Reminder to all that barring access to internal docs, use of internal software/firmware components and information obtained through nefarious means, emulation is 100% legal pretty much everywhere in the world.
Edit: of course there's the gray area of scrapers, game downloaders etc... but those are not emulators.
Yeah I gave up on them for the multiple DMCA and copyright bullshit they keep pulling. I'm not really a console guy, but my friend gave me a Switch 1, and that was wonderful at a time I was in the hospital. But ever since then they've just become another rentier trading in their games, but attacking users and fans over and over. Screw em. I wish more people understood and felt like that, but most people don't care about the politics. They just want another Mario game for their kids.
The sad part is I would gladly fork over money, the new Zelda looks really nice, but, I'm not that desperate. I'll pay for another yacht for Gabe over Nintendo these days.
I have absolutely no sympathy for Team Xecuter. They knowingly bricked consoles, misled customers, stole GPL software and shipped buggy software leading thousands of users to getting banned. This goes way back to the Gateway 3DS days (same team) where they did the same shit.
GP may be referring to Doug Bowser [0], former president and COO of Nintendo of America, but a brief search didn't turn up any reasons why Nintendo would have ousted him.
Anyway, the team behind Yuzu is still at large and the development will continue elsewhere, from aside, like in older days of emulation. Not everything has to default to GitHub, and not everything can.
Is there anything like bittorrent for github repos?
That was always the appeal of people exploring shared compute and storage on crypto networks, it was overhyped and burdened by the financial speculation (though I imagine it also helped fund development), because the cool thing for me was people trying to build resilient distributed systems that protect from these kinds of issues
I think AI is going to make some kind of p2p github style decentralization closer to reality. The gap is the unique identifier vs the hash identifier and identity/signature management.
But the tools are all there to create some kind of dark web, especially as the real web is going to be flooded with garbage.
Please stop trying to shill this. The crypto aspect always made the project look shady, and the massive security oversights really hammer home the fact that this is not a serious project.
What's the difference between this and https://tangled.org? This is the first time I've seen it mentioned, and it sounds like it's trying to a build a similar solution.
Also, why are we basically re-implementing a P2P network for VCS when we already have a really good generic P2P networking system which also has Git support?
I do not want to hate on them but they did have a pretty massive oversight of ... not checking that any of their traffic was encrypted or authenticated.
Every single Switch 2 emulator is still available on Github and Gitlab.
And just checked most Switch 1 emulator is still available too because they are not hosted on Github but rather on self hosted repos with their own domains.
Not that it matters because they will be back next week either way.
The only surprising thing is the PicoFly firmware but that's such a niche. Most peope who have a chipmodded Switch never touch that.
At the rate we are going, we won't need emulators sooner rather than later: We will have direct "ports" of binaries for different platforms. I wonder how feasible is to use JVM (or CLR) technology to make these ports multi-platform. What's the state of GPU access in the JVM
We won’t need them on Macs because of the same ARM architecture between the Switch and Apple Silicon. Funnily Macs are now the bleeding edge well at least as Switch games goes.
Emulators always, without fail assume piracy. Let's say you bought a cartridge, dumped it and grabbed an emulator. You bought the game but "stole" the console sale.
Nintendo's business is not just games, they need HW sales as well for the whole thing to make sense. Since I have both the game and the console, I can feel justified, but it's not their TOS and that's enough for me. Game/book/music preservation is another story I guess.
Tangent, but the new Zelda Ocarina of Time runs butterfly smooth in insane melees on an S2. Got it on day 1 and we are both over 40, pathetic. Sucks for me, she usurped it and I don't watch next to her so that I can go through the story on my own. Just watched a few encounters to get the tasted. Great game so far, 1-2AM isn't unusual.
They definitely do with the Japanese version which is local region locked and subsidized (this is the only one you can get off the shelves, the english global version is online store exclusive and more expensive, matching the global price)
Not sure, but the installed base grows and so does the walled garden :) Nintendo always held the line on console prices, was my impression as opposed to Sega/Sony/PS. "Outdated" components and in-house circuitry, besides the ancient Tegra on the S1. I am spitballing from memory, someone else here might provide real insight. Regardless though, they require Mario Kart running on their HW, not a PC. Their margin is their decision.
There is also a very juicy accessory ecosystem. A Pro Controller is $90 these days. I've tried clones, but Nintendo paywalls a few things, like powering up from the controller.
I thought I had the right to use circumvention procedures to back up my own games. If I own game and run it on an emulator with a firmware extracted from my device, what law am I breaking?
As far as I understand it, the way it works is that section 1201 of the DMCA has two parts. One part prohibits breaking DRM, and one part prohibits trafficking in devices or software intended to circumvent DRM. The part that prohibits breaking DRM has tons of exceptions so previously legal behavior doesn't become illegal just because something has a digital lock. However, the part that prohibits trafficking in circumvention devices has none of these exceptions. That's the part that Nintendo uses to go after emulators.
Emulators have neither "breaking DRM", "circumvention devices" nor circumvention code though.
That's why Nintendo usually tries to avoid going to court for emulators unlike when they sued for the R4 cartridge for example, they are afraid of the result.
Nintendo Switch games are stored as encrypted data, and then decrypted at runtime by the console. Nintendo's legal position is that because the emulator will only run Switch games if the user provides decryption keys dumped from a Switch, it counts as a circumvention device and is therefore illegal to distribute. Nintendo sued Yuzu, one of the most popular Switch emulators, and the Yuzu authors chose to settle rather than going to trial.
That seems like a weak argument, but the courts make all sorts of surprising decisions these days.
In the past, Nintendo tried using their trademark as a watchdog -- the console would reboot if the game did not display it at startup -- then sued unlicensed games for trademark violation. The courts ruled the trademark was purely functional in that use case, and not a trademark, then ruled against Nintendo.
I imagine a similar ruling, if the defense is: The user has a valid key, and a copy of the media. Any circumvention happened before that point in time. We're simply building a compatible device.
Of course, I'm not a lawyer, and the DMCA is a terribly designed law.
Wasn't this same thing a huge deal back with the DVD DRM keys? The keys were leaked, but it's technically illegal to distribute software that uses them in unlicensed ways, even if you don't distribute the keys.
Rather than a value judgment of whether or not Nintendo is rightly applying the law, Yuzu settling must be viewed as a fundamental inability for a small group of independent devs to defend themselves against the deep pockets of a famously litigious major global corporation in the modern court system.
GitHub also has the right (responsibility, some say) to pre-emptively take down anything Nintendo complains about from their platform and optionally ask questions later.
It's baffling why these projects keep choosing Microsoft as their host.
The issue is that the law is meant to protect billionaire corporations from you, not the other way around.
