This reads to me mostly like Nintendo has a giant backlog of analog information (think wall of paper files and envelopes at your dentist's office) that they need to preserve... hand drawings from the 1980s and 90s, tape recordings of music, and so forth.
They likely need someone to help catalog, organize, and digitize this information. In other words, probably less about upselling old games and more about preserving fragile historical content (Nintendo museum incoming?)
It's an hourly contract position (very common in the video game industry). The job/pay model is similar to Hollywood film productions, where most people on a project are hired under a limited term contract.
There are salaried positions in the games industry, but it's not the default.
WA state law requires job postings to include the pay, wherever hourly or salaried, and ranges are allowed. Since employers want to pay as little as possible while attracting as many applicants as possible, employers post a range with an attractive high end, and then at salary negotiation time the employer will likely offer closer to the low end (saying the high end is for employees with longer tenure or more experience, and not for you, the new hire). Sometimes in my experience the entire range is a low-ball offer from the employer; there is not a legal reason why they can’t offer you more than the posted range if you successfully negotiate.
Feels more like a figleaf so they can say they are managing preservation themselves when there might be reasonable grounds that other projects might do it otherwise.
So they can keep upselling us old games we already bought before but now on the latest platform that will not be compatible with the next platform either so we can restart the cycle again.
sorry but this is hilarious. nintendo have almost become a byword for anti-consumer practice, routinely attack projects who even slightly infringe on their IP, crush legal emulator projects (yuzu) etc. feels like they want to add insult to injury at this point.
This reads to me mostly like Nintendo has a giant backlog of analog information (think wall of paper files and envelopes at your dentist's office) that they need to preserve... hand drawings from the 1980s and 90s, tape recordings of music, and so forth.
They likely need someone to help catalog, organize, and digitize this information. In other words, probably less about upselling old games and more about preserving fragile historical content (Nintendo museum incoming?)
> Pay Range: > $35—$55 USD
Is that per hour? Odd way to quote the salary range.
It's an hourly contract position (very common in the video game industry). The job/pay model is similar to Hollywood film productions, where most people on a project are hired under a limited term contract.
There are salaried positions in the games industry, but it's not the default.
WA state law requires job postings to include the pay, wherever hourly or salaried, and ranges are allowed. Since employers want to pay as little as possible while attracting as many applicants as possible, employers post a range with an attractive high end, and then at salary negotiation time the employer will likely offer closer to the low end (saying the high end is for employees with longer tenure or more experience, and not for you, the new hire). Sometimes in my experience the entire range is a low-ball offer from the employer; there is not a legal reason why they can’t offer you more than the posted range if you successfully negotiate.
Feels more like a figleaf so they can say they are managing preservation themselves when there might be reasonable grounds that other projects might do it otherwise.
So they can keep upselling us old games we already bought before but now on the latest platform that will not be compatible with the next platform either so we can restart the cycle again.
sorry but this is hilarious. nintendo have almost become a byword for anti-consumer practice, routinely attack projects who even slightly infringe on their IP, crush legal emulator projects (yuzu) etc. feels like they want to add insult to injury at this point.
Emulation isn't preservation, emulation is emulation.
Which is currently absolutely vital to software preservation so I'm not sure what point you think you're making
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