IIRC Quake used “a” and “d” to… turn, instead of strafe, by default. Absolute madness. Can be played without a mouse I think(?).
On the other hand, it is still very cool that you can get the bad guys to fight each other sometimes. That should be a feature in every game really.
Remains one of my favorite games ever, even as current events make it difficult to return to at present (it used to be a yearly replay over my winter holidays).
One thing strikes me however, as perhaps revealing my own naïveté:
> Lurking in the accusations against “wealthy bankers” is the oldest, ugliest conspiratorial trope of all, the idea — stemming from the 1903 forgery “The Protocol of the Elders of Zion” — that a cabal of Jews secretly run the world.
I never made that connection until literally reading this piece. Bankers weren’t all Jews, and not all Jews were Bankers. I had heard the stereotype, sure, but I never read said stereotype into such conspiracies or narratives. It just made logical sense that a newly-emerged global society formed around currency and trade would be manipulated by those people who specialize in said sectors, i.e. bankers and financiers. The fact said individuals continue having outsized import on daily news and current events almost cements the plot point as real prophecy instead of antisemitic nonsense, but I can also see how bad actors would tie hate speech to current events to boost their own platforms.
Just an odd bit of reflecting, is all.
Old boogeymen in bankers became faang owners in real life some 10-15 years ago and almost nobody complained. Now its ai companies owners.
Compared to those, all bankers of the world even combined are still a minor insignificant player. I wonder if we will ever see 'occupy sillicon valley' movement?
First, GMDX it's amazing.
Second, there's Open Deus EX (I think not GMDX compatible yet) and DX-Rust, which it is.
I still play to that game, and it's my favourite among Slashem and some few interactive fiction ones.
OpenDE: Fast, vanilla https://github.com/jarmitage99/OpenDE
DX-Rust: Slow, AI slop, but it can be improved. It supports GMDX https://github.com/Grissyelda/dx-rust
If you use Recomp Launcher you can install these with ease, even on Steam Decks.