Congress has now illegally approved copyright theft of millions of works from small authors, EVEN where everything was illegal about it, down to the torrent client used to get the works in the first place. Oh and this was illegal for Congress too, you see, just about the only thing Congress isn't allowed to do is to change the law retroactively (OpenAI, Meta, Google violated the law BEFORE congress made it legal. So that doesn't matter according to the law. A lot of states even created criminal responsibility for copyright violations. Do these companies or CEOs get convicted for that? No, of course not). But to protection billionaires congress gladly ignores the law (yes, technically congress didn't do anything, the "copyright office" did, but it's a part of congress and you can bet your firstborn if 10 congresscritters disagreed with the font the decision is published in they would have changed it immediately)
Even courts do it. They make up equally absurd justifications. I mean, in order to protect the billionaire AI labs from software engineers claiming copyright they have now declared AI models persons [1]. The reasoning is that because if they are not persons they cannot create a copyright, and so cannot give it to customers, in other words: AI labs would have nothing to sell. You wouldn't be legally allowed to use AI outputs, as they would be owned by the people the model learned from. What do you think the odds are that AI models will now be treated as persons when it doesn't benefit billionaires? I believe we have found the first example of odds bigger than 100%.
Congress does NOT apply copyright used against billionaires, but it does apply when billionaires sue 9 year olds with download software, without proof even, in most cases. 9 year olds get threatened with 2 months prison plus 300,000 PER INFRACTION, billionaires get to violate the law. Oh, and by the way, the EU commission has, separately, agreed with this way of doing things over the objection of German courts (the EU AI directive, like any other directive, comes from the commission. They had the good manners to let parliament vote on it, but is there anyone who doesn't remember what happens when parliament votes against it, say, something like "Chat Control" for example?)
And this is after copyright violation was made criminal in many places. The CEOs of these companies have admitted to hundreds of millions of copyright violations, so at 3 months per violation ... even if they were the first human ever to evolve they would still not even have 1% of their prison sentence served if the punishments applied to normal people were applied to them, as the law clearly dictates.
Fundamentally, Anthropic and OpenAI (and Google and Facebook and ...) are based on massive violations of copyright. If any of these companies were held liable to the standards courts hold 9 year olds, their billions wouldn't be enough to protect them from bankruptcy (violating millions of works at hundreds of thousands per work adds up fast).
Can someone explain to me how I get to do that? If I can violate the law millions of times making up a billion dollar company is trivial, for obvious reasons. How do I get courts and congress to find technicalities to never hold me responsible. Because under the deal Sam Altman, Larry Page, Elon Musk and Dario Amodei get from courts and congress, and even from the EU, anyone can become a billionaire ... Just make the Netflix everyone wants for starters, and I have zero problems coming up with 100 more ideas.
I reached out to both this legal team and SFC about cases where all of the LLMs will license strip open source code. In cases where BSD licensed code was copied into thousands of projects and millions of forks, it appears the training is so embedded that it will produce functions down to the formatting decisions. In the case of `strlcpy`, no human written version looks like the OpenBSD version, but most commercial LLMs will license strip the OpenBSD version when asked to implement. Depending on the context (not trying to trick them, just other programming questions), I’ve had them all produce it without license (100% score in JPlag).
I keep wondering how this can of worms is going to play out. Right now it doesn't get them into trouble because they're taking from OSS communities, but what happens once one company finds out code they released with a restrictive license got copied verbatim into a closed product? Will they retaliate? Will they decide together to not open pandora's box? I wonder really
It doesn't matter. The courts are entirely unfair. Take the copyright office's arguments: it states the court should explicitly address "Market Harm". Essentially, ANY fair use, such as AI training should be illegal, if it harms the market for the original authors EVEN WHERE THE LICENSE WOULD NORMALLY ALLOW THAT USE. That was reasoning applied to protect billionaire profits from the horror of library lending. The copyright office's position documents this extensively.
In other words, no matter the license, the fact that OpenAIs fair use of the works for training MIGHT take opportunities from the plaintiffs should, BY ITSELF, be an argument to make that AI training illegal. Even if the software programmers agreed to allow AI training, then still sued OpenAI, that is a valid argument accepted from billionaire companies.
In case you're wondering how the court argued that in this decision? It didn't. Not covered at all. Obviously brought up by the plaintiffs, not adressed. The weirdest pro-billionaire arguments are just accepted by the court (the big one is accepting AI models as making new works despite the copyright act clearly stating, 50+ times, only "natural persons" can make new works), and the most reasonable, long established principles, such as market harm (if the use of a copyrighted work harms its authors in the smallest way, even lost sales, even lost job opportunities, lost licensing opportunities, ...) is enough to forbid it's use EVEN WHERE THE LICENSE STATES DIFFERENTLY.
This was required because they wanted to forbid digital lending out of Disney's movies, where the lending software would guarantee that only one copy is actually in circulation (ie. use of DRM to let a library just show a movie without the patron coming to the library to get it). In other words: when billionaires want to make money of works, and the first sale doctrine as well as long standing fair use principles for libraries were in the way, the courts declared that market harm superseded fair use. And, of course, suddenly, when it protects programmers from billionaires, it doesn't apply anymore.
The courts deciding this way has done incredible damage to the availability of older works, to the point of destroying them entirely, since libraries cannot legally keep collections of older works and make those available over the internet, and it is impossible to keep the physical media in working condition and available over a large area, like the united states, for example.
Repeating theme here: absurd arguments to protect billionaire profits, silently rejecting and ignoring reasonable arguments to protect normal people.
> just about the only thing Congress isn't allowed to do is to change the law retroactively
[IANAL] The Constitution prohibits ex post facto laws which retroactively criminalize (or increase criminal penalties of) past legal conduct. This does not apply to civil penalties, and does not apply to reductions in criminal penalties or decriminalization.
Your citation says no such thing. Maybe there’s more in the case itself (in which case, cite it), but I think you’re inferring that based on what I think is an incorrect understanding of what’s going on, also revealed in the rest of the paragraph.
(I’m not commenting on other parts of the comment directly, though I feel not identifying the “‘fair use’ exemption” claim or reacting to that in such a long tirade is a bit off.)
True, you have to look at copyright law as well. The only thing that can create a new work with copyright according to both US law AND the international convention is a "natural person".
It cannot even be a company according to the law (because copyright is split up in my textbook into what's called natural rights, such as authorship, and economic rights, such as the right to set a license. It must always have a natural person origin because that natural person retains the right to state they were the author forever, no matter what agreements he or she entered into. Meaning it's never the employer that gets that right)
That means what the AI created is new (not always) but also not copyrightable. What will vibe coding companies do when they realize none of their software is protected by copyright? A EULA can’t prevent the use of public domain works. (In reality everything will increasingly move server side and no one will be able to access anything resembling code anyway).
I vowed never give Nintendo a penny again when they began DMCA'ing gameplay footage for games they don't even republish. They are complete bastards who don't need anyone's sympathy. Nintendo would love it if the culture they contributed to got erased from existence so our only choice is to buy their gimmicky tech demo style games.
In the long term, the only way for them to fight this is streaming video games. But even then AI can be used to recreate gameplay from video material..
It's getting there. Most games are sitting on top of engines that do almost all the heavy lifting, so the AI just has to reverse engineer the assets, gameplay and levels from footage. It can even run the game alongside the clone to see what sort of differences it finds.
> Most games are sitting on top of engines that do almost all the heavy lifting
What? Yes, most game use engines, but all of them customize gameplay systems, graphics/shaders, UI, etc dramatically. That's like saying that most programs are easy to reverse engineer because Windows/Linux are doing almost all of the heavy lifting.
> so the AI just has to reverse engineer the assets, gameplay and levels from footage.
The word "just" is doing an incredible amount of lifting here, you're basically appealing to "AI is magic and will eventually be able to do everything". If that's your argument I can't dispute it I guess, but the fact is that at the current time there has not been an example of AI reverse engineering a modern video game from gameplay footage alone.
I suppose this gets into world models a bit, but I honestly don't know this is a reasonable question. Do you really care to know it was already done or do you care to know if it could reasonably be done if it were the best available way? GP seems to be talking about the latter but you seem to be talking about the former.
And that's one of the problems of creeping copyright maximalism that will lead people to be fed up.
How do these licenses gatekeep streaming when the only right granted by copyright is control over who can copy?
Don't forget the justification for copyright in the US is "To promote the Progress of Science and useful Arts". I don't see how blocking streaming fits under that justification.
Nintendo in particular leans way too hard on old intellectual property.
The first step to their continued survival is admitting that they lost. They put up a good fight, but betting the farm on nostalgia was already pissing in the wind 20 years ago. AI is a hurricane in comparison.
Do you think Nintendo, Disney, and other IP holders, are going to roll over? Just like RIAA did when MP3s were being traded? They are bigger now than ever and the rest of us are stuck with laws that threaten fair use, eliminate first sale rights, and threaten people who just want to fix the stuff they bought.
The bear will only be poked so much before it decides to get up. If the fight seems existential, it’s not the content owners who are going to end up losing.
GameCube/GBA era was the last time they made great games with any consistency. Every single series had a significantly worse game for Wii/DS, yet the Wii sold way better and all the IGN reviews were great. 10/10 for Skyward Sword.
It might be an anecdote, but the Gary Bowser decision got me to stop buying Nintendo, even though platformers are my favorite genre. My third video game was Super Mario World and I have every home Nintendo console from the SNES to the Switch and handheld from the Game Boy Color to the 3DS. It didn't hurt that my Steam Deck is also pretty good for games. I like having an open platform and it actually delivered on what I wanted with the OpenPandora.
Oh wow. I haven't thought about my openPandora preorder in a long time.
I'll also add that the indie scene on Steam is amazing. We're consistently getting great games at prices that are a fraction of any Nintendo game. Frankly, I don't miss Nintendo.
On the one hand game preservation is a wonderful thing, a gift to humanity. It's the reason why I can play Eternal Sonata today on my computer in 4K instead of never again probably.
On the other hand, it's fucked up people are playing Ocarina of Time for free 2 days after launch.
> On the other hand, it's fucked up people are playing Ocarina of Time for free 2 days after launch.
Yet most of those are not lost sales. They never even want to buy the game to begin with (most of them doesn't even have a Switch 2). Also as easy emulation gets nowadays it's still a "technical hurdle" for most people.
It's all guessing. My guess is that about half of those are lost sales. The kind of person who does this is obviously interested in the game. Emulating Switch 2 isn't a hacker task but isn't easy, so they were determined to play it. I think they'd buy it if there were no other choice. This emulation also requires a powerful PC, so they have money.
An opposite example would be emulating random NES games, probably only trying them out. And those are still sold on Nintendo's virtual consoles.
There's an easy way for Nintendo to shut down most piracy from people who just don't want to buy a switch 2 and pay an arm and a leg for the super-fast cutting edge microSD only compatible (at this time at least) with the switch 2 - just make the games available digitally on every platform. I don't want a bunch of locked-down consoles with different stores when I have fully owned-by-me PCs and handheld systems capable of playing everything already.
They don't want this though, and they're the ones who make it. It'd also cut down on piracy if they made the games very cheap. Like how the music industry cut down on piracy by going from $12 albums (in 1990s money) to pennies per album, because they had no other choice.
Copyright has overstepped its boundaries when we have to break it to preserve works that their own creators don't even care about until someone else starts to do their work for them.
I'm glad another person has common sense. I love retro games so use emulators a lot. Even owning and collecting old games, the hardware breaks, so like you said, game preservation is amazing.
However, pirating brand new games sucks. The game industry itself and people's jobs rely on companies making a profit from the games they create.
Yes, Nintendo has a lot of money and is a huge company, they also have shitty legal practices, but they make great games and deserve to continue to make a profit on the huge investments they make in games.
Games are cheap compared to how expensive everything else has gotten. Just buy the damn games. There are so many other shitty companies you can pirate from, but most game companies aren't it.
You should consider who it is, that is pirating these games. It's basically entirely one of 2 categories of people
1. people who don't have the money to buy the game. And consider this too: maybe they had to make the choice between this game or another game. Either way, they only buy one game, and not both. There's no sale lost.
2. people who just decided that nintendo doesn't deserve their money for some moral reason and if they didn't have an emulator, they just wouldn't by the game anyways. Again, there's no sale lost.
Can we start worrying about the money for Nintendo when it's actually a problem? They made a remake of an existing title they already got money from and already owned the story/assets and sold extra 5.2M copies in 4 days, for at least $60 each... They'll be fine and the optimal amount of fraud is non-zero.
Leave community-built projects up just long enough to further foster those communities and reinforce interest in your products across long time spans....
Winning isn't limited to a court judgment in your favor. If Nintendo wouldn't win at trial, but successfully suppresses the thing it wants to suppress without going to trial, they won.
You don't even need github source code. You could spin up a gitlab community server (or Forgejo or 50 other options) today to host these projects, but your domain/server provider will shut you down in two hours.
And if that doesn't happen, wait till you find a legal letter sent from Nintendo lawyers in your mailbox.
Unless you want to play hide and seek like z library or pirate bay which will become a full time job.
> but your domain/server provider will shut you down in two hours.
> And if that doesn't happen, wait till you find a legal letter sent from Nintendo lawyers in your mailbox.
The issue with all these projects is they host `ObliterateSwitchDRM` on GitHub under their account @FrankJohnson with the bio "The one and only Frank Johnson at 123 Mainstreet Ave. In San Francisco, CA working for Google!" and go all shockedpikachuface when Nintendo sends them a 'fuck you' letter through their gaggle of lawyers.
If you're @schizomariofan185 who hosts the project on a Gitlab/Forgejo/whathaveyou on fucknintendo.su hosted on a VPS in Bulgaria/Russia/Romania paid for with crypto, they will literally NEVER find you. Such an effort could easily be crowdfunded by the community. Bonus points if you yourself reside in one of those countries, so they can't even do anything to you, if they somehow did.
Why would one need Github source code to clone what git does, even if there were not already several dozen off-the-shelf self-host solutions (Gitlab says hi)?
I think people have learned they get x months of free hosting on a platform everyone already knows about & how to use for the low cost of $0 for each time they upload it to GitHub.
As somebody who is involved in the rom hacking scene and cares a lot about game preservation, I think the "bleeding edge" emulators do us a lot of harm. Want to emulate the Game Cube? Awesome. Want to allow people to run the Ocarina of Time remake on PC less than a month after its release? I mean come on. I want to support these projects for purposes of preservation, but because we often do so little to distinguish between retro and current, the outright piracy makes the whole community look bad.
But the fact is Nintendo is one of the most litigious of the copyright monopolists, a class of rent seekers who have systematically robbed us of our fair use and public domain rights.
There is no reason to believe they'd leave you alone if you refrained from hacking their latest games and consoles. In fact, they have repeatedly proved that they won't do that.
They have already made their fortunes many times over. They have already been more than adequately rewarded for their works. Even the Game Cube and its games are already old enough that they should be in the public domain, but Nintendo couldn't care less, they will absolutely hoard even NES games from the 80s, and they will absolutely reserve the right to sell you that exact same Mario ROM over and over again until the end of time. You and I will be dead and buried before this stuff enters the public domain. If they ever do. Who's to say the trillion dollar industry won't buy laws, I mean lobby the government for yet another copyright extension?
I just can't deal with it anymore. I think people should radicalize, not play nice with these monopolist corporations. I seriously hope AI hammers in the final nail into the coffin of intellectual property.
I have no love for Nintendo's litigiousness, but the reason to believe they'd leave you alone if you refrained from hacking their latest games and consoles is that they've left alone developers who refrained from hacking their latest games and consoles. Emulators for everything before the Switch are still widely available and untouched by Nintendo. Even Yuzu, the Switch emulator Nintendo lawfare'd out of existence, lasted six years - almost entirely contemporary to the hardware - until they flew too close to the sun by soliciting donations to the tune of hundreds-of-thousands per year and encouraging piracy of TotK at launch.
Citra (3DS) shut down with Yuzu. So not exactly. And Ryujinx did not take donations nor encourage piracy of TotK at launch, yet met a similar fate.
Regardless, for previous generations included, work on emulators and hacking consoles happened when the console was still current, of course.
You can’t start the reverse engineering work only after the console is superseded, by then it is too late for preservation, especially with live service games.
the discourse on this stuff has really gone downhill. that said...
17 years ago, there was this guy who thought suing college students for pirating music was righteous, as it was the RIAA's only real recourse to enforce their rights. now he is president of the greatest copyright violating institution in all of history.
it is really unfair to go and point at the end user and say, "cognitive dissonance." the polite way of saying that someone is a moron. because the harvard and stanford dropouts leading these near $1T valuation companies, well, they changed their minds for money. to me, flip floppers are also morons. or perhaps, nobody's a moron. at the end of the day, piracy will lead to less Crysis titles and more Monopoly Go and Roblox brainrot, so time will tell if culturally we are better off.
he has access to my LLM chats and, unlike the people who run google, has no qualms about violating my privacy, let alone IP, so i don't really want to piss him off haha
> ... This process protects Nintendo’s copyright-protected video games
Does Nintendo use LLMs to write games? AIUI, LLM output doesn't qualify for copyright protection. I guess maybe there's an argument for their older catalog.
Copyright requires the subject matter to have a modicum of human creativity. Nintendo's games absolutely qualify, they have people designing the games and the artwork.
"LLM output doesn't qualify for copyright protection" is an oversimplification. You aren't automatically disqualified from copyright protection if you've touched an LLM. It's just that copyright protections only apply to human creativity. You can qualify even when you use LLMs if you were humanly involved creatively with the output to a sufficient degree.
There's more to copyright than the code + the Switch came out in 2017, so even if 100% of everything they did today was via LLMs (I'm sure it isn't) and this line of thinking applied to all of it then it still wouldn't be relevant.
Also the focus seems to be on bypassing "technological protection measures" portion of the DMCA, which is much easier to go after than the code. Decomps are much more focused on purely the code angle and, for now, still don't seem to be in the focus of these attempts (I assume because it's harder to go after with the same kind of claim, but really only Nintendo will know why they haven't tried yet).
Reminder to all that barring access to internal docs, use of internal software/firmware components and information obtained through nefarious means, emulation is 100% legal pretty much everywhere in the world.
Edit: of course there's the gray area of scrapers, game downloaders etc... but those are not emulators.
but also: distribution is often not legal
of emulators, or of copyrighted games/code?
it depends.
FWIW Nintendo, I refuse to give you guys any support after you went after Bowser. I genuinely found that to be awful behavior
Probably not worth losing lifelong customers and PR over piracy concerns.
Yep, similar. Was big into Switch 1, but have moved on permanently from Nintendo.
Same here. The switch 1 will be my last nintendo console.
Yeah I gave up on them for the multiple DMCA and copyright bullshit they keep pulling. I'm not really a console guy, but my friend gave me a Switch 1, and that was wonderful at a time I was in the hospital. But ever since then they've just become another rentier trading in their games, but attacking users and fans over and over. Screw em. I wish more people understood and felt like that, but most people don't care about the politics. They just want another Mario game for their kids.
The sad part is I would gladly fork over money, the new Zelda looks really nice, but, I'm not that desperate. I'll pay for another yacht for Gabe over Nintendo these days.
I have absolutely no sympathy for Team Xecuter. They knowingly bricked consoles, misled customers, stole GPL software and shipped buggy software leading thousands of users to getting banned. This goes way back to the Gateway 3DS days (same team) where they did the same shit.
Went after Bowser? Isn’t Bowser like the central villain character?
Gary Bowser, dev behind Team Xecuter https://www.theguardian.com/games/2024/feb/01/the-man-who-ow...
GP may be referring to Doug Bowser [0], former president and COO of Nintendo of America, but a brief search didn't turn up any reasons why Nintendo would have ousted him.
[0] https://en.wikipedia.org/wiki/Doug_Bowser
Yes, same here.
The outcome was obvious.
Anyway, the team behind Yuzu is still at large and the development will continue elsewhere, from aside, like in older days of emulation. Not everything has to default to GitHub, and not everything can.
Where do the projects move to if they've been banned from Github?
Edit: Where would they host it and not get taken down by DMCA?
https://tangled.org/ or https://gitflic.ru/
GitLab should be the closest comparable one. After that there are a bunch of smaller hosts for different niches.
There no lack in choice if you search, especially for these kind of project that don't need a ton of tool integration or CI/CD tools.
Is there anything like bittorrent for github repos?
That was always the appeal of people exploring shared compute and storage on crypto networks, it was overhyped and burdened by the financial speculation (though I imagine it also helped fund development), because the cool thing for me was people trying to build resilient distributed systems that protect from these kinds of issues
That would be... git. It's specifically designed to be used in the distributed manner that you describe.
tangled.org but they had some security issues a few months back
Setting up forejo on a VPS takes an hour, at most, for someone who has already done it a couple of times.
Self host? Github isn't a monopoly
Eden, the biggest one, is self-hosted.
Nintendo can DMCA you unless you host it somewhere remote.
Seems like there are several countries which are willing to ignore DMCA. https://worldpopulationreview.com/country-rankings/dmca-igno...
I think AI is going to make some kind of p2p github style decentralization closer to reality. The gap is the unique identifier vs the hash identifier and identity/signature management.
But the tools are all there to create some kind of dark web, especially as the real web is going to be flooded with garbage.
Radicle has this kind of identity management, and it supports Tor as a network transport.
https://knotless.dev/ (not mine, I just think its a fine primitive for distributed version control. git on atproto with your code in a pds)
Knotless.dev is now in the app store, manage your repos in your pocket - https://news.ycombinator.com/item?id=50462272 - November 2026
There is also a pds that supports being backed by an object storage system, for trivial pds node hydration, warmup, and underlying data durability: https://vlpds.jazco.dev/docs/overview | https://vlpds.jazco.dev/
Git is already decentralized? What are you envisioning?
May the forks live on. Also people seriously need to consider Radicle.
- https://radicle.network/
Please stop trying to shill this. The crypto aspect always made the project look shady, and the massive security oversights really hammer home the fact that this is not a serious project.
What's the difference between this and https://tangled.org? This is the first time I've seen it mentioned, and it sounds like it's trying to a build a similar solution.
Also, why are we basically re-implementing a P2P network for VCS when we already have a really good generic P2P networking system which also has Git support?
https://reticulum.network/manual/git.html
Came here to suggest this, happy to see it already suggested.
Looks like there are several backups/forks of Yuzu already shared there. Nice to see!
Why would they self host when they can just keep rehosting them on GitHub or similar for free every few months?
If there is one thing the emulator community is already good at... it's backing things up!
Presumably to have a "central" place to submit issues+PRs to.
They still do, except for a several hours over a year (most of which is actually GitHUb downtime anyways).
I do not want to hate on them but they did have a pretty massive oversight of ... not checking that any of their traffic was encrypted or authenticated.
https://news.ycombinator.com/item?id=49817524
Every single Switch 2 emulator is still available on Github and Gitlab.
And just checked most Switch 1 emulator is still available too because they are not hosted on Github but rather on self hosted repos with their own domains.
Not that it matters because they will be back next week either way.
The only surprising thing is the PicoFly firmware but that's such a niche. Most peope who have a chipmodded Switch never touch that.
At the rate we are going, we won't need emulators sooner rather than later: We will have direct "ports" of binaries for different platforms. I wonder how feasible is to use JVM (or CLR) technology to make these ports multi-platform. What's the state of GPU access in the JVM
We won’t need them on Macs because of the same ARM architecture between the Switch and Apple Silicon. Funnily Macs are now the bleeding edge well at least as Switch games goes.
https://github.com/seedds/nxnative
Hell, we probably won't care about ports anymore once people flood the market by cloning the ever loving daylights out of every popular game.
Emulators always, without fail assume piracy. Let's say you bought a cartridge, dumped it and grabbed an emulator. You bought the game but "stole" the console sale.
Nintendo's business is not just games, they need HW sales as well for the whole thing to make sense. Since I have both the game and the console, I can feel justified, but it's not their TOS and that's enough for me. Game/book/music preservation is another story I guess.
Tangent, but the new Zelda Ocarina of Time runs butterfly smooth in insane melees on an S2. Got it on day 1 and we are both over 40, pathetic. Sucks for me, she usurped it and I don't watch next to her so that I can go through the story on my own. Just watched a few encounters to get the tasted. Great game so far, 1-2AM isn't unusual.
I thought they sell consoles at a loss? [1] So wouldn't you be saving them money by not buying one?
[1]: https://www.ft.com/content/a781c853-3fed-4dfc-b940-413754618...
They definitely do with the Japanese version which is local region locked and subsidized (this is the only one you can get off the shelves, the english global version is online store exclusive and more expensive, matching the global price)
Not sure, but the installed base grows and so does the walled garden :) Nintendo always held the line on console prices, was my impression as opposed to Sega/Sony/PS. "Outdated" components and in-house circuitry, besides the ancient Tegra on the S1. I am spitballing from memory, someone else here might provide real insight. Regardless though, they require Mario Kart running on their HW, not a PC. Their margin is their decision.
There is also a very juicy accessory ecosystem. A Pro Controller is $90 these days. I've tried clones, but Nintendo paywalls a few things, like powering up from the controller.
I thought I had the right to use circumvention procedures to back up my own games. If I own game and run it on an emulator with a firmware extracted from my device, what law am I breaking?
As far as I understand it, the way it works is that section 1201 of the DMCA has two parts. One part prohibits breaking DRM, and one part prohibits trafficking in devices or software intended to circumvent DRM. The part that prohibits breaking DRM has tons of exceptions so previously legal behavior doesn't become illegal just because something has a digital lock. However, the part that prohibits trafficking in circumvention devices has none of these exceptions. That's the part that Nintendo uses to go after emulators.
Emulators have neither "breaking DRM", "circumvention devices" nor circumvention code though.
That's why Nintendo usually tries to avoid going to court for emulators unlike when they sued for the R4 cartridge for example, they are afraid of the result.
Nintendo Switch games are stored as encrypted data, and then decrypted at runtime by the console. Nintendo's legal position is that because the emulator will only run Switch games if the user provides decryption keys dumped from a Switch, it counts as a circumvention device and is therefore illegal to distribute. Nintendo sued Yuzu, one of the most popular Switch emulators, and the Yuzu authors chose to settle rather than going to trial.
That seems like a weak argument, but the courts make all sorts of surprising decisions these days.
In the past, Nintendo tried using their trademark as a watchdog -- the console would reboot if the game did not display it at startup -- then sued unlicensed games for trademark violation. The courts ruled the trademark was purely functional in that use case, and not a trademark, then ruled against Nintendo.
I imagine a similar ruling, if the defense is: The user has a valid key, and a copy of the media. Any circumvention happened before that point in time. We're simply building a compatible device.
Of course, I'm not a lawyer, and the DMCA is a terribly designed law.
> In the past, Nintendo tried using their trademark as a watchdog
That was Sega v Accolade [1]. Although Nintendo also uses boot time trademarks, I don't think they sued over them.
[1] https://en.wikipedia.org/wiki/Sega_v._Accolade
Wasn't this same thing a huge deal back with the DVD DRM keys? The keys were leaked, but it's technically illegal to distribute software that uses them in unlicensed ways, even if you don't distribute the keys.
Rather than a value judgment of whether or not Nintendo is rightly applying the law, Yuzu settling must be viewed as a fundamental inability for a small group of independent devs to defend themselves against the deep pockets of a famously litigious major global corporation in the modern court system.
Not necessarily, powerful counterparties settle all the time if it's cheaper for both. Yuzu chose not to fight in court, but so did Nintendo.
> Nintendo's legal position is that because the emulator will only run Switch games if the user provides decryption keys dumped from a Switch
This is not true, Switch emulators can also run unencrypted games / programs if you provide one.
Games are usually shared encrypted, that's true, but that's just a custom, not something required by the emulator.
if you just dump the decrypted memory, you're not "picking the lock" so you should be safe. (don't believe me: IANAL)
Sounds like someone should take them to court.
Yes you do.
GitHub also has the right (responsibility, some say) to pre-emptively take down anything Nintendo complains about from their platform and optionally ask questions later.
It's baffling why these projects keep choosing Microsoft as their host.
Laws are here to preserve power, not to be just, unfortunately.
The issue is that the law is meant to protect billionaire corporations from you, not the other way around.
Congress has now illegally approved copyright theft of millions of works from small authors, EVEN where everything was illegal about it, down to the torrent client used to get the works in the first place. Oh and this was illegal for Congress too, you see, just about the only thing Congress isn't allowed to do is to change the law retroactively (OpenAI, Meta, Google violated the law BEFORE congress made it legal. So that doesn't matter according to the law. A lot of states even created criminal responsibility for copyright violations. Do these companies or CEOs get convicted for that? No, of course not). But to protection billionaires congress gladly ignores the law (yes, technically congress didn't do anything, the "copyright office" did, but it's a part of congress and you can bet your firstborn if 10 congresscritters disagreed with the font the decision is published in they would have changed it immediately)
Even courts do it. They make up equally absurd justifications. I mean, in order to protect the billionaire AI labs from software engineers claiming copyright they have now declared AI models persons [1]. The reasoning is that because if they are not persons they cannot create a copyright, and so cannot give it to customers, in other words: AI labs would have nothing to sell. You wouldn't be legally allowed to use AI outputs, as they would be owned by the people the model learned from. What do you think the odds are that AI models will now be treated as persons when it doesn't benefit billionaires? I believe we have found the first example of odds bigger than 100%.
Congress does NOT apply copyright used against billionaires, but it does apply when billionaires sue 9 year olds with download software, without proof even, in most cases. 9 year olds get threatened with 2 months prison plus 300,000 PER INFRACTION, billionaires get to violate the law. Oh, and by the way, the EU commission has, separately, agreed with this way of doing things over the objection of German courts (the EU AI directive, like any other directive, comes from the commission. They had the good manners to let parliament vote on it, but is there anyone who doesn't remember what happens when parliament votes against it, say, something like "Chat Control" for example?)
And this is after copyright violation was made criminal in many places. The CEOs of these companies have admitted to hundreds of millions of copyright violations, so at 3 months per violation ... even if they were the first human ever to evolve they would still not even have 1% of their prison sentence served if the punishments applied to normal people were applied to them, as the law clearly dictates.
Fundamentally, Anthropic and OpenAI (and Google and Facebook and ...) are based on massive violations of copyright. If any of these companies were held liable to the standards courts hold 9 year olds, their billions wouldn't be enough to protect them from bankruptcy (violating millions of works at hundreds of thousands per work adds up fast).
Can someone explain to me how I get to do that? If I can violate the law millions of times making up a billion dollar company is trivial, for obvious reasons. How do I get courts and congress to find technicalities to never hold me responsible. Because under the deal Sam Altman, Larry Page, Elon Musk and Dario Amodei get from courts and congress, and even from the EU, anyone can become a billionaire ... Just make the Netflix everyone wants for starters, and I have zero problems coming up with 100 more ideas.
[1] https://www.courthousenews.com/coders-lose-appeal-in-copyrig...
I reached out to both this legal team and SFC about cases where all of the LLMs will license strip open source code. In cases where BSD licensed code was copied into thousands of projects and millions of forks, it appears the training is so embedded that it will produce functions down to the formatting decisions. In the case of `strlcpy`, no human written version looks like the OpenBSD version, but most commercial LLMs will license strip the OpenBSD version when asked to implement. Depending on the context (not trying to trick them, just other programming questions), I’ve had them all produce it without license (100% score in JPlag).
I keep wondering how this can of worms is going to play out. Right now it doesn't get them into trouble because they're taking from OSS communities, but what happens once one company finds out code they released with a restrictive license got copied verbatim into a closed product? Will they retaliate? Will they decide together to not open pandora's box? I wonder really
It doesn't matter. The courts are entirely unfair. Take the copyright office's arguments: it states the court should explicitly address "Market Harm". Essentially, ANY fair use, such as AI training should be illegal, if it harms the market for the original authors EVEN WHERE THE LICENSE WOULD NORMALLY ALLOW THAT USE. That was reasoning applied to protect billionaire profits from the horror of library lending. The copyright office's position documents this extensively.
https://www.copyright.gov/ai/Copyright-and-Artificial-Intell...
See IV. Fair use, D. Factor Four
In other words, no matter the license, the fact that OpenAIs fair use of the works for training MIGHT take opportunities from the plaintiffs should, BY ITSELF, be an argument to make that AI training illegal. Even if the software programmers agreed to allow AI training, then still sued OpenAI, that is a valid argument accepted from billionaire companies.
In case you're wondering how the court argued that in this decision? It didn't. Not covered at all. Obviously brought up by the plaintiffs, not adressed. The weirdest pro-billionaire arguments are just accepted by the court (the big one is accepting AI models as making new works despite the copyright act clearly stating, 50+ times, only "natural persons" can make new works), and the most reasonable, long established principles, such as market harm (if the use of a copyrighted work harms its authors in the smallest way, even lost sales, even lost job opportunities, lost licensing opportunities, ...) is enough to forbid it's use EVEN WHERE THE LICENSE STATES DIFFERENTLY.
This was required because they wanted to forbid digital lending out of Disney's movies, where the lending software would guarantee that only one copy is actually in circulation (ie. use of DRM to let a library just show a movie without the patron coming to the library to get it). In other words: when billionaires want to make money of works, and the first sale doctrine as well as long standing fair use principles for libraries were in the way, the courts declared that market harm superseded fair use. And, of course, suddenly, when it protects programmers from billionaires, it doesn't apply anymore.
The courts deciding this way has done incredible damage to the availability of older works, to the point of destroying them entirely, since libraries cannot legally keep collections of older works and make those available over the internet, and it is impossible to keep the physical media in working condition and available over a large area, like the united states, for example.
Repeating theme here: absurd arguments to protect billionaire profits, silently rejecting and ignoring reasonable arguments to protect normal people.
> just about the only thing Congress isn't allowed to do is to change the law retroactively
[IANAL] The Constitution prohibits ex post facto laws which retroactively criminalize (or increase criminal penalties of) past legal conduct. This does not apply to civil penalties, and does not apply to reductions in criminal penalties or decriminalization.
> they have now declared AI models persons [1]
Your citation says no such thing. Maybe there’s more in the case itself (in which case, cite it), but I think you’re inferring that based on what I think is an incorrect understanding of what’s going on, also revealed in the rest of the paragraph.
(I’m not commenting on other parts of the comment directly, though I feel not identifying the “‘fair use’ exemption” claim or reacting to that in such a long tirade is a bit off.)
True, you have to look at copyright law as well. The only thing that can create a new work with copyright according to both US law AND the international convention is a "natural person".
It cannot even be a company according to the law (because copyright is split up in my textbook into what's called natural rights, such as authorship, and economic rights, such as the right to set a license. It must always have a natural person origin because that natural person retains the right to state they were the author forever, no matter what agreements he or she entered into. Meaning it's never the employer that gets that right)
That means what the AI created is new (not always) but also not copyrightable. What will vibe coding companies do when they realize none of their software is protected by copyright? A EULA can’t prevent the use of public domain works. (In reality everything will increasingly move server side and no one will be able to access anything resembling code anyway).
That's another way courts could go. But once again that would make life very hard for billionaires. So not a chance.
After the Switch emulator takedowns - yuzu and ruins - I decided to permanently boycott Nintendo.
Long may they live and keep making money - I wish them well, but no money will come from me.
A boycott is not a strong way to send signal but it's better than nothing!
I vowed never give Nintendo a penny again when they began DMCA'ing gameplay footage for games they don't even republish. They are complete bastards who don't need anyone's sympathy. Nintendo would love it if the culture they contributed to got erased from existence so our only choice is to buy their gimmicky tech demo style games.
In the long term, the only way for them to fight this is streaming video games. But even then AI can be used to recreate gameplay from video material..
> But even then AI can be used to recreate gameplay from video material..
Sorry what? Is there an example of AI recreating a nontrivial, modern game from just video material?
It's getting there. Most games are sitting on top of engines that do almost all the heavy lifting, so the AI just has to reverse engineer the assets, gameplay and levels from footage. It can even run the game alongside the clone to see what sort of differences it finds.
> Most games are sitting on top of engines that do almost all the heavy lifting
What? Yes, most game use engines, but all of them customize gameplay systems, graphics/shaders, UI, etc dramatically. That's like saying that most programs are easy to reverse engineer because Windows/Linux are doing almost all of the heavy lifting.
> so the AI just has to reverse engineer the assets, gameplay and levels from footage.
The word "just" is doing an incredible amount of lifting here, you're basically appealing to "AI is magic and will eventually be able to do everything". If that's your argument I can't dispute it I guess, but the fact is that at the current time there has not been an example of AI reverse engineering a modern video game from gameplay footage alone.
Google's Genie and Dreamer models have 'reverse engineered' Minecraft and other games, but to a low fidelity so far.
https://deepmind.google/models/genie/
Low complexity, but to test fable 5.2 I gave it this instagram reel of a Kikis delivery service inspired seedance video: https://www.instagram.com/reel/DXKjMSIkv97/?mdxt=OHBwaW5yamV...
And told it to make a game, and it made: https://petalwake.non.io
Vid is here if you prefer that: https://x.com/pwnies/status/2119987174884143348?s=46&t=bwJTI...
Yes, it can create a new game based on the style of a video, that's not really what anyone cares about though?
The claim is that AI can recreate GTA6 from a GTA6 stream, not create an off-model GTA6 clone from video footage.
I suppose this gets into world models a bit, but I honestly don't know this is a reasonable question. Do you really care to know it was already done or do you care to know if it could reasonably be done if it were the best available way? GP seems to be talking about the latter but you seem to be talking about the former.
aren't there games that forbid streaming them
Yes, they always require special licenses. GTA 6 won't stream to PCs on day one for example.
And that's one of the problems of creeping copyright maximalism that will lead people to be fed up.
How do these licenses gatekeep streaming when the only right granted by copyright is control over who can copy?
Don't forget the justification for copyright in the US is "To promote the Progress of Science and useful Arts". I don't see how blocking streaming fits under that justification.
Nintendo in particular leans way too hard on old intellectual property.
The first step to their continued survival is admitting that they lost. They put up a good fight, but betting the farm on nostalgia was already pissing in the wind 20 years ago. AI is a hurricane in comparison.
Do you think Nintendo, Disney, and other IP holders, are going to roll over? Just like RIAA did when MP3s were being traded? They are bigger now than ever and the rest of us are stuck with laws that threaten fair use, eliminate first sale rights, and threaten people who just want to fix the stuff they bought.
The bear will only be poked so much before it decides to get up. If the fight seems existential, it’s not the content owners who are going to end up losing.
I'm excited because the tighter their grip, the more quickly people will realize that intellectual property is obsolete.
Intellectual property is a violation of nature anyway, so good riddance when that time arrives.
GameCube/GBA era was the last time they made great games with any consistency. Every single series had a significantly worse game for Wii/DS, yet the Wii sold way better and all the IGN reviews were great. 10/10 for Skyward Sword.
I'm sorry, I disgaree firmly, there's tons of great first party games on both the Wii and the DS.
Nintendo fans are a special breed. Thinking AI will disrupt them by cloning games from videos is like thinking Six Flags is a threat to Disneyland.
It might be an anecdote, but the Gary Bowser decision got me to stop buying Nintendo, even though platformers are my favorite genre. My third video game was Super Mario World and I have every home Nintendo console from the SNES to the Switch and handheld from the Game Boy Color to the 3DS. It didn't hurt that my Steam Deck is also pretty good for games. I like having an open platform and it actually delivered on what I wanted with the OpenPandora.
I stopped buying Nintendo when it became their official policy to brick your device if they don't like what you did with it.
https://www.ign.com/articles/nintendo-revises-user-agreement...
Oh wow. I haven't thought about my openPandora preorder in a long time.
I'll also add that the indie scene on Steam is amazing. We're consistently getting great games at prices that are a fraction of any Nintendo game. Frankly, I don't miss Nintendo.
On the one hand game preservation is a wonderful thing, a gift to humanity. It's the reason why I can play Eternal Sonata today on my computer in 4K instead of never again probably.
On the other hand, it's fucked up people are playing Ocarina of Time for free 2 days after launch.
What's the answer here?
> On the other hand, it's fucked up people are playing Ocarina of Time for free 2 days after launch.
Yet most of those are not lost sales. They never even want to buy the game to begin with (most of them doesn't even have a Switch 2). Also as easy emulation gets nowadays it's still a "technical hurdle" for most people.
The game sold 5.2m copies in 4 days https://www.nintendo.co.jp/corporate/release/en/2026/261111....
It's all guessing. My guess is that about half of those are lost sales. The kind of person who does this is obviously interested in the game. Emulating Switch 2 isn't a hacker task but isn't easy, so they were determined to play it. I think they'd buy it if there were no other choice. This emulation also requires a powerful PC, so they have money.
An opposite example would be emulating random NES games, probably only trying them out. And those are still sold on Nintendo's virtual consoles.
There's an easy way for Nintendo to shut down most piracy from people who just don't want to buy a switch 2 and pay an arm and a leg for the super-fast cutting edge microSD only compatible (at this time at least) with the switch 2 - just make the games available digitally on every platform. I don't want a bunch of locked-down consoles with different stores when I have fully owned-by-me PCs and handheld systems capable of playing everything already.
They don't want this though, and they're the ones who make it. It'd also cut down on piracy if they made the games very cheap. Like how the music industry cut down on piracy by going from $12 albums (in 1990s money) to pennies per album, because they had no other choice.
Just absolutely unfounded guessing here. You're literally just spitballing based on vibes and nothing else.
Yeah, I said so myself. So is the parent.
Copyright has overstepped its boundaries when we have to break it to preserve works that their own creators don't even care about until someone else starts to do their work for them.
I'm glad another person has common sense. I love retro games so use emulators a lot. Even owning and collecting old games, the hardware breaks, so like you said, game preservation is amazing.
However, pirating brand new games sucks. The game industry itself and people's jobs rely on companies making a profit from the games they create.
Yes, Nintendo has a lot of money and is a huge company, they also have shitty legal practices, but they make great games and deserve to continue to make a profit on the huge investments they make in games.
Games are cheap compared to how expensive everything else has gotten. Just buy the damn games. There are so many other shitty companies you can pirate from, but most game companies aren't it.
>However, pirating brand new games sucks.
You should consider who it is, that is pirating these games. It's basically entirely one of 2 categories of people
1. people who don't have the money to buy the game. And consider this too: maybe they had to make the choice between this game or another game. Either way, they only buy one game, and not both. There's no sale lost.
2. people who just decided that nintendo doesn't deserve their money for some moral reason and if they didn't have an emulator, they just wouldn't by the game anyways. Again, there's no sale lost.
OoT is still selling like hot cakes.
Can we start worrying about the money for Nintendo when it's actually a problem? They made a remake of an existing title they already got money from and already owned the story/assets and sold extra 5.2M copies in 4 days, for at least $60 each... They'll be fine and the optimal amount of fraud is non-zero.
It's actually insanely based that people are playing Ocarina of Time for free 2 days after launch. It's Nintendo, they don't need the money
They don't need the money, but they certainly deserve it
Leave community-built projects up just long enough to further foster those communities and reinforce interest in your products across long time spans....
Then crush them?
Luckily, that's a fight Nintendo won't win
Winning isn't limited to a court judgment in your favor. If Nintendo wouldn't win at trial, but successfully suppresses the thing it wants to suppress without going to trial, they won.
Should use that leak of GitHub source code from some years back to fire up an `.ru`-based clone at this point. These people are clowns.
You don't even need github source code. You could spin up a gitlab community server (or Forgejo or 50 other options) today to host these projects, but your domain/server provider will shut you down in two hours.
And if that doesn't happen, wait till you find a legal letter sent from Nintendo lawyers in your mailbox.
Unless you want to play hide and seek like z library or pirate bay which will become a full time job.
There are plenty of providers that don’t do any form of KYC and in jurisdictions where emulators are legal.
This isn’t nearly as time-consuming as you’re making it out to be.
Run a radicle node over Tor. No letters, no door knocks, easy for others to mirror.
(Also, some random emulator will never become as big of a target as the giant hub sites like TPB.)
> but your domain/server provider will shut you down in two hours.
> And if that doesn't happen, wait till you find a legal letter sent from Nintendo lawyers in your mailbox.
The issue with all these projects is they host `ObliterateSwitchDRM` on GitHub under their account @FrankJohnson with the bio "The one and only Frank Johnson at 123 Mainstreet Ave. In San Francisco, CA working for Google!" and go all shockedpikachuface when Nintendo sends them a 'fuck you' letter through their gaggle of lawyers.
If you're @schizomariofan185 who hosts the project on a Gitlab/Forgejo/whathaveyou on fucknintendo.su hosted on a VPS in Bulgaria/Russia/Romania paid for with crypto, they will literally NEVER find you. Such an effort could easily be crowdfunded by the community. Bonus points if you yourself reside in one of those countries, so they can't even do anything to you, if they somehow did.
Why would one need Github source code to clone what git does, even if there were not already several dozen off-the-shelf self-host solutions (Gitlab says hi)?
When will people learn to stop putting Nintendo emulators on GitHub?
what's there to learn? it got a massive amount of attention and they just need to move it to somewhere else now, nothing was lost
I think people have learned they get x months of free hosting on a platform everyone already knows about & how to use for the low cost of $0 for each time they upload it to GitHub.
Never, apparently
That makes sense if their hardware is so bad that it's not a strong enough differentiator.
As somebody who is involved in the rom hacking scene and cares a lot about game preservation, I think the "bleeding edge" emulators do us a lot of harm. Want to emulate the Game Cube? Awesome. Want to allow people to run the Ocarina of Time remake on PC less than a month after its release? I mean come on. I want to support these projects for purposes of preservation, but because we often do so little to distinguish between retro and current, the outright piracy makes the whole community look bad.
I sympathize with your sentiment.
But the fact is Nintendo is one of the most litigious of the copyright monopolists, a class of rent seekers who have systematically robbed us of our fair use and public domain rights.
There is no reason to believe they'd leave you alone if you refrained from hacking their latest games and consoles. In fact, they have repeatedly proved that they won't do that.
They have already made their fortunes many times over. They have already been more than adequately rewarded for their works. Even the Game Cube and its games are already old enough that they should be in the public domain, but Nintendo couldn't care less, they will absolutely hoard even NES games from the 80s, and they will absolutely reserve the right to sell you that exact same Mario ROM over and over again until the end of time. You and I will be dead and buried before this stuff enters the public domain. If they ever do. Who's to say the trillion dollar industry won't buy laws, I mean lobby the government for yet another copyright extension?
I just can't deal with it anymore. I think people should radicalize, not play nice with these monopolist corporations. I seriously hope AI hammers in the final nail into the coffin of intellectual property.
I have no love for Nintendo's litigiousness, but the reason to believe they'd leave you alone if you refrained from hacking their latest games and consoles is that they've left alone developers who refrained from hacking their latest games and consoles. Emulators for everything before the Switch are still widely available and untouched by Nintendo. Even Yuzu, the Switch emulator Nintendo lawfare'd out of existence, lasted six years - almost entirely contemporary to the hardware - until they flew too close to the sun by soliciting donations to the tune of hundreds-of-thousands per year and encouraging piracy of TotK at launch.
Citra (3DS) shut down with Yuzu. So not exactly. And Ryujinx did not take donations nor encourage piracy of TotK at launch, yet met a similar fate.
Regardless, for previous generations included, work on emulators and hacking consoles happened when the console was still current, of course.
You can’t start the reverse engineering work only after the console is superseded, by then it is too late for preservation, especially with live service games.
the discourse on this stuff has really gone downhill. that said...
17 years ago, there was this guy who thought suing college students for pirating music was righteous, as it was the RIAA's only real recourse to enforce their rights. now he is president of the greatest copyright violating institution in all of history.
it is really unfair to go and point at the end user and say, "cognitive dissonance." the polite way of saying that someone is a moron. because the harvard and stanford dropouts leading these near $1T valuation companies, well, they changed their minds for money. to me, flip floppers are also morons. or perhaps, nobody's a moron. at the end of the day, piracy will lead to less Crysis titles and more Monopoly Go and Roblox brainrot, so time will tell if culturally we are better off.
I appreciate this two-sided comment. I also suspect that movie piracy is what made new movies very safe, like remakes or sequels.
> movie piracy is what made new movies very safe, like remakes or sequels
elaborate? I don't see the connection
Who was the guy?
he has access to my LLM chats and, unlike the people who run google, has no qualms about violating my privacy, let alone IP, so i don't really want to piss him off haha
> ... This process protects Nintendo’s copyright-protected video games
Does Nintendo use LLMs to write games? AIUI, LLM output doesn't qualify for copyright protection. I guess maybe there's an argument for their older catalog.
Copyright requires the subject matter to have a modicum of human creativity. Nintendo's games absolutely qualify, they have people designing the games and the artwork.
"LLM output doesn't qualify for copyright protection" is an oversimplification. You aren't automatically disqualified from copyright protection if you've touched an LLM. It's just that copyright protections only apply to human creativity. You can qualify even when you use LLMs if you were humanly involved creatively with the output to a sufficient degree.
There's more to copyright than the code + the Switch came out in 2017, so even if 100% of everything they did today was via LLMs (I'm sure it isn't) and this line of thinking applied to all of it then it still wouldn't be relevant.
Also the focus seems to be on bypassing "technological protection measures" portion of the DMCA, which is much easier to go after than the code. Decomps are much more focused on purely the code angle and, for now, still don't seem to be in the focus of these attempts (I assume because it's harder to go after with the same kind of claim, but really only Nintendo will know why they haven't tried yet).
Instead of fixing their broken platform, they would rather spend time and money on lawyers.